******Official Star Citizen / Squadron 42 Thread******

Had a short play this evening with *sigh* humbug.

Can’t help but feel disappointed in how overly complicated everything is being made compared to how they were.

I shouldn’t have to cycle between flight modes to fire my ships weapons. Having them entirely disabled is ridiculous sure if they want to make it more effective in one flight mode sure i can get that bit out right disabled weapons? no thanks.

Inventory terminals? Why did this need to be a thing. Especially when it’s so poorly implemented.

i get that it’s supposed to be a realistic space sim, but they need to balance that out with it being fun. i don’t want to come home from work and it feel like a second job to play.
 
Had a short play this evening with *sigh* humbug.

Can’t help but feel disappointed in how overly complicated everything is being made compared to how they were.

I shouldn’t have to cycle between flight modes to fire my ships weapons. Having them entirely disabled is ridiculous sure if they want to make it more effective in one flight mode sure i can get that bit out right disabled weapons? no thanks.

Inventory terminals? Why did this need to be a thing. Especially when it’s so poorly implemented.

i get that it’s supposed to be a realistic space sim, but they need to balance that out with it being fun. i don’t want to come home from work and it feel like a second job to play.
So I been playing other games this year like enshrouded , pax dei , new world and Guild wars 2.

Let me just say one thing. Those games i have played are far more complex then current Star citizen imo.

My question to you is have you played any MMO’s of late? Be it WOW or anything like that?

How do you compare the complexity of those games vs Star citizen(a space game mmo)

What about Eve online? I have not played eve online but from what i have read and saw from others who have, it makes SC look like Mario kart in terms of complexity /difficulty .

Listen, i get that some just wanna come home and chill on a game and I’m sure there will be elements to SC when you can have fun however you base fun as. But this is supposed to be a MMO with MMO like features/hooks/grinds and sometimes those can feel like doing a chore/job.
 
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So I been playing other games this year like enshrouded , pax dei , new world and Guild wars 2.

Let me just say one thing. Those games i have played are far more complex then current Star citizen imo.

My question to you is have you played any MMO’s of late? Be it WOW or anything like that?

How do you compare the complexity of those games vs Star citizen(a space game mmo)

What about Eve online? I have not played eve online but from what i have read and saw from others who have, it makes SC look like Mario kart in terms of complexity /difficulty .

Listen, i get that some just wanna come home and chill on a game and I’m sure there will be elements to SC when you can have fun however you base fun as. But this is supposed to be a MMO with MMO like features/hooks/grinds and sometimes those can feel like doing a chore/job.

There aren't many games as complex as Path of Exile, my issue with SC is that its really just a bunch of incoherent systems slapped together with no real purpose. Hopefully after this weekend and the con of citizens the game might actually start to appear as an actual game rather than a very expensive experiment.

SQ42 needs a release date and it needs to be a killer APP, if the game turns out to be "meh" it will hurt CIG imho.
 
So I been playing other games this year like enshrouded , pax dei , new world and Guild wars 2.

Let me just say one thing. Those games i have played are far more complex then current Star citizen imo.

My question to you is have you played any MMO’s of late? Be it WOW or anything like that?

How do you compare the complexity of those games vs Star citizen(a space game mmo)

What about Eve online? I have not played eve online but from what i have read and saw from others who have, it makes SC look like Mario kart in terms of complexity /difficulty .

Listen, i get that some just wanna come home and chill on a game and I’m sure there will be elements to SC when you can have fun however you base fun as. But this is supposed to be a MMO with MMO like features/hooks/grinds and sometimes those can feel like doing a chore/job.

i still regularly play black desert online which is arguably one of the more complex and infuriating mmos and have several thousand hours on it.

i hold no issues with complex games. i have issues with complexity for the sake of it. The systems used to be coherent and worked well together. Now they don’t. The controls need reverting back along with ship control modes as currently it’s absolutely ****

don’t get me wrong i will always be a fan of star citizen but they need to start making some changes to make this a better experience for people.
 
