PLAYERUNKNOWN'S BATTLEGROUNDS - Thread

Some great games tonight as a squad, thanks spudwave, great team mate and good player, sorry we didn't earn you more chicken :(

The games were most enjoyable, even without chicken :D especially Kwangos encounter with the guy just lying at his feet :D

Has someone actually claimed that lag in this game doesn't exist?
 
Yes!

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I finally got my first chicken dinner
 
Big thanks to @Boycey0211, @Spud21 and Scuba Steve for some great fun last night

Yea that guy laying randomly at my feet is definitely a new one on me. That had nowt to do with match making. That was 100% a 'special asian' player!! Lol
 
Well... yeah... so if you know there's someone behind a tree you don't just run up expecting them to not be able to see you... maybe don't even try to approach them directly at all and instead loop around down a dip or behind a ridge and out-position them... You're waiting next to a wall; instead of assuming that someone on the other side won't know you're there you ought to check yourself using the camera... It's a different playstyle sure but the whole argument goes both ways - you can't see anything until you peek, okay that makes it "harder"/"riskier", but it also means enemies will likewise be forced into more exposed positions which makes it easier for you in a similar way... It's all relative

We're kind of arguing the same point, i'm just saying it's easier in 3P than FP, less risk, easier kills.
 
We're kind of arguing the same point, i'm just saying it's easier in 3P than FP, less risk, easier kills.
I wouldn't say there's less risk as such. Yea you can get kills easier but on the other hand it's easier to be killed. Hiding is more difficult, tracking/hunting players down is more difficult. So I wouldn't wholly agree 3P is naturally easier.
 
I wouldn't say there's less risk as such. Yea you can get kills easier but on the other hand it's easier to be killed. Hiding is more difficult, tracking/hunting players down is more difficult. So I wouldn't wholly agree 3P is naturally easier.

This is what I'm getting at - they're just a different set of skills
 
This is what I'm getting at - they're just a different set of skills
Yea both have their pros and cons. I've missed out on loads of kills where I've been trying to chase someone down only for them to 3rd person me and either engage or evade. I've also avoided being killed when being chased using 3rd person.
In the first instance I wish I'd been in a FP only server in the second I'm glad I wasn't!
 
I wish they would optimize this game to run properly. I know the game is still in beta stage, but the game runs really bad. I have a half decent PC and this is the only game I own that struggles with everything set to low. Even on the main menu my GPU temps sky rocket in the 70s and the game itself is just so laggy and buggy. After a few tweaks I managed to get it running between 40-60fps on low settings, get the odd fps drop where it would drop to around 20 fps in a dense area.

I hope they are planning to optimize the game when they officially release it because I really like the game and it has massive potential in the future.
 
cpu and gpu is your weak point tbh.remember its a 2017 game not 2013/14.that is your issue.you really need to upgrade to modern equipment.
 
cpu and gpu is your weak point tbh.remember its a 2017 game not 2013/14.that is your issue.you really need to upgrade to modern equipment.
If that's true then why have I read that players with high specs like 1080s and i7s have had the same problem. Even with a 1080ti the game would run at lower frame rates than expected. The game is only running on the Unreal Engine, I think its just a poorly optimized game.
 
Same here on an i5-2500k and a 980Ti. Runs at 60-70fps constantly.

I think it's VRAM hungry though, perhaps its hitting the slower 0.5GB of RAM on the 970 causing the slowdowns?
 
On my 290x it ran OK @ 1080p, frame rates were usually around 50 but the biggest issue for me was video memory. If I ran textures on high I would hit the 4gb limit and cause stuttering but frame rates were still high ish, same for 1440p. CPU usage (on the main 1 or 2 cores) on a 5930k @ 4.6ghz was 30 - 40%. I think thats pretty decent for a card released Q4 2013.

Switching to the 1080ti, I can run everything at Ultra / High @ 1440p and getting always 70+fps, usually around 100.

Before I changed any settings, on the 1080ti I was getting about 90% cpu usage (on 1 or 2 cores). Since upping the settings its probably about 60 or 70%.

If you have a decent GPU but not so good CPU, lowering settings is probably causing more harm than good. I also don't think 8GB is enough RAM either, since I've seen at most it use around 5 or 6GB on its own.
 
I run all on ultra also, no problem at all, and thats just on a 780ti = almost a 980, but i think my 6700K 4.5 and 16Gb ddr 4 3000 helps, but i only play at 1080P
 
you need modern equipment for modern games.they will optimize it a bit but you obviously aint going to get massive jumps it will be a small increase.970 gtx came out almost 3 years ago.

8350 came out in 2012.
 
you need modern equipment for modern games.they will optimize it a bit but you obviously aint going to get massive jumps it will be a small increase.970 gtx came out almost 3 years ago.

8350 came out in 2012.

True but its hardly ground breaking graphics.
 
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