Soldato
Apparently the landing pads on a Kraken will be removed
Apparently the landing pads on a Kraken will be removed
Yup yupIt's now going to be renamed the Guppy.
Where that been posted? That was the best part of the ship. Only saying last night that was case. Talk about ruining it.Apparently the landing pads on a Kraken will be removed
I wouldn't put it past them based on the Galaxy stuff.I was assuming it was a joke but if not guess I'll downgrade to a BMM if the changes dont' agree with me
Sorry yea it was a joke. But is it from CIG's perspective? .......I was assuming it was a joke but if not guess I'll downgrade to a BMM if the changes dont' agree with me
woah their hang on..... they remove hirable NPC's to crew our ships from 1.0 and that is a suck it up butter cup , promises of NPC's was ages ago....... but a change to a pre release ship which was a pledge and not a purchase and you want refunds?Apparently the Galaxy has no module to build with at all now!!! Apparently they never got that far and the slide from 2023 CitCon was a lie. That ship needs to be refunded. I get scope change be it small, medium, large etc. That same as like shield gens, power units, turrets blah blah etc. But to fully remove a module and claim it was never planned or concepted to us is rubbish.
The quantity of content should be fine, its more the way its going to get divided up between the community that concerns me, whether its base building and orgs/individuals covering half the planets (even with incremental taxing the more plots you own), or simply trying to get to PoI locations and not constantly being shot at cos 2 other groups are there and everyone shoots on sight. It just concerns me that 1 system is huge for 100 players per server, but 5 systems with 10k+ on a single server. In fact, i just googled 'MMOs by concurrent player count' and it has a top 20 chart, with WOW on top with 406k which i dont expect us to topple, but to my surprise at #17 is Star Citizen, with 116k. I dont understand how the chart works, cos #15 & 16 have 6k & 4k but the rest seem to make sense.@PaulC2K I wouldn't be too dismissive of the "only 5 systems in 1.0" I would much rather 5 dense systems, which if the tools they demo'd really does allow them to populate planets well, should mean so much content per planet, you'll always have something to do.
5 systems, with dense planets that have 3000+ points of interest, along with fleshed out gameplay loops, base building should be sufficient to keep even the biggest attic goblin busy.
vs
100 systems, with a handful of points of interest and one or two landing pads. Which was the original kickstarter pitch. We didn't have fully realised planets and the ability to fly in and out of atmosphere at will.
The quantity of content should be fine, its more the way its going to get divided up between the community that concerns me, whether its base building and orgs/individuals covering half the planets (even with incremental taxing the more plots you own), or simply trying to get to PoI locations and not constantly being shot at cos 2 other groups are there and everyone shoots on sight. It just concerns me that 1 system is huge for 100 players per server, but 5 systems with 10k+ on a single server. In fact, i just googled 'MMOs by concurrent player count' and it has a top 20 chart, with WOW on top with 406k which i dont expect us to topple, but to my surprise at #17 is Star Citizen, with 116k. I dont understand how the chart works, cos #15 & 16 have 6k & 4k but the rest seem to make sense.
Hopefully they'll either be able to add a system or 2 to that if other aspects are holding things up, or they'll start adding them post-release, but it seems unlikely half of the planets will ever become a reality because of the amount of lore about them saying they have this city and that epic PoI on there etc, so its not as simple as just knocking out procedural planets and random PoI's.
Dang had I known you was there dude you could have met up with myself, Pete and Humbug and a few others! Sorry dude. The whole Queue etc and delay getting in was annoying. LA last year you was inside waiting queue wise (well first 1k people were) and they opened very much on time etc. There was no priority line last year either thinking about it, I was standard then and like 3rd/4th person through the smoky door lol.
Haha, fair enough. I think having the 1.0 and showing that in front of 4500 backers and the world and their reaction shows for investors that there is confidence and although there may some disappointed there is enough goodwill and desire for the game still for them to be as you say placated waiting accordingly. I do still think they will be aiming for 1.0 sooner than we all think. I am in mindset of 2028 is realistic with what shown. I think CIG will want to aim for 2026 also though for 1.0 and go from there being that key tech with SM and such should be in and working and there isn't huge engine update requirements as feel dynamic meshing will be in the next two years also. The story mission for the PU is very NMS style and think it will be a good thing for those that want more structure than an open sandbox to give them little direction etc as they work out their play style and such. The only thing that really got my back up is the turn around on the NPC driven economy to player economy switch. We are in a game where the lore would suggest there are tens of billions of humans and yet a few million will be controlling things and also more powerful than mega corporations with the new economy and crafting systems mix. Shall see how they go with that.
True indeed that. I was more thinking there build with possibly the 5 systems mocked up, basically a 4.0 branch with it connecting at least but yeah you are more likely correct. Hopium coming in with that haha.
They wont refund to cash, short of releasing Star Citizen as a 2D Puzzler, they'll flat out refuse for a minor change because its unreasonable to expect some things to change. I dont want to participate in PvP, i was sold on the promise of the game having a PvP - PvE switch and so i'd see NPC pirates instead of PvP pirates. They went silent on that feature about a decade ago and now nobody expects it and we aint getting it. It sucks, but you go into it knowing things change. Anyone buying multiple game packages didnt need to do that, we were told additional packages could be converted to NPCs, but also that they'd sell them individually at a later date. So it would have been cheaper to buy them at $10 a pop, or whatever it cost, rather than 4x $45 Aururas or something. Best you'll get is being told you can melt them and buy something with credit.CIG really need to address this imo
Multiple Package Clarification - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
I wonder how many people bought multicrew ships or multiple characters based on the above and won't be able to use them now? hopefully not many but maybe they should open up possible refunds for those who wish?
and yes I know many here who plan to play with groups do not see the issue and probably think I am banging on about nothing!...... but I can't be the only player who normally does not go near MMOs but was persuaded due to the promise of NPC's to fill the roles that players could also fill?
Yeah I couldn't care less about 1.0 and NPC crews. They didn't say they won't ever come out. They said won't likely be for 1.0, wasn't even a definitive no. Different to what was happening with the ship and it's module.woah their hang on..... they remove hirable NPC's to crew our ships from 1.0 and that is a suck it up butter cup , promises of NPC's was ages ago....... but a change to a pre release ship which was a pledge and not a purchase and you want refunds?
(ps to be clear I am pulling your leg ...... mostly )