Pathfinder: Kingmaker

Only one of my characters had FoM when I did certain bits and the rest I had to use scrolls. I died a lot, I reloaded saves a lot and just brute forced my way through with sheer luck and burst dps lol.

I'm at the point where I have the burrow and the depths and the main quest left. I've tried depths and the main boss is completely resistant to all spells so now I need a full melee/physical ranged team, also buffs mean FA as they all get dispelled, yay.
I've got 6 areas to clear for the burrow and I've been everywhere but I can't find them. Just getting more and more frustrated... sigh

Curse makes you lose kingdom stats at an insane rate, as soon as your kingdom falls it's game over.

Bright side is the kingdom resolution mod let me solve all the curses, makes me think about how the hours upon hours I wasted managing my kingdom were pretty much meaningless.
 
Yeah, I've got nine areas left for that quest, but I don't even have nine areas left on the map that I haven't visited, I don't think. Which means I probably missed an enemy or two somewhere. I don't much fancy revisiting every single area so I may have to leave that quest. :(

I might have to put the Kingdom Resolution mod on if I find I am going to run out of research time (as seems likely at the moment). Is the mod working okay? It's not been updated for a while, but I can't seem to find a definitve answer as to whether it works with the curent version.
 
I think I had one monster missing off that quest when I did it as well. There is no alternative to getting a list of where they are supposed to be off t'internet, making a hard save, and visiting every location to see if you've already been there and done it, then reloading and doing those you haven't in the optimum order. Also, been reading up on guidess for the endgame, they recommend taking as many mass heal scrolls as you can with you. That's not something I did in my play through, but yeah I can see why it is recommended.
 
Mod works perfectly :)
A lot of the locations for the quest only pop up when you have enough perception, which I find hilarious.

Cool. Thanks for the confirmation. I will grab that and keep it in reserve, seeing how things go.

I have high enough perception now to find everything, but there is no way I am doing a full circuit of the entire map and all the routes to pick up any I've missed. I guess that's what the "scout" research cards are for, but I have higher priorities for my kingdom time at the moment.

I think I had one monster missing off that quest when I did it as well. There is no alternative to getting a list of where they are supposed to be off t'internet, making a hard save, and visiting every location to see if you've already been there and done it, then reloading and doing those you haven't in the optimum order. Also, been reading up on guidess for the endgame, they recommend taking as many mass heal scrolls as you can with you. That's not something I did in my play through, but yeah I can see why it is recommended.

So, the checklist so far is mass heal, FoM and cold iron. Anything else?
 
Oooookay, so who here has beaten the final BtSL boss?

That's, er, quite a challenge. I wiped on it six times before giving up yesterday. Once I got close (about 10% of its health remaining) but most runs I had barely even scratched it before my party started to go down. Every fight on the way down to it - piece of cake. This guy? Invincible!

With an AC of 45 is it(?) I can hit it maybe once per round with most characters. It resists pretty much all magic and status effects, has damage resist plus resistance to all elements. I've seen people elsewhere say Jubi's holy bombs are the solution, but in my party he does like 50 damage per bomb, which would mean he'd need to use his entire supply to kill it. That's if it didn't heal itself. Which it does. Hugely and frequently.

But all that is academic in a way, since it strips my buffs away round by round and has some sort of AoE dark energy attack that does 50-70 damage to three or four party members, and it spams it every round or two. I can't outheal that so I can only stay alive for four to five rounds at most anyway, so I'd need to burst it down in that time. Which I can't so far.

In theory, Val with legendary proportions and my main with holy axiomatic +5 sword should be able to do decent damage. Well, Val did do staggering damage one time... when she was dominated and turned around and hacked down Jubi and Tristian in the same round :(

I did try drowning it in summons... which it dominated and made kill my backline. I tried maximising spells, but they still got resisted. I tried spacing out my party, old-skool zerging it, dropping DoTs, starting the fight with a cone of razors... I am currently out of ideas.

I am going to try to finish the prisoon quest and rethink my party compositoin for this one. Liniz is not really contributing here for one thing, and Ekun can't hit often enough.


Guys, I just found this amazing website someone made. If you can't find all the monsters for the burrows quest then drop your history file into the box on this site and it will list them!!!!

https://rhiyo.gitlab.io/pfkm-helper/

This is a great find! I now have a list of the missing locations! A couple I had been to but obviously missed something hanging out in the corner or something.
 
So I managed to kill him yesterday. Holy bombs were my main DPS. (they did 50 to 100 dmg) I think the melee dps helped a lot too.

Nok nok (melee dps)
Me (sorc, pretty useless due to boss spell resistance but his chain lightning helped annihilate the mob spawns)
harrim (healing / melee dps)
Valerie (melee dps)
Jubi (holy bomb dps)
Linzi (provided some buffs and her aura)

I basically burst dpsed it down, made sure I had every single buff I could manage on my party.
Spread the party out so they don't all get hit by the boss attacks.
Use anything you can think of to do dps, e.g I had shields on harrim that would inflict damage to the enemy when hit.
The fight is about out dpsing his health regen and doing enough damage to kill him quickly, this should not be a long fight.
I think any time one of your summons or a party dies the boss will be healed so don't use summons.
All my melee had holy weapons with the holy weapon buff applied.

Note he is unholy, evil and chaos.

Just realised I didn't get the proper ending for this dlc because I missed a drop when exploring. Great design as usual.
 
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Yes! Just got the thing!

