Which reminds me of Horizon Zero Dawn for PC. It had a rough launch but it was more or less flawless on the PS4 back in 2017. I don't remember running into anything annoying with it back on launch day.
yes and the framerate cap they introduced was amazingly smooth and consistent. it never felt like actual 30 fps you would get on PC. it ran like a dream, mostly. sometimes these devs adjust and tweak so much that even 30 fps feels very solid. im not saying its optimal, but the 30-40 fps you get on PC is not equal to the 30 40 fps you get on consoles. take the marvel's spiderman for example, i'm pretty sure most of the "pc master race" mindset people here would fail to say spiderman ran at 30 fps. even my friend was shocked when I told it was 30 fps, he couldn't believe it. of course same applies to superior 60 fps lock they have. pc users play with weird and janky frametimes with weird %1 lows unproportional to their average FPS. say they get 100 fps average, but their %1 lows will never be tight and consistent. even the most powerful hardware will push 70-80 fps minimums if they're getting 100 fps average, so the experience is not smooth as you would get with a tight 100 fps framelimit (in which you would need an headroom that would push you to 120s), which they can't achieve, because they're mostly gpu bound. im talking about the userr who says they're getting 90 fps rt ultra. that is with uncapped framerate and uncapped hardware. so it will get drops below 90 fps, since it does not have a headroom above 90 fps. ps5 / xsx leave a lot of headroom above 60 fps (i'd say 75-90 fps) to get a consistent and smooth locked 60 fps overall. in the end, they push %1 lows like 58-59. even locking to 60 fps on a PC game will usually produce %1 lows such as 50-55 due to windows being an unoptimized bloat ridden OS that is not optimized and focused for gaming, and of course, drivers and APIs are less efficient to provide console-level superior smooth frametimes
some of the people here would get mad if they ever discover
special k. he proved that rivatuner, nvcp and ingame limiters produce horrible %1 lows even at 60 fps caps. only his own sophisticated framecap does a good job at pushing consistently tight %1 lows, which is a hassle to setup by itself. then again, all console games use that kind of sophisticated super tuned precise frame limiters to provide the best optimal gameplay for their users. their input lags are also superior compared to PC versions.
i have a friend who played 1000 hrs of star wars batllefront 2 on ps4 (the game runs on a locked consistent 60 fps with that hardware. tough to believe? go check it out. its also a looker, with lots of effect crammed into it). he once tried the same game on gtx 1650 super, and he came to me "dude, this PC version has weird input lag I've never seen or noticed on PS4". it was caused by the coveted %99 gpu usage "oh so" pc master race people like to have. we tried to adjust settings to get a locked 60 fps without %99 gpu usage (which proved to be a hassle all by itself) and he said its improveed, but it was still nowhere near the experience he got with console. he tried the PC version for 30 hours, and was disgusted by the additional input lag he experienced over his ps4. in the end, it was the VSYNC implementation on the PC that was the culprit, it just added so much input lag. we removed VSYNC and he said "oh its so good now", then "oh its all tears now
" i asked him if he saw them tears with a ps4, which to he replied "no". so it was clear that the VSYNC+ frame limiter they used for ps4 version was vastly superior to their PC implementaiton. he also tried witcher 3, and experienced the exact same thing. i urged him to try couple more games, and most of them were disappointing. i told him about VRR and stuff, but he didn'T have a VRR screen. then again, he should not need a VRR to screen to match a ps4's input latency in battlefront 2, yet he did so. because devs just botch all the console ports and do a whack job. this is not a example to portray PC platform as a bad thing, this is just an example to portray that if you don't tick some specific boxes, you get inferior experience even if you have stronger, more capable hardware.
there are a lot of stuff optimized by devs on consoles that are not tweaked on PC unless you went out and search for it (special k, buffer reduction nvapi reflex features for example). you're just getting an inferior experience compared to consoles without knowing anything about it all. in the end though, ignorance is bliss.