Caporegime
That has at least been discussed about density etc in I think it was the latest monthly report due to tech changes but it's ground texture and LOD of everything that really hurts right now.
Like a said i think a lot of it is just broken, a lot of engine updates over the years that broke a lot of this stuff, Cryengine like Unreal Engine uses a visual programming system with nodes to make custom adjustments to stop texture repetition, create blending ecte.... in materials, they had all of this years ago and it was working, looking good, bit by bit its got more and more none functional to the point now where a lot of it looks like 2002 graphics.
I realise you know all of this stuff, this is for the benefit of others reading who don't
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