It really demotivates me when I join a ranked game and only 2 or 3 people are in voice chat. It honestly makes me think I can't be too bothered. They clearly don't care, so why should I. It encourages me to make a selfish pick. If they moan, I reply in voice. If they aren't there, tough.
It never used to be this way. Quite often 5 or 6 people would be there. Didn't always help. Very occasionally was a bad thing, but more often than not, they were the better games.
It really demotivates me when I join a ranked game and only 2 or 3 people are in voice chat. It honestly makes me think I can't be too bothered. They clearly don't care, so why should I. It encourages me to make a selfish pick. If they moan, I reply in voice. If they aren't there, tough.
It never used to be this way. Quite often 5 or 6 people would be there. Didn't always help. Very occasionally was a bad thing, but more often than not, they were the better games.
It really demotivates me when I join a ranked game and only 2 or 3 people are in voice chat. It honestly makes me think I can't be too bothered. They clearly don't care, so why should I. It encourages me to make a selfish pick. If they moan, I reply in voice. If they aren't there, tough.
It never used to be this way. Quite often 5 or 6 people would be there. Didn't always help. Very occasionally was a bad thing, but more often than not, they were the better games.
Anybody seen the "Your Overwatch" video about what they'd like to see for the new season? Have to say I agree (a quick TL;DR):
* Reset SR + MMR each season, for an actual fresh start (they showed that a newer account can climb a lot easier than an account that has been playing since the start, which is silly)
* Take away win/loss streaks (they are a major cause of the inconsistency game-to-game)
* Base more of the SR/MMR gain in matches on wins/losses rather than things like damage which can be misleadiing (e.g. you can get high damage but be feeding enemy ults all game)
* Ability to specify the role you're looking to play when queuing (so "Support", "Tank" or "DPS/Defense" - the matchmaker will then try to steer things to increase the chance of a balanced comp; i.e.hopefully avoiding games where no-one is a good tank or wants to play support)
To that list I feel I would also add:
* Make it so you lose your badge at all ranks when de-ranking below the limit (but still get the reward at the end based on highest place during season)
* Don't reveal players ranks (on either team) until the match is over; like in CS:GO