Also did it really need to be 2 days this year?
well you'd of needed a 16hr day to fit it all in one day and allow lunch and dinner breaks. We was all shattered end of day one.
I've legit spent the week in bed shattered after it, and i live a 20min bus journey away (plus ~8min walk)
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In fairness, a lot of that is my medical conditions, but theres no way i'd want to do both days contents in a single day. Yeah, they could tighten it up a bit, but its not like it was padded with needless content, such as looking back at the last years work, or doing Q&A sessions.
I wasnt impressed that the 'priority access lanes' on the VIP ticket means 40min of queuing with everyone, and then being told 'VIP this way, regular that way' and walking directly into the location with just 1 person ahead of me. I didnt pay for my ticket, but had i done so, i'd have expected priority queues to mean 2 queues. Im not good on my feet, and that absolutely destroyed my energy levels before they'd even started.
I looked at the schedule and wasnt fussed about the middle of Day 1's contents, im not arsed about social content, and couldnt care about them playing dress up, so i was thinking i might just walk into the shopping center and have a wander round or find somewhere that had the 3pm footie on. In the end i stayed put cos i was already shattered, and was really impressed with both - mostly because it wasnt what i was expecting, but also because it looked good and was much needed.
The 5 systems is disappointing though. I feel like they really could do with throwing in a couple of additional less-populated systems, or they could have done with creating a few into the lore to begin with. Tens of thousands of players online, in a single instance universe, and theres only 5 systems? As huge as they are, that still feels a little bit tiny to me. Then throw in half a dozen orgs with 10k+ members, i expect some will attempt to prevent access to 'their' space, and then you'll have areas where Orgs are straight up at war with each other inside a system, making it difficult to enter and not get caught up in it all. It sounds problematic.
If there was more like 8-10, and they were somewhat empty like Nyx is, i'd be a little more positive about it. I've already spent the last couple of years avoiding playing SC because i dont want it to hit v1.0 and immediately be bored with 80% of the content cos i've hammered every new location, new career game-loop, in the years building up to release. That was with the expectation that they were working on a bunch of planets quietly behind the scenes.
I guess we'll get a good indication when we have server meshing online, although i doubt capacity would be even hit 10% of what it'd hit once we're 1.0+. Thats the only thing that left me concerned from this years event. It also effectively killed any hope of Operation Pitchfork happening, if theres no Vanduul system to invade right before a wipe, people arent going to act as recklessly as they would have, cos its risk free opportunity to do dumb things as a community.
Yes and I feel that the 1.0 panel was mainly for the investors. They must have demanded from cig what sc 1.0 will be like.
I think we will see cig work and churn out things way faster now!
My gut feeling is that they have a separate 1.0 build already dy that they are mostly working on and will just tack on bits of it into the current live service for us to test and give feedback on.
It would be faster to do it that way. Use 4.0 branch as a test bed to just copy and paste things done in the 1.0 branch for testing and focus most of there energy on the 1.0 branch to get everything done and ready for say a 6 to 12 month long ptu test for it before it is officially released
If i'd read more comments like that first line from you, you'd have been returning to the ignored list
It just sounds like textbook Scam Citizen hater theory.
The few investors involved might need placating with a more defined outline of what the target is, but they can very easily do that behind closed doors. They wouldnt need to do that while 4500 backers were also there, and stream it live to the rest of the community & co.
Surely the whole point of it was setting the expectations of the community. What needs to be included for their 1.0 release, and what will have to come at a later date. Things like the 5 system universe lower expectations and complaints come release, and stuff like the storyline quests is something that we'd never really had an indication would exist, but is felt necessary to help ease people into the game and hand-hold a little early on. I think since day 1 the community has got a little carried away with what will be possible and what is hopeful/wishful thinking, and this should clarify things somewhat.
They'll definitely have a development build or 2 that has certain incomplete/unreleased features operational, but they'll have had that since the very beginning, rather than it being a secret 1.0 build they're building over months. I doubt its drastically different to the 4.0/meshing releases the Avocados have occasionally accessed, maybe 6mo ahead of what we're seeing. It'd be easier to do things like a launch a demo instance with base building on a local machine, rather than constantly having to update a private master build and if something breaks it prevents others from working/testing in the meantime.