******Official Star Citizen / Squadron 42 Thread******

Apparently the Galaxy has no module to build with at all now!!! Apparently they never got that far and the slide from 2023 CitCon was a lie. That ship needs to be refunded. I get scope change be it small, medium, large etc. That same as like shield gens, power units, turrets blah blah etc. But to fully remove a module and claim it was never planned or concepted to us is rubbish.
 
Apparently the Galaxy has no module to build with at all now!!! Apparently they never got that far and the slide from 2023 CitCon was a lie. That ship needs to be refunded. I get scope change be it small, medium, large etc. That same as like shield gens, power units, turrets blah blah etc. But to fully remove a module and claim it was never planned or concepted to us is rubbish.
woah their hang on..... they remove hirable NPC's to crew our ships from 1.0 and that is a suck it up butter cup , promises of NPC's was ages ago....... but a change to a pre release ship which was a pledge and not a purchase and you want refunds?


(ps to be clear I am pulling your leg ...... mostly )
 
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I think the concept of NPCs actually working has never really been believable sadly so nobody bats an eyelid with their removal. Just means when you get to the cockpit the seats don't have random NPC crowds blocking the seats with their heads stuck outside and you, probably getting a crime stat for injuring them! :D
 
@PaulC2K I wouldn't be too dismissive of the "only 5 systems in 1.0" I would much rather 5 dense systems, which if the tools they demo'd really does allow them to populate planets well, should mean so much content per planet, you'll always have something to do.

5 systems, with dense planets that have 3000+ points of interest, along with fleshed out gameplay loops, base building should be sufficient to keep even the biggest attic goblin busy.

vs

100 systems, with a handful of points of interest and one or two landing pads. Which was the original kickstarter pitch. We didn't have fully realised planets and the ability to fly in and out of atmosphere at will.
The quantity of content should be fine, its more the way its going to get divided up between the community that concerns me, whether its base building and orgs/individuals covering half the planets (even with incremental taxing the more plots you own), or simply trying to get to PoI locations and not constantly being shot at cos 2 other groups are there and everyone shoots on sight. It just concerns me that 1 system is huge for 100 players per server, but 5 systems with 10k+ on a single server. In fact, i just googled 'MMOs by concurrent player count' and it has a top 20 chart, with WOW on top with 406k which i dont expect us to topple, but to my surprise at #17 is Star Citizen, with 116k. I dont understand how the chart works, cos #15 & 16 have 6k & 4k but the rest seem to make sense.

Hopefully they'll either be able to add a system or 2 to that if other aspects are holding things up, or they'll start adding them post-release, but it seems unlikely half of the planets will ever become a reality because of the amount of lore about them saying they have this city and that epic PoI on there etc, so its not as simple as just knocking out procedural planets and random PoI's.
 
The quantity of content should be fine, its more the way its going to get divided up between the community that concerns me, whether its base building and orgs/individuals covering half the planets (even with incremental taxing the more plots you own), or simply trying to get to PoI locations and not constantly being shot at cos 2 other groups are there and everyone shoots on sight. It just concerns me that 1 system is huge for 100 players per server, but 5 systems with 10k+ on a single server. In fact, i just googled 'MMOs by concurrent player count' and it has a top 20 chart, with WOW on top with 406k which i dont expect us to topple, but to my surprise at #17 is Star Citizen, with 116k. I dont understand how the chart works, cos #15 & 16 have 6k & 4k but the rest seem to make sense.

Hopefully they'll either be able to add a system or 2 to that if other aspects are holding things up, or they'll start adding them post-release, but it seems unlikely half of the planets will ever become a reality because of the amount of lore about them saying they have this city and that epic PoI on there etc, so its not as simple as just knocking out procedural planets and random PoI's.

We only know how big 2 systems are currently in game, Pyro is over double the size in AU over Stanton, and looking at the ark star map Terra is going to be huge also. Considering the size and distances involved, I think even 10,000 players would feel empty across all 5 systems.
 
A lot of it will depend on navigation data and how that's handled, if we all need to discover or purchase our own nav data then perhaps POI markers will vary, sometimes taking us out of radar range of each other when we jump in. If we're all using the same nav points, which is the current case, then I can see camping and bottlenecking becoming a problem.

I believe the idea always was that you'd be able to discover and buy nav data to give options though.
 
Considering exploration was mentioned and there is an explorers guild, I expect they will do something along those lines, they did mention last year that you could place your own map markers with notes and likely sell that data, but that's all we have heard so far.
 
Crisis averted.

The module is still coming, just not in development, the galaxy will be able to build large structures, but it won't be the first ship to do it.

 
Dang had I known you was there dude you could have met up with myself, Pete and Humbug and a few others! Sorry dude. The whole Queue etc and delay getting in was annoying. LA last year you was inside waiting queue wise (well first 1k people were) and they opened very much on time etc. There was no priority line last year either thinking about it, I was standard then and like 3rd/4th person through the smoky door lol.


