MM isn't anywhere near that intelligent, that's the problem after all these years it's still just a glorified roulette wheel. It's just a big middle finger to everyone that it's been taking so long just to address the basics behind the matchmaker, I don't think even out good Lord knows when they will actually implement player statistics into it.
Fairness is basically holding on to your hat and hoping for the best which is frankly poor show from WG. This is where it falls on its "behind" as a competitive game frankly, I don't expect games to be ending 15:14 all the time but it can be so random that it really gets in a way of any kind of fun.
Funny enough Quickbaby has touched on the subject in one of his recent videos. He used a crude and approximate analogy but essentially what he's saying is that you can only have an influence in about 35% of games. Even a true bot that doesn't leave the base and sits AFK has over 40% WR and then there's the good chunk (25% in his analogy) where you can get 14 kills and you'll still lose.
I think you're completely missing the point. Yes, some tanks are sub optimal on some maps yet in the hands of a skilled or intelligent player can be of benefit to the team. Some tanks are utter dog**** and yet you see some players perform outstandingly in them by playing to their strengths or utilising them appropriately. Its about the player, not the map or tank.
WoT has too much RNG and deliberate imbalance for players to play optimally all the time.
Don't envy you at all, I'm still about 70k away from Tortoise
Was fun platooning even if results didn't go our way![]()
If you see me playing in the next 2 weeks, I'm more than likely playing the useless AT15. Really is as bad as I thought it would be, utterly out of meta.