Soldato
- Joined
- 30 Nov 2011
- Posts
- 11,427
Next stretch goals are up - if they clear $3m by 3rd November then eye tracking is included for free.
They won't clear 3m no way!
Does the 8k support the new Lighthouse or the older Vive design? I was reading that the Vive is not compatible with the new.
I see no mention of eye tracking and foveated rendering.
Still don't understand how they propose to power all the extra pixels that Pimax will have over a Rift/Vive.
Don't get me wrong, I most definitely want better resolution, but this to me still looks like half the solution.
Go read up on it please, the question on performance has been addressed already. Look particularly for the brainwarp feature (similar to ASW). In reality the performance delta from Rift/Vive (especially with 2x SS), to Pimax 8K that requires no such fudges, will be small when Pimax brainwarp tech is considered.
I personally would rather have a VR HMD that pushed IQ beyond current HW levels so at some point future GPUs will not be wasted on them. Having said that anyone who tested already claimed performance was adequate with GTX 1080 or equivalent.
Go read up on it please, the question on performance has been addressed already. Look particularly for the brainwarp feature (similar to ASW). In reality the performance delta from Rift/Vive (especially with 2x SS), to Pimax 8K that requires no such fudges, will be small when Pimax brainwarp tech is considered.
I personally would rather have a VR HMD that pushed IQ beyond current HW levels so at some point future GPUs will not be wasted on them. Having said that anyone who tested already claimed performance was adequate with GTX 1080 or equivalent.
I've seen you mention IQ in relation to VR a lot, but googling hasn't enlightened me. I'd guessed it was related to resolution but what does IQ mean please?
Would you have a link to the testing examples. Curious to see what they use.
I'm conscious that I use ASW already and it normally sits at 45fps with my Rift and with a 1080. Quite how it could maintain 60fps with x4 more pixels rather puzzles me.
I'll say it again, if they can, that's awesome and for the price, a complete steal.
IQ means image quality and covers many aspects of a display. With VR HMDs it includes (but not limited to)
Low Resolution
SDE (screen door effect)
God Rays
Lens artifacting/warping
Low FOV (impacts image quality in that there is only a small letter box sized image).
Rift for example has serious amount of God Rays, so much so that I personally could not abide it with Elite Dangerous because everything got a bright glow around it.
https://www.google.co.uk/imgres?imgurl=http://i.imgur.com/oEdjhiV.jpg?fb&imgrefurl=https://www.reddit.com/r/Vive/comments/4e7nd2/how_elite_dangerous_looks_on_vive_cv1/&docid=dnJsBau3KbeZdM&tbnid=GOAlGPBO1ecZUM:&vet=10ahUKEwiuhM_7_ovXAhWJKFAKHcLeBHgQMwgtKAcwBw..i&w=600&h=315&client=firefox-b&bih=998&biw=1499&q=rift cv1 elite dangerous god rays&ved=0ahUKEwiuhM_7_ovXAhWJKFAKHcLeBHgQMwgtKAcwBw&iact=mrc&uact=8
https://www.youtube.com/watch?v=xasaoRXF5rU
I like the VR experience but find that on Rift CV1 at least, that IQ is hideously poor. Most people who try VR can overlook these IQ problems because the entire experience is still so good. I on the other hand have been looking forward to a HMD that actually delivers good IQ.
They only just cleared $2m so it’s unlikely unless there is a mad rush,
They are doing over 100k a day with 9 days to go, now nearly at 2.3m