Project Cars 2 is en route :D

Career is long and grindy, In car models are actually pretty nice (and outside too). However it is VERY much an arcade racer, it's good fun to pick up and play every now and then.

Hmmm, car slidey arcadey? Or just toned down physics arcadey?

If it's anything like a NFS game, 100% not interested lol
 
Let's hope AMD get involved with development so we get better performance this time around.

With some slightly nutty things, like..... "It supports up to 12K resolution graphics"

I can't imagine that anything could even run at 12k, let alone how much that pc would cost if it was possible.

Considering Nvidia no longer support more than 2 way gaming the only 12k capable machine would have to be a 4 way Vega build (when it finally releases) unless 30 fps is okay :)
 
If anyone is interested, I've got Project Cars 1 giving very similar feel in terms of FFB to AC now...I would love AC if it wasn't such a buggy mess, it still feels like a Beta, nothing is ever simple. I keep going back because I love the driving but I find everything else about it so bloody frustrating.

I've recently changed some FFB settings but it's possible they are T500RS specific

Dead zone reduction changed to 0.07 (and the setting under it should be at 0 instead of 0.01)

Other settings are ffb 90 (although 100 was recommended I found it a bit too heavy), damper 0, tire forces 100, relative gain 1.10 with the other gain settings that follow that at 0.10 and 0.95

As with most wheels the centre spring has to be set to 0

Now when the wheel shakes in game I feel my real life wheel do the same, it's been a game changer for me. It really is worth browsing the ProjectCarsgame forum around this area where the Jack Spade Tweaker files are
http://forum.projectcarsgame.com/forumdisplay.php?121-PC-Technical-Help-amp-Support
 
giving money to this guy? no thanks
Yet, Ian’s response to customers upset at what’s clearly a disastrous product is to simply ban people who draw attention to the game’s numerous embarrassing problems.



  • After the first thread is closed, a second thread is created, asking why staff members are in a “Zero Tolerance” mood. Ian Bell essentially calls every Logitech G27 owner affected by the latest patch “idiots”, and that it’s against the site’s rules to report an issue – any issue – more than once, effectively limiting any discussion of the game’s bugs so potential buyers are not scared off by the game’s official forums being cluttered with topics that would warn people to stay well away from the game. This user is banned as well.
 
Nice to see the usual open minds being applied to what I consider a really cool video. I get that Ian Bell rubbed people up the wrong way but at least he fronted up to the public how many other devs do that? (EA?). SMS sorted a lot of stuff out very quickly and actually engaged through the forums with the punters to prioritise the most serious issues (XBOne controller issues anyone?), the bans came when people just became openly abusive, and try to remember that at the time they were a very small team having made the game on a tight budget, there are 2 sides to every story. If you had put your heart and soul into something for 4 years and people just came and slagged it off without offering anything useful or specific for you to sort out I think you'd get a bit annoyed too, "it feels crap" is not useful feedback.

Whether you call it it simcade or arcade it doesn't matter, every racing game is just that, a game. They're all simulating racing, they all feel different, unless you stick your bum in a real race car on a regular basis it's difficult to judge how realistic it is. It's a great time to be a sim racer with lots of brilliant games about. It would be nice if all the ******** could be put aside and just celebrate that.
 
People tend to stick to their favourite sims and defend them to the death while overly criticising others. There is quite a choice of sim racers on the market and all have their strengths and weaknesses except Iracing that's perfect. :p
 
IRacing is really good, but with slightly dodgy internet (not bad speed but random drops) when I had it for the single month to try it out I either hadn't got the time or I had connection issues. The one thing I do like about PCars is the career, not perfect but it puts me in car and track combos I wouldn't normally think to try out. With jack spade's tweaker files in place the Ffb is bloody good too in my opinion.i feel every on screen movement through my wheel now.
 
PCars 1 was based on the same engine as NFS Shift, so not really the foundation for a great sim. It just didn't feel authentic for me.

If the driving feels up to par in the game, I'm rather interested in the iRacing type online features they've shown so far. A more accessible iRacing shouldn't be a bad thing on top of the nice visuals and promised development on the driving experience.
 
First and for most for me I think they need to sort the AI out. It's good to see aggression but I got fed up of getting punted off the track all the time by immovable AI. Next I don't want to spend an hour tweaking FFB settings to get it right. I've never done this with another sim, I don't see why I need to for PC. Thirdly I'm not too fussed about career but I would like custom championships where I can choose each car I want, tracks, mandatory pit stops and race length. (Not sure if PC1 allows this )
 
A lot of hate towards PCars 1 in here, I actually really enjoy it, those angry AI make for some interesting races, nothing worse than getting out front and not being challenged :D
 
PCars 1 was based on the same engine as NFS Shift

I'm afraid this is simply not true, although it is a much repeated myth. Having watched the development from ribbons of tarmac floating in the air to full blown tracks, and cars progressing from wire mesh models to the final version I can hand on heart say PCars was written virtually from scratch. SMS didn't own NFS SHIFT code.

I'll tell you what is, unable to get to 1st as they keep knocking you off the track. :p

Worse still is getting out in front by a long way and then it rains...the AI are all regenmeisters...it's like they immediately have rain tyres fitted...not so bad in road cars but anything with slicks and you've had it.
 
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