Haha, fair enough. I think having the 1.0 and showing that in front of 4500 backers and the world and their reaction shows for investors that there is confidence and although there may some disappointed there is enough goodwill and desire for the game still for them to be as you say placated waiting accordingly. I do still think they will be aiming for 1.0 sooner than we all think. I am in mindset of 2028 is realistic with what shown. I think CIG will want to aim for 2026 also though for 1.0 and go from there being that key tech with SM and such should be in and working and there isn't huge engine update requirements as feel dynamic meshing will be in the next two years also. The story mission for the PU is very NMS style and think it will be a good thing for those that want more structure than an open sandbox to give them little direction etc as they work out their play style and such. The only thing that really got my back up is the turn around on the NPC driven economy to player economy switch. We are in a game where the lore would suggest there are tens of billions of humans and yet a few million will be controlling things and also more powerful than mega corporations with the new economy and crafting systems mix. Shall see how they go with that.


True indeed that. I was more thinking there build with possibly the 5 systems mocked up, basically a 4.0 branch with it connecting at least but yeah you are more likely correct. Hopium coming in with that haha.

Damn, didnt realise there were multiple posts/pages since...
I posted in here a couple months back about seeing if others were going and wanted to meet but nobody replied and i dont tend to visit the topic that often as i dont play and watch most of the ISC episodes to keep up. It didnt feel as weird as i thought it'd be going on my own though.

Yeah, it feels like theres a lack of diversity within the planets, they're all Earth-like or at least recognisable to our system. Theres nothing that screams your on a planet that is completely alien to our world. I guess Crusader is that, but still adapted for human life. Like you say, mix in some Xian & Vanduul planets and theres a lot of diversity and a good PvE battleground that'd actually be rewarding to try and enter and explore.

I hadnt considered that maybe the investors could have requested the 1.0 outline be made public to make sure that our expectations were in line with what CIG knew internally, rather than it being said for them.
I didnt think the economy was strictly player driven, if they said that then i missed it. I thought it was player influenced, but still 10:1 ratio because like you say there should be a tens of billions of people coexisting in different planets. Im hoping that the few times they did mention the economy it was just to express that it wont be exclusively buying materials, armors, ships etc from the NPC owned corporations, there is room for players to form competition. You can craft a ship at every step, you can go to another player and ask them to do it for you, or you can go to a shop and buy it. Typically in games your limited to buying from shops and a marketplace for player sold items.

note: I edited the quote to shorten it a little
 
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:cry:

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CIG really need to address this imo


I wonder how many people bought multicrew ships or multiple characters based on the above and won't be able to use them now? hopefully not many but maybe they should open up possible refunds for those who wish?

and yes I know many here who plan to play with groups do not see the issue and probably think I am banging on about nothing!...... but I can't be the only player who normally does not go near MMOs but was persuaded due to the promise of NPC's to fill the roles that players could also fill?
They wont refund to cash, short of releasing Star Citizen as a 2D Puzzler, they'll flat out refuse for a minor change because its unreasonable to expect some things to change. I dont want to participate in PvP, i was sold on the promise of the game having a PvP - PvE switch and so i'd see NPC pirates instead of PvP pirates. They went silent on that feature about a decade ago and now nobody expects it and we aint getting it. It sucks, but you go into it knowing things change. Anyone buying multiple game packages didnt need to do that, we were told additional packages could be converted to NPCs, but also that they'd sell them individually at a later date. So it would have been cheaper to buy them at $10 a pop, or whatever it cost, rather than 4x $45 Aururas or something. Best you'll get is being told you can melt them and buy something with credit.

I've got a bunch of huge ships (or at least CCU chains waiting to be combined) and only play as a group of 3, and no amount of blades is going to make most of those ships operate close to their intended efficiency, they can man remote turrets, but they cant operate unmanned turrets, put out fires, replace fuses etc and they cant fly the ship while i get out and do those tasks... so yeah it sucks, but it doesnt surprise me the player NPCs wont be there at release, just think how complex it needs to be, managing them etc.
 
woah their hang on..... they remove hirable NPC's to crew our ships from 1.0 and that is a suck it up butter cup , promises of NPC's was ages ago....... but a change to a pre release ship which was a pledge and not a purchase and you want refunds?


(ps to be clear I am pulling your leg ...... mostly )
Yeah I couldn't care less about 1.0 and NPC crews. They didn't say they won't ever come out. They said won't likely be for 1.0, wasn't even a definitive no. Different to what was happening with the ship and it's module.

I couldn't care less if the module for the ship was after 1.0 either, or the whole ship after 1.0. What isn't good is saying we never concepted it and it won't work and not happening most likely. Doesn't matter now as they back tracked. I would say the outrage online showed that the backers generally also felt it more important.

Edit: to be clear get ya kinda are but just want to be clear why some things bother me more than others lol.
 
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