*****Official Star Wars: The Old Republic Thread*****

Rave.

As an addition to the OP why don't you try and find out who the officers are who people should whisper for an invite for the main OcUK/OcUK friend guilds?

A lot of people keep asking the question so might be useful! :)

A very good idea, it is a question that has certainly been asked a lot.

Have added a section to the OP called "Guild Invites".

I have added two officers off the top of my head from TDR, but the guilds will need to let me know who to add to the list (feel free to trust me) :)
 
Can you add in:

Lords of Nightmare (Nightmare Lands PvE) - Empire

OcUK Friendly Kin (Same as XSGamers)

Officers:

Smurf
Spam
Bubzi
Farcough
Mixxy
Spoontard
Taranisa
Theosen

Have added you to the list :) - check that the detail I have put are correct.

OP please either have us as the correct faction or just remove us from your post, think its been said 200 times we a Republic guild yet you still list us as empire.

wab, seriously, chill. There are about a million and one things going on and a load of different names floating about. I have given 3 different ways to contact me in the OP - things get lost pretty quickly in this thread. Anyway, have updated the details.

If anyone's on Flames of the Crucible server, give us a shout for a invite to our guild, small but social guild! /w Paige , /w Oxygene or /w Targaryen ! Sees ya in game!

EDIT: Empire ofc!

What is the name of your guild? Would you like to be added to the OP? Is it primarily a OcUK guild, or a "friends of"?

Hope I haven't missed anything :)
 
Nope not me, both our guilds are on the same server Nimam The Immortals, Republic (note its The Immortals not Immortals) and The Dark Immortals Sith side Niman server.

Added like that server name you on :(

Updated and added your empire guild to the OP. Check that the details are correct. Do you want me to add any officer names that people can whisper to get an invite?
 
Any chance of an invite to the dark religion on Frostclaw, Zego and surtr don't seem to be online. In game name is Distraught. Poping out for a smoke so will be afk for 10.

Also just choosing my advanced class specialisation, Is the agent operative make a decent healer in this game?

Will try when I get back on - having huge connection issues atm. Will also add more names to whisper shortly.

The Immortals (Republic)
Blounty
Sengar*
Dist**
Opollo**
Raiden**
Nayballs** (yup theres all have one) :p
Aser
Lian Lee
Seven*

The Dark Immortals (Empire)
Toxine**
Corsair**
Baeyne*
Creed
English

** More likley to be online

Cheers

Added :)
 
Im a level 19 sith assassin on frostclaw! Looking to join a friendly social guild if theres any about! :)

In game name is Zarek

Thanks!

Take a look at the first couple of posts - you will be wanting to join The Dark Religion :)

Hoping to get on in the next couple of hours - hopefully I don't have any issues with lag this morning!

I've decided to go Biochem on all my toons... Reusable Medpacks / Stims so much more handy.

Sure the other stuff is nice - but you out level it so quick!

Agreed, I don't know how I would survive without biochem tbh. Plus, the implants sell almost instantly on the exchange.
 
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Had an excellent teaming session with Demiah earlier with the Alderaan bonus series (the series is huge!). Means I can skip Hoth though (that place is blinding!!) - 2 teamed a Heroic 4 too :D (mostly by pushing the elites off the bridges).

Anyone else annoyed by the load times? I'm running it off a SSD, and it still feels clunky.

Same - got it on my SSD, and wouldnt like to think what it would be like otherwise. Some of the larger areas take a long time to load - then again, beats seeing loading screens all the time once you are on a planet. What I don't get is why switching instance takes so long.
 
When's the server maintanance start up, today or tomorrow? (at work currently).

Tomorrow morning I think - pretty much while I am in work :)

On Belsavis now and nearly 44 :) - still enjoying the sith warrior class story.

Hoping to get on again a little later.

I'm tired of seeing players who just sit in stealth and leech xp/cash/valor in PvP instances. All they have to do is move a bit every now and then and they don't get kicked for inactivity. :mad:

Do they not lose xp and cash if their team loses the match? Haven't done any PvP myself yet.
 
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Juggernaut is a lot of fun in pvp.

Force charge in (2 second stun) - force push some dude off a bridge/edge/into fire or poison to kill him - force choke the 3rd dude (instant cast no channel) - bash the 4th - spam the AOE slowdown (rage free & instant cast) - while interrupting and de-buffing them all for your team-mates to slaughter ;).

The damage isn't bad at all + with both defensive CD's up - you will not die for at least 12/15 seconds, 30+ if you use the +30% hp + healing potions.

