****** Official World of Tanks OcUK Clan ******

FWIW I read that World of Tanks had an ARPMAU over 6 times that of LOL last year. I guess their model is working out for them
 
FWIW I read that World of Tanks had an ARPMAU over 6 times that of LOL last year. I guess their model is working out for them

Making more money doesn't make it a better game or mean it has more content or make it an MMO though...

COD makes millions every year and the new ones are some of the worst fps games available in terms of content and gameplay.
 
my opinion isn't fact? you can not try to alter what a genre is and that is a fact...

WOT is nothing like any MMO that ever existed because it is not one how hard is it to understand? it is an online shooter at best a MOBA.

the mechanics in WOT are in just about every other shooting game/online game

there is nothing MMO about it

http://www.gameskinny.com/0coib/why...n-t-have-won-the-golden-joystick-for-best-mmo

I don't care that you don't think it is an MMO, I don't care that they call it an MMO. There is no pricing structure that an MMO (or any game) has to adhere to. They market what they have, if you like it buy it.

They will have done the math on whether they would make more selling increased Premium accounts at less price. The current level will be what they decided they would maximise profit at.
 
Where does one find a definition of MMO?

I don't see WoT as being hugely different to GW. RA, TA and HA are similar to randoms and TC. You can't buy and sell stuff between players and there is no PvE though.

You don't need premium to play the game; you only really need it if you want to grind up the tiers quickly.
 
Where does one find a definition of MMO?

Massively Multiplayer Online, where you can come across hundreds of players in an open world.

WoT doesn't do this unless they class being in a lobby with thousands means the same, if that's the case then you can class nearly every online shooter and whatever else as an MMO.
 
Making more money doesn't make it a better game or mean it has more content or make it an MMO though...

COD makes millions every year and the new ones are some of the worst fps games available in terms of content and gameplay.

I don't think they are as good as they once were either, but the sales figures back up what they are doing. If we don't like something as consumers don't buy it. Once the money train stops they'll revisit what they're producing or go bust.
 
Massively Multiplayer Online, where you can come across hundreds of players in an open world.

WoT doesn't do this unless they class being in a lobby with thousands means the same, if that's the case then you can class nearly every online shooter and whatever else as an MMO.

It's probably also the definition on competing against hundreds of players, the clan wars side of things lets you do this in a persistent world. It's stretching it as its obviously not all at the same time but carried out in rounds.
 
It's probably also the definition on competing against hundreds of players, the clan wars side of things lets you do this in a persistent world. It's stretching it as its obviously not all at the same time but carried out in rounds.

No that's not the definition at all sorry, nice try though. FPS games you compete against hundreds and have clans, they aren't MMO's.
 
No that's not the definition at all sorry, nice try though. FPS games you compete against hundreds and have clans, they aren't MMO's.

I'm sorry oh god of MMO definitions :D

Which of those FPS games have a persistent world map that you battle over?
 
Massively Multiplayer Online, where you can come across hundreds of players in an open world.

WoT doesn't do this unless they class being in a lobby with thousands means the same, if that's the case then you can class nearly every online shooter and whatever else as an MMO.

I read WOT set the record for the most uses online in an mmo
with some 100k people in a queue...

apparently it even made the guineas world records.

it's a known fact eve-online has the highest concurrent uses in an mmo and it's a known fact the server cluster eve-online uses i massive and likely makes the WOT server look like it should be powering a bulletin board.


people seem to be taking what mmo stands for and completely *******ising it
Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games or web browser based games in which a very large number of players interact with one another within a virtual game world.

As in all RPGs, players assume the role of a character (often in a fantasy world or science-fiction world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.

for a start WOT does not have a world it has a handful of maps much like 100% of regular online games

there is no persistent world.

there is no very large number of players interacting with anyone because they only exist in a queue they are not even playing the damn game they are waiting for the match making to assign them a team.


it is counter strike with tanks and instead of lobbies match making.

You could claim any random chatroom with thousands of users is about as mmo as people sitting in a queue waiting for the match making.
 
it is? can we all go inside it together?

you realise minecraft has persistant worlds right?
you realise minecraft actually has a world instead of a tiny map?
you realise minecraft is played by millions of players?
you realise it's closer to an MMO than WOT is yet it still is nothing like one?


to be an MMO a game must

be able to support a massive amount of players in the same open game world which is persistent as a bare minimum
most MMO servers can support thousands of players at the same time and hundreds of players can be in the same area at the same time fighting , trading or doing whatever they like just like in real life.

an MMO is essentially a simulation of an actual world where thousands of players can live together you won't find many game devs who will argue against that

what WOT does is have one big ass lobby server that is basically a glorified chatroom/match making experience
then you get designated onto a map which is pretty much it's own server for all intents and purposes where you fight in a small battle ground with 30 other players

some people seem to think that is what makes an MMO and they are dead wrong
 
Last edited:
it is? can we all go inside it together?

you realise minecraft has persistant worlds right?
you realise minecraft actually has a world instead of a tiny map?
you realise minecraft is played by millions of players?
you realise it's closer to an MMO than WOT is yet it still is nothing like one?


to be an MMO a game must

be able to support a massive amount of players in the same open game world which is persistent as a bare minimum
most MMO servers can support thousands of players at the same time and hundreds of players can be in the same area at the same time fighting , trading or doing whatever they like just like in real life.

an MMO is essentially a simulation of an actual world where thousands of players can live together you won't find many game devs who will argue against that

what WOT does is have one big ass lobby server that is basically a glorified chatroom/match making experience
then you get designated onto a map which is pretty much it's own server for all intents and purposes where you fight in a small battle ground with 30 other players

some people seem to think that is what makes an MMO and they are dead wrong

Yet they still get away with calling it an MMO...
 
Back
Top Bottom