****** Official World of Warships Thread ******

Been playing this for the past few days now and enjoying it. Just got my first Battleship (US) and the problem I find with it so far is that it has the same amount of health as my previous cruiser, much slower, easier to hit, and much slower reload.

I didn't realise until recently but if you angle the battleship so you are facing toward the enemy with a slight angle a lot of their shots will bounce and do 0 damage if they are using AP.

I found out by accident when I was the last left in the team with only a tiny bit of health left and came up against a cruiser with full health. He was firing shot after shot at me for about a minute and half and I couldn't work out why I wasn't being sunk! I only had about 800hp left. It gave me enough time to fire a few salvos and sink him :)

Also Qel, could you give me any advice on playing the Cleveland? I was doing really well with the Ohama but moving onto the Cleveland I seem to get sunk so quickly. The most hits I've had in a game being about 50 whereas with the Ohama I was regularly getting 100+ hits and lots of damage in a game.
 
Cheers for the info and tips. I'll give battleships a proper chance and see how it goes. I'll check out those videos also and see what I think.

Also if you do decide to go for carriers, you can always practice in the PVE mode, ie. enemy team are bots, so you are under less pressure to perform :p
 
Also Qel, could you give me any advice on playing the Cleveland? I was doing really well with the Ohama but moving onto the Cleveland I seem to get sunk so quickly. The most hits I've had in a game being about 50 whereas with the Ohama I was regularly getting 100+ hits and lots of damage in a game.

Keep in mind the last time I played it was in the Closed beta so they've changed the shell velocity since then, I think they now have a much longer arc and flight time.

For aiming you can only really get it through practice. At a distance perhaps try staggering your fire rather that firing a full salvo, at least until you get the lead on the target. Also make sure you have the alternative battle interface enabled (settings, controls, tick box near the bottom) as this will display the information shown when you hold down ALT all the time. The number on the left in sniper mode is the flight time to the target in seconds so this may help you judge where to aim.

Initially I'd try and stick close to battleships in a position where enemy planes coming to attack them will need to fly near/over me to reach them, but not so close to them that I restrict our movement options or have a chance of being hit by a stray shell from a battleship firing on them. I'd try and set battleships on fire from a distance but make sure you're not the primary target. You're tough but you don't want to get ahead of your allies and get focused. Once the two sides get closer I'd switch to firing on cruisers/destroyers as needed.

The Cleveland is the first US Cruiser to get great anti-aircraft capability and this can be improved through captain's skills and upgrades. Battleships will love you for escorting them and shredding enemy aircraft. Make sure you have the Defensive AA ability (icon should be a plane within a crosshair) equipped rather than Hydroacoustic as this will temporarily boost your AA fire and make enemy pilots panic so their torpedo or bomb drops are less accurate. Also make sure to Ctrl + Click squadrons in situations where there is say a Fighter Squadron and a Torpedo squadron incoming, this will focus your AA guns on the actual threat so you can kill the torpedo bombers rather than waste fire on the fighters which are no threat to you.

I'd mostly fire HE, at battleships and destroyers exclusively so. With lower tier cruisers and those +1 tier of you I'd try firing AP but only if they go broadside on to you within about 10km and try and get some citadel hits (generally aim for the shells to hit the waterline around the centre of the ship). The exception to this would be other Clevelands as their citadel can be hard to hit and you actually have fairly decent armour so I'd probably just fire HE to break their guns and set them on fire.

When facing other cruisers keep in mind that higher tier US cruisers and tier 5 and upwards Japanese cruisers have 203mm guns, these can penetrate your armour so angle against them as you would when playing a battleship. Many players will still shoot HE at you anyway but you don't want to chance a citadel hit. Against battleships aim for the superstructure/turrets with HE and try and present a small target to their huge inaccurate guns. If you set them on fire, shift your aim to another part of the ship to get another fire going.

