Soldato
Zeus is in the building plus 4.0 evo soon?
Zeus is in the building plus 4.0 evo soon?
Just so expectations of CitCon are kept in check. Here's last years as a reminder along with how much was actually delivered.
Less than 1/3rd of proposed systems/changes are actually in game on the LIVE server as of today
I dont think there is many if any studuis that can accurately judge thir capabilities to deliver stuff.I'm so out the loop, going to be great getting back into it when I do!
So again another year, another under performance by CIG. We can sugar coat it but that's just reality, they are still over promising and clearly unable to accurate judge their own capabilities as a studio to deliver.
Unless, SQ42 is near dropping which would explain the gap..
Played around a little with the cargo lift storage system and it's not bad. Few issues as expected and it did seem to like eating items at times when moving them around in boxes. Best tip would be to go buy a few 1scu containers. You can drag the container into the lift side (in the manager), double click to open and then drag things directly into them.
Zeus looks quite nice, I have a cheap ccu to the MR version to be made at some point. They really do have a problem where each new ship is such an improvement over the last that they all need full reworks.
Anyone expecting 3.24.2 tonight?
I disagree with this.Zeus looks quite nice, I have a cheap ccu to the MR version to be made at some point. They really do have a problem where each new ship is such an improvement over the last that they all need full reworks.
Dont' forget some are technically MK3, Mustang for instance. Initial MK1 was too small for the player model...I disagree with this.
Reason is because just like in real life, generally each new car model has lots of improvement over older ones yet manufacturer's dont go improving a 5-10 year old car. instead what CIG can do is release a mk2 ships.
Forget improving a freelancer, release a MK2 freelancer and freelancer owners can melt the mk1 and grab the mk2 and others who dont have a freelancer at all can grab a mk2 from the get go
Panel finishes at 7.15pm as per the schedule shown with event ends so it will be 5.30pm till 7.15pm that last redacted (SQ42 Panel)The current problem with going down the new model / replacement route is most of the ships aren't feature complete. Basic things like the fire extinguishers layout etc. Overall though yeah I can see them doing that once we eventually get to "feature complete" with all the ships (Unless they want more £$¥) .
CitizenCon sched is out with a big chunk of Redacted, aka SQ42. 1730 - Redacted > 2100 Venue closes. They did this last year so expect the panel will finish at 6.
CitizenCon 2954 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.comSaturday, October 19 - CitizenCon 2954 DAY 1
9:00 AM (Saturday, 19 October 2024 09:00) - Doors Open
10:00 AM (Saturday, 19 October 2024 10:00) - Livestream Preshow Starts
11:00 AM (Saturday, 19 October 2024 11:00) - Main Show Starts
7:15 PM (Saturday, 19 October 2024 19:15)- Main Show Ends
9:00 PM (Saturday, 19 October 2024 21:00) - Event Ends
Sunday, October 20 - CitizenCon 2954 DAY 2
9:00 AM (Sunday, 20 October 2024 09:00) - Doors Open
10:00 AM (Sunday, 20 October 2024 10:00) - Livestream Preshow Starts
11:00 AM (Sunday, 20 October 2024 11:00) - Main Show Starts
2:15 PM (Sunday, 20 October 2024 14:15) - Main Show Ends
2:30 PM (Sunday, 20 October 2024 14:30) - Event Ends
The tech test preview for sm last night was a bit of a mix bag.The current problem with going down the new model / replacement route is most of the ships aren't feature complete. Basic things like the fire extinguishers layout etc. Overall though yeah I can see them doing that once we eventually get to "feature complete" with all the ships (Unless they want more £$¥) .
CitizenCon sched is out with a big chunk of Redacted, aka SQ42. 1730 - Redacted > 2100 Venue closes. They did this last year so expect the panel will finish at 6.
CitizenCon 2954 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.comSaturday, October 19 - CitizenCon 2954 DAY 1
9:00 AM (Saturday, 19 October 2024 09:00) - Doors Open
10:00 AM (Saturday, 19 October 2024 10:00) - Livestream Preshow Starts
11:00 AM (Saturday, 19 October 2024 11:00) - Main Show Starts
7:15 PM (Saturday, 19 October 2024 19:15)- Main Show Ends
9:00 PM (Saturday, 19 October 2024 21:00) - Event Ends
Sunday, October 20 - CitizenCon 2954 DAY 2
9:00 AM (Sunday, 20 October 2024 09:00) - Doors Open
10:00 AM (Sunday, 20 October 2024 10:00) - Livestream Preshow Starts
11:00 AM (Sunday, 20 October 2024 11:00) - Main Show Starts
2:15 PM (Sunday, 20 October 2024 14:15) - Main Show Ends
2:30 PM (Sunday, 20 October 2024 14:30) - Event Ends
Yeah in fairness they gave reason, they fixed up the issue that the 6:1000 had and then bumped it at same time to 10:2000. Indeed was solid lag fest but generally was still interesting to see. Certainly steps in right direction still. Theoretically if are looking at aim of 10:2000 for a single star system then possible you could have that for two star systems. But realistically having 2k players over two star systems I think would already be a solid place to be with 4.0 and seems like that would be possibly.The tech test preview for sm last night was a bit of a mix bag.
1000 player servers were same as last time aka crashes every 5mins.
Ironically the 2000 diddnt crash but severely lag etc though.
Think they left it at 800 players now
@humbug
The tech test preview for sm last night was a bit of a mix bag.
1000 player servers were same as last time aka crashes every 5mins.
Ironically the 2000 diddnt crash but severely lag etc though.
Think they left it at 800 players now
@humbug
Yeah in fairness they gave reason, they fixed up the issue that the 6:1000 had and then bumped it at same time to 10:2000. Indeed was solid lag fest but generally was still interesting to see. Certainly steps in right direction still. Theoretically if are looking at aim of 10:2000 for a single star system then possible you could have that for two star systems. But realistically having 2k players over two star systems I think would already be a solid place to be with 4.0 and seems like that would be possibly.
What was also got to be noted with test is everyone loading in at once, you don't get that in live as much. You also don't get them all in same location cause one thing noted was they have 10 servers for the 2k player test but of the ones seen there was often 300-350 players on the single server which is way over 200ish that would be how it would look with even server distribution. Dynamic meshing would actually solve that when they get there since you wouldn't overload the server like are currently. If you look at it another way you could say that 10 servers would need to support 350 players compared to the current live 100 player count we have to be able to handle the traffic a server had last night on average.
I am going to jump on hopefully before it ends to see but that is what ive heard so far!!The 800 server was pretty stable, Pretty much like LIVE from the bit I had a look at.
We have an Evocati playtest this afternoon on a full 4.0 build for 2-3 hours. This will have Stanton/Pyro, Jumpgates, 4:100 server mesh for testing.