****** Official World of Warships Thread ******

Trollpeadoes FTW - love the jap DD's - so much stealth, much rage :) Just don't pull the trigger on the gun's else your a dead DD
 
Had a game last night with the cruiser, over 100 hits, 2 destroyed, 10 planes shot down and some other badges, came out with 4.2k XP.

Friend had a game with very similar badges and only got 1.2k.

We've both got premium however I was in a cruiser and he was in a battleship.

Does anyone know how the XP is worked out?
 
LOL - stop sailing in straight lines then :-P

How far up the Jap DD line have you gone ? Just like WoT and Arty. The best way not to be hit is to play the enemy and understand them.

Theres generally naff all you can do about them when they pop up/ de-cloak 3km away and youre in a BB
 
They don't decloak at 3km. Unless you come round passed an island and he appears. Otherwise you are sailing towards smoke....
 
In a BB when dealing with DDs its all about minimap awareness, if you can't see the position of enemy destroyers, or know that they're on the other side of the map at least then assume they'll be waiting for you behind that island and take a wider course.

As said if they really do 'decloak' for you at 3km then either you've been sailing towards smoke, which is a warning sign in itself or they've done a good job getting to a nearby island undetected by anyone on your team and deserve the kill.

I would say stick with cruisers to have some protection from the air and DDs but I know in random battles that is hit and miss on whether they will cooperate.
 
Trollpeadoes FTW - love the jap DD's - so much stealth, much rage :) Just don't pull the trigger on the gun's else your a dead DD

Have you got the Minekaze? if so read on....

Too effective, elusive and dangerous destroyer Minekaze in 0.4.1 loses its top torpedoes. In addition, the corners of his pickup torpedo tubes were slightly reduced, and the distance of detection - increased by almost a kilometer.
Ninja - this is certainly cool, but all should be the measure. A similar decline in disguise awaits Mutsuki.
(Update : according to the results of recent tests increase the visibility and destroyers Minekaze Mutsuki will not be so significant. Distance detection will increase by only 300 meters instead of 1000.)

loads more changes http://worldofwarships.asia/en/news/announcements/announcement-public-test-041/
 
Torps are making me rage as well.

One thing they need to improve is the battle damage. Fire leaves damage, but missile hits don't seem to show any damage.
 
To be fair, when I started playing the game (closed beta) I raged at the torps too.

But once I played DDs I started to learn what not to do to make myself an easy kill. You only have to get into the habit of turning left right - slowing speeding up and 90% of stealth torps will miss.

If you find yourself in a battleship with a DD 2km away then it's a bit like being in arty when a light tank gets through - very little you can do unless you are lucky. But that is the nature of the game.
 
Installed it finally and have played a couple of hours.

Love it...

First few games obv. i got murdered, learning what to do and what to not more importantly. Just gotta stay back and not draw too much attention as the newbie.

Seems the best thing for me to do right now is just try and set people on fire and immobilize them with HE... Kinda support the big boys 1 shotting the noobs like me :P

Another session of play and i should start looking at researching and upgrading.
to a t2 something....
 
just going to stick to battleships, tried DD's and the whole turning and torping, being stealthy etc and just got nuked every single match.

It's hard to work out exactly how I'm supposed to play them as when I watch other players they just hang around the spawn spamming short range torps off into nowhere with no chance of getting any hits, and when I try to be offensive I just get destroyed
 
Do you use the main Arty in a DD?

Don't if you are going for torps as you get detected. I can get within 6km of most BB un-detected, then bob n weave get within range (Remember if a bb lets of full barrage, he has to wait 20+seconds to fire again) then its easy pickings :)
 
I love this.. its so awesome...

OFC matchmaking can be horrible sometimes but then its over so fast.

Is there any reason to go up tiers ? I mean if i get to 3-4 that will give all 4 ship classes then i can sit back and really master aiming....

If i dont pay to win how long would it take to max out a captain ? ive already upgraded all i can on the t2 ships.
 
Bigger ships with more guns and features, if you max the upgrades out you'll only earn free xp and be losing normal xp.

Commanders take forever, I've brought my cruiser one up with me through the tiers (at t5 atm) and I'm only just getting T3 points on him.
 
I love this.. its so awesome...

OFC matchmaking can be horrible sometimes but then its over so fast.

Is there any reason to go up tiers ? I mean if i get to 3-4 that will give all 4 ship classes then i can sit back and really master aiming....

If i dont pay to win how long would it take to max out a captain ? ive already upgraded all i can on the t2 ships.

Bigger and faster ships with more and bigger guns you can look at them all in the tech tree. On higher tiers you'll play on different maps as well and obviously as the speeds and weapons change the tactics change a bit too, carriers become more important and therefore so does anti-aircraft armament and using cruisers to escort battleships, ranges become longer, if you're in a cruiser or battleship you need to start thinking much more about angling your armour and where/when you're shooting.

I'd say if you want a good tier to stick at for a while and learn aiming, torpedo avoidance etc then tier 4-5 would be good, you have a number of decent ships which will allow you to see the various capabilities of the ship classes, and it won't take you too long to get there. Not all of them will be great by any means but for example battleships at tier 3 are early dreadnoughts and not much fun to play, tier 4 and 5 you generally get either a lot more guns and armour (US) or faster ships and bigger guns (IJN). For example the Kawachi (tier 3 Japanese battleship) can go about 20 knots and has a range of 9.8km when upgraded. The Kongo at Tier 5 can go over 30 knots and has a range of 21.2km, that is much more representative of battleship gameplay from the rest of the line than the Kawachi is.