So I been playing other games this year like enshrouded , pax dei , new world and Guild wars 2.

Let me just say one thing. Those games i have played are far more complex then current Star citizen imo.

My question to you is have you played any MMO’s of late? Be it WOW or anything like that?

How do you compare the complexity of those games vs Star citizen(a space game mmo)

What about Eve online? I have not played eve online but from what i have read and saw from others who have, it makes SC look like Mario kart in terms of complexity /difficulty .

Listen, i get that some just wanna come home and chill on a game and I’m sure there will be elements to SC when you can have fun however you base fun as. But this is supposed to be a MMO with MMO like features/hooks/grinds and sometimes those can feel like doing a chore/job.
It feels more like an excuse to have over complicated elements in a game. ArmA 3 has the whole vehicle experience very nicely done. Not polished, but good still. IL2 Sturmovik also has a nice balance of realism and simplicity.
Overall the UI is a mess, hopefully will be polished better.
 
It feels more like an excuse to have over complicated elements in a game. ArmA 3 has the whole vehicle experience very nicely done. Not polished, but good still. IL2 Sturmovik also has a nice balance of realism and simplicity.
Overall the UI is a mess, hopefully will be polished better.
Which things do you reckon are overly complicated and should be addressed?

I think the mission tab is complicate mess and should easily be begged in fikterij and sorting it.

The player inventory could be better for sure and they must nail the UI once base building comes into play as many games suck at this imo.

The engineering system looks complex yet very easy to understand and navigate from whats been shown so far.

Buying stuff from shops I get why cig forces us but I reckon a better approach would be that you first have to browse and buy from a shop in person, building a up a rep easily so afterwards you can place a order from mobi glass to deliver your goods to your hanger.
 
Which things do you reckon are overly complicated and should be addressed?

I think the mission tab is complicate mess and should easily be begged in fikterij and sorting it.

The player inventory could be better for sure and they must nail the UI once base building comes into play as many games suck at this imo.

The engineering system looks complex yet very easy to understand and navigate from whats been shown so far.

Buying stuff from shops I get why cig forces us but I reckon a better approach would be that you first have to browse and buy from a shop in person, building a up a rep easily so afterwards you can place a order from mobi glass to deliver your goods to your hanger.
I give it a go from time to time, can't justify sinking too much time in it with this broken state - at least if would have been an offline planet / universe would have been great.

But... in Freeflight I can't see a picture, icon, whatever of the map I'm selecting to know how it looks. Menu/inventory combo is cumbersome, not that legible and annoying. Got stuck in the tutorial, it kept on saying drink water although I already did and was no more "drink" action available - just place or throw.

Now... some will get fixed, some won't. Some are probably server/MP issues - again, WHY not an offline mode with the universe to have fun ourselves, test the AI, etc?!!!

I just hope pointless grind won't be a thing, no stupid ammo and weapon limitations on NPCs (the usual suspects with only 3-4 bullets able to take from them because iTs MoRe DiFfiCuLt LiKe ThAt, etc.), good economy, the likes. I do hope for SP to have free roaming of sorts, outside the campaign, but we'll see.

Anyway, I don't want to be caught up in the same MMO style cliches with grind, levels and so on (covert applied or not so covert) that plague the open world games....
 
Zeus is kinda smexy !

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trying to make them work 7 days a week.

what a bunch of ****s

They are paid for it so it's not like it's slave labour.

Plus the work environment at CIG is not so work orientated, According to someone at bar citizen who was talking with an ex dev, Actual work per day is maybe 2 hours, The rest of the time they spend chatting, On their phones, In the coffee lounge etc.... it's why things are taking so long.
 
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They are paid for it so it's not like it's slave labour.

Plus the work environment at CIG is not so work orientated, According to someone at bar citizen who was talking with an ex dev, Actual work per day is maybe 2 hours, The rest of the time they spend chatting, On their phones, In the coffee lounge etc.... it's why things are taking so long.
a fine use of all the pledged money.
 
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