For upgrades I'd probably go for Main Battery Mod 1 to stop your guns being knocked out so easily, AA Mod 2 to boost their range, for the third mod probably damage control but if your engine or steering gets knocked out often you could choose one of those, for the 4th slot Steering Gears Mod 2 for improved Rudder shift time, this will help you dodge enemy fire and torpedoes. Obviously this depends how easily the credits are coming for you.

Hope some of that helps, but I think once you get it fully upgraded and used to the guns you'll probably grow to like it. Once you're past the Cleveland all the US cruisers have 203mm guns as well so they should have higher velocity and a flatter arc again.
 
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Fantastic thank you very much I'll give it a go. I was really confused about which ammo to use but you've cleared it up for me. With the Ohama I was almost exclusively using AP so this turns it on its head a bit.

The anti aircraft fire is what made me want to get a Cleveland as having played the carriers a bit they have shot down quite a few of my planes :)
 
I would second Qel's advice there great advice.

I just hit Tier7 BB and CA in the US line, pensacola im really struggling with, but i also struggled when i first got the cleveland and hated it due to the long flight time of the shells, loved the omaha and still jump back to that quite often as i seem to get the "confedrate" achievement quite often with it which grants the 50% bonus flags , which ill then stick on the ships i'm struggling with to get the mods a wee bit quicker
 
Also with the Cleveland, get used to wriggling, ie. turn broadside, fire a salvo, then angle the ship while reloading, then turn broadside again, repeat.
Against BB's with their long reload, i will get off 2 or 3 salvos then face away from him.
Keep zoomed in at him and wait until he fires at you, then change course as quickly as you can as his shells are in the air. (this also works well against other Clevelands with their long shell flight time)
From 10km onwards this is a good tactic to use.

Pensacola, that turret turn time :eek: 45 seconds :(:(:( same as the Furataka and i hated that ship over its turn time
 
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I prefer to fire the turrets individually with the Cleveland and just keep a continuous rain of HE shells on them. Don't forget the calibre of the guns means you can use the commander perks to get the range up to 17.4km (something like that anyway).
 
We need different atmospheric conditions, like rain, lightning, fog, storms, choppy seas moving the ship about and low visibility.

Also, night battles would be great. I hope they will develop these.
 
I think they have mentioned night/dusk/dawn bits and weather effects.

The next patch is bringing some nice changes and should make the game even better.
 
Well, I had a fully upgraded New Mexico, Got the points + cash for the Colorado, Sold my New Mexico, 6 matches later I want rid of this ship it is absolute trash, What should I do?
 
I think every line has its lemming ships, I guess we just have to deal with it haha.

The Furutaka in the IJN CA line was torture, it is getting a buff next patch mind!
 
Maybe start another line to have a break from it now and then but don't give up on it. I've never played the Colorado but I've read a lot of the whining about it :P if it truly is a terrible ship just try and keep your eye on the nice ships once you get past it, or there's always free xp if you're really desperate, but I think when I get to it I'll just grind it and I did the Furutaka.
 
Having a Premium Account does help, I have been playing WoWS solidly since March or so. So paying roughly £6.50 a month for it to be less painful has been well worth it.

Unfortunately I cannot tell how many hours sunk into the game including closed Beta. Probably too many!

That or do the proper paying way, get a Murmansk and grind that turn all that XP into free XP and voila. It will cost you monies though :)
 
For me premium is definitely worth it, but then this is becoming my main game at the moment and I do play a little World of Tanks too so the fact it is shared is a nice bonus.

I don't think I would pay doubloons to convert XP unless they did a special on it like they occasionally do in World of Tanks. Murmansk is worth it for the credits alone though, probably the best value premium ship at the moment.

Also looks like we'll be getting Patch 0.4.1 on Thursday, no notes up yet.
 
Well, I had a fully upgraded New Mexico, Got the points + cash for the Colorado, Sold my New Mexico, 6 matches later I want rid of this ship it is absolute trash, What should I do?

This video is for you:

FYI watch all of it, especially from 13:20 good advice that more people need to do.
 
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I've paid dubloons to convert XP. When I just got frustrated with the grind!

But I know people don't sometimes want to do it!
 
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