Man of Honour
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Since when was userbench something we used in here for price performance. Game benchmarks and the actual price at the time is far more reliable. New games keep coming and it's clear to see in them what performs well. A quick look at the price at the time tells you all you need to know. Nvidia right at this moment are just about as bad as it gets end of story. The main probably for high end after Vega is it's NV v NV.
I think at current prices 1080ti / 2080 there is not much difference. But you were saying that 2070/ 1070 ti / vega 56 are best value for money. I'm sayin you need to consider the resolution your playing at.
It is. But might as well get a console if going to go that farWhat the graphs highlight to me, is that spending £300-400 and sticking to 1080p for the forseeable future is the most cost effective solution.
nice music, how on earth is a vega keeping up with a 2080 tho?
Frostbite is a well written engine tapping to the true power of the GPUs, especially when Async Compute is used with DX12
People bought the 2080ti and 2080 for the features set.
Why buy the 2080 instead of the 1080ti? For the feature set as they are both the same in terms of performance and yet the 2080 is £200 more.
What don’t you get ?
In two years time we will probably be having the same argument but with 2080ti and 3080.Give it 2 more years and the RTX 2080
Yeah right...
"Using DX12 the game suffered major stuttering with both AMD and Nvidia GPUs. This is something we saw with Battlefield 1 upon release, so we guess it’s not entirely surprising. Developer EA DICE clearly isn’t prioritizing the low level API."
They are using reference card. The difference between ref and nitro/red devil/lc is 10%+
That's not the point. The point is that Battlefield V runs worse in DX12 than it does in DX11.
Such a shame about DX12. I wonder if it is the way it is designed or just developers not putting in the time and resources to get it to work right?Yup, DX12 is a broken mess. Just look at Hitman 2, they've dropped support for it altogether!! I don't know how anyone can expect RTX to ever stand a chance of working properly if they can't get DX12 sorted... and it's been out how long now??!
My guess is they're re-using old code bases to save time and £ so DX12 is a bit of a tack on. Same as RT at the moment really.Such a shame about DX12. I wonder if it is the way it is designed or just developers not putting in the time and resources to get it to work right?
I would like to see devs stop using DX11, even better maybe move to Vulkan. It has been ages now. Maybe they need to admit that even though there is a bit of overhead in DX11 model, it makes life much easier for devs or maybe make an improved version of that in DX13?
Anyone have any thoughts on what the issue is?
Now that the RTX series is out you will see the performance of 1080ti decline over time. Give it 2 more years and the RTX 2080 will pull ahead of the 1080ti by a significant margin. Always been the case with NVIDIA when the new gen drops. Hence I never buy nvidia’s older tech.
You could be right.My guess is they're re-using old code bases to save time and £ so DX12 is a bit of a tack on. Same as RT at the moment really.
Developing using DX12 from the ground up will be done when they hit the limitations of their existing engines I think? Which is probably just about now.
DX12 isn't exactly poo. Most of the current engines are designed for DX11 or DX9 in the case of Bethesda. Very few games have been designed with a DX12 implementation from the start or properly integrated. The other issue is that Frostbite games with DX12 aren't really a good baseline as the engine is a PITA with DX12 still technically in BETA for the game even though it was on the forefront with Mantle in BF4 (another failed BETA test).Vulkan runs well on AMD and NVidia but I doubt we will see many games using that. A shame that DX12 is poo at present but I hope it gets fixed, as it is the future so to speak
Noticed who the publisher is?EDIT: Come to think of it the only two good implementations I can think of are Forza 7 and Forza Horizon 4, most of the others have a DX12 exclamation without much substance.
Vulkan runs well on AMD and NVidia but I doubt we will see many games using that. A shame that DX12 is poo at present but I hope it gets fixed, as it is the future so to speak
DX12 isn't exactly poo. Most of the current engines are designed for DX11 or DX9 in the case of Bethesda. Very few games have been designed with a DX12 implementation from the start or properly integrated. The other issue is that Frostbite games with DX12 aren't really a good baseline as the engine is a PITA with DX12 still technically in BETA for the game even though it was on the forefront with Mantle in BF4 (another failed BETA test).
There are a few good DX12 applications but not many...
EDIT: Come to think of it the only two good implementations I can think of are Forza 7 and Forza Horizon 4, most of the others have a DX12 exclamation without much substance.