I also wouldn't really call it pay to win, more like pay to progress faster. The 'grind' in terms of xp and credits starts to bite a bit more after tier 5 but honestly if you get that far and you're enjoying it enough and playing enough for that to bother you then buying a little premium time (+50% xp, commander xp and credits) would be quite reasonable imo.
 
Been playing this for the past few days now and enjoying it. Just got my first Battleship (US) and the problem I find with it so far is that it has the same amount of health as my previous cruiser, much slower, easier to hit, and much slower reload. Granted, it can do ridiculous damage if I hit the right areas, but the issue is that with my cruiser I could get off 3-4 volleys (8 shots at a time) by the time I get just 1 off from my Battleship. Perhaps things change dramatically at later tiers? But I just feel gimped at the moment, more so the fact I went down the US tree therefor seem lack range compared to a lot of other ships.

Was thinking about trying a carrier later on, how do they work? Do you get unlimited aircraft that take time to re-spawn once destroyed, or do you have x amount at the start of the game?
 
Been playing this for the past few days now and enjoying it. Just got my first Battleship (US) and the problem I find with it so far is that it has the same amount of health as my previous cruiser, much slower, easier to hit, and much slower reload. Granted, it can do ridiculous damage if I hit the right areas, but the issue is that with my cruiser I could get off 3-4 volleys (8 shots at a time) by the time I get just 1 off from my Battleship. Perhaps things change dramatically at later tiers? But I just feel gimped at the moment, more so the fact I went down the US tree therefor seem lack range compared to a lot of other ships.

Was thinking about trying a carrier later on, how do they work? Do you get unlimited aircraft that take time to re-spawn once destroyed, or do you have x amount at the start of the game?

The St Louis is a bit unique, some would say OP, it's a protected cruiser so it has all of those guns and great armour (for its tier) as well. This combined with the South Carolina not being very good does skew things a bit. With the Wyoming you'll have 12 guns instead of 8 and nearly twice the health of the tier 4 US cruiser.

US Battleships basically come in two varieties, Dreadnoughts/Standard-type (South Carolina-Colorado) and Fast Battleships (North Carolina, Iowa, Montana). The first group all go around 21 knots because they have more armour, and yes they do have shorter range. However, whilst the Kongo (tier 5) for example has over 20km range vs the New York that has 15.6km, his actual best range is probably somewhere around 10-14km to hit accurately at distance so it isn't like he'll be landing every shell on you from 20km away. Once you get to the North Carolina it changes, they start going 28-30 knots and have over 20km range as well.

I would give both the Japanese and the US battleships a fair go (up to tier 5) as the Kawachi and the South Carolina are just not representative of battleship gameplay even two tiers later, let alone high tiers. Certain things do remain the same though, slow rate of fire and having to take a lot of damage, but that's what your huge health pool is for, careful use of the repair abilities and not sailing off on your own or into areas that give destroyers an easy opportunity to torpedo you.

Carriers, best to look on youtube, they play like a top down RTS and it's fair to say that isn't for everyone, and you have limited planes. Once they all get shot down they're gone.

This guy's youtube channel is probably worth some of you checking out, particularly his videos called 'Captain's Academy' as he explains a lot of the concepts such as armour angling, shell choice etc.
https://www.youtube.com/playlist?list=PLoRQa0D7yVpc05KETkgPsyZHIRZd980cO
 
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The St Louis is a bit unique, some would say OP, it's a protected cruiser so it has all of those guns and great armour (for its tier) as well. This combined with the South Carolina not being very good does skew things a bit. With the Wyoming you'll have 12 guns instead of 8 and nearly twice the health of the tier 4 US cruiser.

US Battleships basically come in two varieties, Dreadnoughts/Standard-type (South Carolina-Colorado) and Fast Battleships (North Carolina, Iowa, Montana). The first group all go around 21 knots because they have more armour, and yes they do have shorter range. However, whilst the Kongo (tier 5) for example has over 20km range vs the New York that has 15.6km, his actual best range is probably somewhere around 10-14km to hit accurately at distance so it isn't like he'll be landing every shell on you from 20km away. Once you get to the North Carolina it changes, they start going 28-30 knots and have over 20km range as well.

I would give both the Japanese and the US battleships a fair go (up to tier 5) as the Kawachi and the South Carolina are just not representative of battleship gameplay even two tiers later, let alone high tiers. Certain things do remain the same though, slow rate of fire and having to take a lot of damage, but that's what your huge health pool is for, careful use of the repair abilities and not sailing off on your own or into areas that give destroyers an easy opportunity to torpedo you.

Carriers, best to look on youtube, they play like a top down RTS and it's fair to say that isn't for everyone, and you have limited planes. Once they all get shot down they're gone.

This guy's youtube channel is probably worth some of you checking out, particularly his videos called 'Captain's Academy' as he explains a lot of the concepts such as armour angling, shell choice etc.
https://www.youtube.com/playlist?list=PLoRQa0D7yVpc05KETkgPsyZHIRZd980cO

Cheers for the info and tips. I'll give battleships a proper chance and see how it goes. I'll check out those videos also and see what I think.
 
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