******Official Star Citizen / Squadron 42 Thread******

It also was actually really good game content. The idea of variations and different Biomes and that and slowly building in reactions between different Fauna and that. Just adding proper life to the game slowly but surely. We need all those other creatures already.

The new character creator details were nice also. However the tattoo system seems a little limited tbh. There needs to be a way to have multiple tattoos and them overlap and move them across the face so you can position them. Like as are default locations but then ability to somehow slide them about, mirror. flip them. That would give so so much more with that feature. But all in very solid and fun episode.
 
You can make your character unique with these handful of tattoos because RGB. But you can't layer, stretch, move them and we won't give you scifi tats, no glowing ink for you. :D

I like their version of bison but the underneath, external eggs seems a weird way to go biologically / looks for me.
 
Please tell me this is not the reason why the game is heavily delayed....
A loading simulator :P ?

Things like this are done by separate teams, There isn't 1 team that does everything and then moves onto the next thing.

The games extreme development cycle is due to Chris Roberts being a detriment to the project, According to 1 of the devs at 1 of the last bar citizens he won't like some feature and tell the team to scrap it and start again or want something extra put in that adds 6 months, Or potentially more, Dev time on top.

It's why Microsoft during the development of Freelancer put their foot down and basically told him "Enough %$£"&%@ around, Get the game done" and then never worked with him again as he is a detriment to any project he touches.
 
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