I wonder how advanced a physicalized damage system will be for ships, to the extend where you could practically cut a ship in two (going layer by layer) still on the table?
And in other news, since the ships were made based on current "planet ships", with glass cockpits instead of an actual starship design would be... a rocket or heavy damage to a smaller or larger ship that has a (basically) cockpit glass / window is game over for that one? Or you just aim a
repair took thingy at the place where the glass should be an magically appears back? Same applys to other material walls between two rooms (or between the inside and outside of a ship).
PS: So they show a fire on the cargo bay, he opens the door to kill said fire by starving it of oxygen, but no rapid decompression happens and the fire doesn't respond by being "pulled" towards the place where the air would go... Fingers crossed details like these get fixed as otherwise it does look very good!