Agreed, endgame Jugg is pretty bad ass - a whole range of useful abilities, and not bad DPS either. Myself and a sorc managed to two team a 4 person heroic :)
 
Hi there guys, relatively new to this MMO business but ive got to say im loving this atm. Currently rolling a lvl 15 Sith Jug on FrostClaw and just starting balmorra after getting my ship. I have the intention of hopefully joining the OCUK guild but thought itd be best to introduce myself here first rather than registering on the other forum so hi! ;) any tips or advice you guys can give me, for example im noticing an extreme lack of force powers but just assume i need to level up more before i get choke etc?

So far been soloing throughout but think its about time I got involved in the social aspect.

You really should join us :)

The Sith Jugg (my main) really comes into its own later on - the best powers start around level 30.
 
Patch 1.1 is now on the Public Test Realm and can I say if Bioware do all they say on these notes I will be massively impressed.

Notes are in the spoiler tags:

General
Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

General
Healing caused by crowd control abilities no longer generates threat.
Tooltips for abilities modified by skill points now display correct damage values.

Guard
This ability now transfers to a new friendly target without requiring deactivation on the previous target.
Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.
Taunt
A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

Jedi Consular
Project: This ability no longer shakes the screen of onlookers.

Shadow
Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

Jedi Knight
Force Leap: This ability no longer functions on Portable Holo Dancers.


Sith Inquisitor

Assassin
Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

Sith Warrior
Intercede: This ability no longer functions on Portable Holo Dancers.
Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.


Imperial Agent

Bug Fixes
Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

Bounty Hunter

General
Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

Companion Characters


General
C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
The Carbonized Stream companion ability no longer breaks prematurely.

Companions

Kira Carsen
Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Bug Fixes
Companions will now sell trash items when requested, regardless of group size.
Companion healing abilities no longer apply a permanent green effect on the character.
Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

Crew Skills

Bug Fixes
Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

Flashpoints and Operations


General
A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
The difficulty of some non-boss enemies in Flashpoints has been adjusted.
Enemies now drop credits more frequently in Flashpoints.

Flashpoints

Cademimu
General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

The Black Talon
Some enemies in this Flashpoint are no longer invisible.

The Foundry
Corrected an issue that could cause the final boss to become stuck at 10% health.

The Battle of Ilum
Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

The False Emperor
The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
HK-47 now has the correct amount of health in Normal Mode.

Operations

Eternity Vault
Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

Karagga’s Palace
Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.

Bug Fixes

Flashpoints
Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.

Items

General
An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

PvP
Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.

Missions and NPCs

General
All Bonus Series missions and their required missions can now be abandoned.
Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

Missions

Imperial
Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
Geroya be Haran: Objectives related to this mission now glow when selected.
In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

Republic
Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
The Summit: The difficulty of the encounter with Sidone has been reduced.
Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

NPCs


Bug Fixes
Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
PvP

General
The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
Ka on Voss is now a PvP Sanctuary.

Warzones
Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

Ilum
The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.

Bug Fixes

General
The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
Players who have left a Warzone can no longer receive an MVP vote from teammates.
Your PvP status will now be toggled automatically upon leaving a PvP region.
Additional feedback is now provided when a player attempts to toggle their PvP flag.
The Bolster tooltip now more accurately represents the buff’s effects.

Huttball
Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

Ilum
Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
Turrets no longer immediately dismount the player after use.

UI

Maps
Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

Items
Item hyperlinks now display stats for crafted research items properly.
Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
Attempting to place a non-mission item into the mission inventory now displays an error message.
Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
Item set bonuses now appear on the tooltip when viewing an item on a vendor.
Items that can be modified now display with the correct loot color in the loot roll window.
Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

Bug Fixes
Fixed the tooltip display for ability cooldowns over one hour in length.
The interface for splitting stacks of items now displays correctly.
Servers that are online now always display on top of servers that are offline in the Server Select screen.
Corrected a typographical error in the “Additional Commands” context menu option.
Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
Legacy name display preferences now persist when travelling between planets.
A new confirmation dialogue now appears when submitting spam reports in game.
Sorting now works correctly in the Guilds tab.


Miscellaneous Bug Fixes
The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision.

:eek: Very impressive!

http://uk.pc.ign.com/articles/121/1214622p2.html

Seems pretty fair I reckon :D
 
I prefer red tbh - what I am keen to get is a level 50 vader style helmet that I can mod (gutted I outlevelled my last one).

Well into 48 now and quite enjoying Corellia. Think I will get to 50, finish my class and possibly roll a new alt. Potentially a sorc.
 
anyone know of a market site for this where you can see approx values of gear?

Got a purple "advanced guardian hilt 2" but no idea on prices etc, or is it just a case of trying to find similar in the market ?

I just go with the recommended price when selling on the market - even then things don't always sell.
 
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