FWIW I read that World of Tanks had an ARPMAU over 6 times that of LOL last year. I guess their model is working out for them
my opinion isn't fact? you can not try to alter what a genre is and that is a fact...
WOT is nothing like any MMO that ever existed because it is not one how hard is it to understand? it is an online shooter at best a MOBA.
the mechanics in WOT are in just about every other shooting game/online game
there is nothing MMO about it
http://www.gameskinny.com/0coib/why...n-t-have-won-the-golden-joystick-for-best-mmo
Where does one find a definition of MMO?
Making more money doesn't make it a better game or mean it has more content or make it an MMO though...
COD makes millions every year and the new ones are some of the worst fps games available in terms of content and gameplay.
Massively Multiplayer Online, where you can come across hundreds of players in an open world.
WoT doesn't do this unless they class being in a lobby with thousands means the same, if that's the case then you can class nearly every online shooter and whatever else as an MMO.
It's probably also the definition on competing against hundreds of players, the clan wars side of things lets you do this in a persistent world. It's stretching it as its obviously not all at the same time but carried out in rounds.
No that's not the definition at all sorry, nice try though. FPS games you compete against hundreds and have clans, they aren't MMO's.
Massively Multiplayer Online, where you can come across hundreds of players in an open world.
WoT doesn't do this unless they class being in a lobby with thousands means the same, if that's the case then you can class nearly every online shooter and whatever else as an MMO.
Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games or web browser based games in which a very large number of players interact with one another within a virtual game world.
As in all RPGs, players assume the role of a character (often in a fantasy world or science-fiction world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.
I'm sorry oh god of MMO definitions
Which of those FPS games have a persistent world map that you battle over?
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all.
Planetside 2
it is? can we all go inside it together?
you realise minecraft has persistant worlds right?
you realise minecraft actually has a world instead of a tiny map?
you realise minecraft is played by millions of players?
you realise it's closer to an MMO than WOT is yet it still is nothing like one?
to be an MMO a game must
be able to support a massive amount of players in the same open game world which is persistent as a bare minimum
most MMO servers can support thousands of players at the same time and hundreds of players can be in the same area at the same time fighting , trading or doing whatever they like just like in real life.
an MMO is essentially a simulation of an actual world where thousands of players can live together you won't find many game devs who will argue against that
what WOT does is have one big ass lobby server that is basically a glorified chatroom/match making experience
then you get designated onto a map which is pretty much it's own server for all intents and purposes where you fight in a small battle ground with 30 other players
some people seem to think that is what makes an MMO and they are dead wrong
Which is an MMO?
Which is an MMO?