I was just about to give up and go back to the capital to look through my stash and try a different party. But first I thought I'd have a scour of all my available buffs to make doubly I was using everything.

I only found a few things I'd not used: Brilliant inspriation (which went on my MC and Ekun), and Ekun's Quarry and Sense Vitals. Oh, and I found a quicken rod in my bakcpack that I use to cast three quickened true strikes on my MC.

Didn't hold out much hope that those little differences would change things up much, but the thing was dead in hardly any time that final run. I only had to use one heal and it was all plain sailing. Amazing what a difference a few little extra buffs made. It did mean that both Ekun with his devourer of metal and my MC with his holy axiomatic enchanted weapon were hitting every round, and it really helped push the damage past the tipping point I guess.

I ran with
MC (eldritch scion - main tank and melee damage)
Valerie (second tank)
Linzi (buffbot songstress)
Tristian (healing, buffing, magic damage)
Ekun (gattling gun)
Jubi (holy bombs)

Phew! After about 10 runs in the end, it was a sense of achievement up there with some of the Dark Souls bosses!

Oh, btw,
I had Xellerin fighting against me as well, and that caused some problems at first. First few runs I decided to try to burst him down first, which was easy enough, but gave Spawn time to flood the field with summons and strip my buffs before I'd even got to him. Then I tried using one tank on Xellerin to keep him distracted. Then I just decided to ignore him, which was a minor pain as his cone of cold did add to my damage taken a bit. Finally I realised I should ignore him but use protection and resistance to cold. That left him doing no damage while I focused on Spawn.

Great battle!
 
Nice one! glad you got him in the end :) Definitley a tough nut to crack,
you fighting Xellerin shows me I definitely didn't do it properly as he wasn't there from what I remember :(
 
Yes, the mechanic in question there is very silly. It was one of the things I read when I was Googling the expansion whilst deciding whether or not to buy it so I made sure I got everything I needed, but I would have been peeved if I'd missed something given you wouldn't know beforehand otherwise.

Really, though I don't think you get any benefits from it. Just a slightly harder final fight. Some reward! The dragon isn't even a very interesting opponent, it just casts cone of cold every other round, that's it. Then there's a very minimal bit of dialogue about it and the achievement. The dragon didn't drop any loot that I saw, and I didn't see any significant xp boost either.

Anway, also managed to get all my stats to 10 and had four artisan materworks delivered while I'm waiting for whatever the next missions hold. I should be well-equipped for it at least...
 
So, I hope I am past the part where people were indicating pain to come and the need for all those supplies! Jeez, that was a way for a game to go from incredibly enjoyable to a gruelling slog in zero seconds flat...

Very glad I had all those mass heal scrolls, so thanks for that tip. Just coming to what I think is the final room of this place now and wil be very glad to see the back of it.
 
Are you enjoying the mist puzzle? How many keyboards have you gone through?

Heh, thankfully my F8 key still seems to be working despite the increasingly angry jabs it started receiving as the chapter wore on.

There were some (many) fights were the only option other than seeing half my party die off was to send in my buffed up MC on his own to take down the damn magic using putzes hiding behind their horde of zergers. It was pretty immersion crushing and showed the weirdness of the D&D/Pathfinder system applied to a PC game to see my character surrounded by 20 or so mobs continually missing him as he just ignored them and ran around hacking down the mages before it was safe for the rest of the party to join in. It was painfully slow and repetitive, room after room, but I really don't know how people who didn't build their character to be incredibly tanky managed this section, since there is no way any of the companions could have done that. (And don't even mention the _____ swarm room...)

And I did have to resort to Googling the mist solution after hours of running around the now empty levels getting increasingly frustrated.

I hope the ending is more like the first 3/4 of the game than the last 1/4 I've just been through.
 
The ending is more combaty rather than annoying puzzles.
My first playthrough was a nightmare, as a rogue I really had to stealth a lot to avoid combat (Wand of Invisibility + decent Use Magic Device skill) until I was in a position to fight effectively. There were many reloads.
After that, I built my characters with that chapter in mind.
 
Just as I was getting annoyed at missing out on maxing out my party, my very last action before going into the final battle granted just enough xp to ding 20! :)

Overall, I have really loved this game. Such an epic, sprawling experience with stories developing and choices resurfacing over many, many hours. Also complex party development and interesting party synergy options, well-paced progression, fleshed-out magic and skill systems. It really ticks all the boxes. It was a great recommendation from whoever it was recommended it in the other thread! It's right up there with Dragon Age Origins and Divinity: OS in the post-BG/Planescape party-based cRPG pantheon for me.

Even at 140 hours I would seriously consider another playthrough with a druid MC... if it weren't for the House! I don't want to go through that again, and it would just loom too much over any subsequent playthroughs. Just a horrible chapter all round. The rest of the game is superb, though, in my opinion, despite the odd flaw here and there.
 
Just completed it myself, played 170 hours.

There are good bits, bad bits and some down right infuriating bits.
I like to do as much as possible when I play a game because I never play them more than once. Because of this I found some of the design and mechanics very restricting and obtuse, it pretty much requires people to read up on the game to avoid disappointments.

The game is great from start to 2/3s of the way through but then it just falls to pieces, I had to force myself to complete this game because of some my frustrations with the game design.

I got my monies worth I guess.

Edit: the house was really frustrating. Spent hours in there doing a quest with books which allowed me into a secret area which contained a chest I couldn't access because my trickery skill wasn't high enough.

edit 2: Don't like how the game rail roaded you into a relationship with a specific character to get the "true ending"
 
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