Which things do you reckon are overly complicated and should be addressed?
I think the mission tab is complicate mess and should easily be begged in fikterij and sorting it.
The player inventory could be better for sure and they must nail the UI once base building comes into play as many games suck at this imo.
The engineering system looks complex yet very easy to understand and navigate from whats been shown so far.
Buying stuff from shops I get why cig forces us but I reckon a better approach would be that you first have to browse and buy from a shop in person, building a up a rep easily so afterwards you can place a order from mobi glass to deliver your goods to your hanger.
I give it a go from time to time, can't justify sinking too much time in it with this broken state - at least if would have been an offline planet / universe would have been great.
But... in Freeflight I can't see a picture, icon, whatever of the map I'm selecting to know how it looks. Menu/inventory combo is cumbersome, not that legible and annoying. Got stuck in the tutorial, it kept on saying drink water although I already did and was no more "drink" action available - just place or throw.
Now... some will get fixed, some won't. Some are probably server/MP issues - again, WHY not an offline mode with the universe to have fun ourselves, test the AI, etc?!!!
I just hope pointless grind won't be a thing, no stupid ammo and weapon limitations on NPCs (the usual suspects with only 3-4 bullets able to take from them because iTs MoRe DiFfiCuLt LiKe ThAt, etc.), good economy, the likes. I do hope for SP to have free roaming of sorts, outside the campaign, but we'll see.
Anyway, I don't want to be caught up in the same MMO style cliches with grind, levels and so on (covert applied or not so covert) that plague the open world games....