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Oxide Developer: “NVIDIA Was Putting Pressure On Us To Disable Certain Settings In The Benchmark”

I fail to see why this is so important to everyone, There's a few things that do matter.

Was your hardware built to play games? Does it do it well? Is it DX12 ready?

If you get 3 yes's there's nothing to worry about.
 
you mean light years ahead like win 10 right now?
Or linux mess, or folding at home disaster with latest projects :D
or above mentioned async shaders being exposed by software while they are actually not available or broken.
yeah, light years ;)

:D

On a serious note, as many posters seem to be highly educated on GPU hardware it astounds me people still pick sides when all we care about is playing games and getting the best performance for our £.
 
:D

On a serious note, as many posters seem to be highly educated on GPU hardware it astounds me people still pick sides when all we care about is playing games and getting the best performance for our £.

Because ego, self image by ownership and mine is better than yours that to many suffer from.
 
To answer why it matters though, it doesn't - I just come here to entertain myself :P And nVidia are the Empire from Star Wars while AMD are the rebel scum ;D
 
+1

Let's get along and be excited for what is coming, DX12, Vulkan, Arctic Islands, Pascal, etc. :D

:) I don't think they're lying. I've had a fruitful debate with Razor1 over at hard forums. We're both quite knowledgeable and in the end the conclusion was that since there's no "checking for errors" on the nVIDIA Asynchronous Warp Schedulers they cannot perform "Out of Order". The end result would be a pipeline stall due to dependencies. This results in lower performance. Just as I had stipulated in my original posts (HardOCP and Overclock.net) and what Oxide confirmed.

The entire conversation can be read here: http://hardforum.com/showthread.php?t=1873640

This prompted Oxide to respond and confirm what I was thinking.

Anandtech should edit their article on Asynchronous Shading and remove the statement which says "nVIDIA can do this too". They don't appear to be able to perform Async Compute without hampering performance.

DX12 will, as I initially thought, turn the tides towards GCN for the time being. As far as going forward. We will see if Pascal comes with improved Async capabilities or if this will come with Volta. As for Greenland, we already have an idea of what to expect in DX12 titles.

On a sidenote....

We, as a PC Gaming community, really need to fight all of this partisanship. We ought to encourage critical thinking rather than accept marketing claims by the large tech Corporations. We should encourage research and scientific queries rather than bash one another over Green vs. Red.

If I was able to deduce this result from a little bit of research on GPU architectures, imagine what we could do as a community?

Peace.

http://forums.anandtech.com/showthread.php?p=37665257#post37665257

The guy has been receiving hate mail.
 
Love it, really hope Nvidia have done what this amature (yep, no-one professional and not in bed with AMD would have made any sort of comment) dev has broadcast. Nvidia shouldnt have asked with they did either, but I ****ing love it. Get in Nvidia :) :D
 
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