I was messing around with the settings and find it hard to tell the difference between 4000 per eye and 8000 per eye while playing Alyx. But if I drop under 3000 per eye I can start to notice it
How do I see my framerate in VR games? I've got no idea what performance I'm getting. Alyx feels like the same framerate at 1000x1000 as it does at 8000x8000
I'm still getting some weird tracking issues. The controllers never drop out using the tp link Bluetooth adapter, however the latency is still higher than it is on the PS5, I don't think there is any way to reduce the latency, it's ok for most stuff but I wouldn't not want to play beat saber etc with this latency
And the left controller keeps losing tracking from the headset. When I've got my hands on my sides or on my lap, the left controller in games needs losing tracking while the right works fine, the left only works properly if I have my hands up so the headset can see the controllers better... weird
No difference in actual perceivable visual quality by setting above ~4000 per eye as it's just the law of diminishing returns and you will just be punishing your GPU and framerate for no reason. I've found this with my reverb g2 which is almost the same res panels and lenses. The Fresnel lenses and the actual native res of the panels can only 'deliver' so much to your eyeballs. It's the same basic principle with flat screen monitors - you can't make an actual 1080p monitor a 4k monitor just by supersampling the resolution to 4k levels. You'll get lovely AA and a much smoother look but it doesn't have actual better clarity.
On the PSVR2 and similar, supersampling above the native, up to about 4000, is effectively hardcore anti aliasing so it does improve the image. It doesn't however actually make it sharper as such. Sharpening via reshade for VR can help a touch with general 'softness' of an image, so that's worth looking into.
My PSVR2 and bits arrived today, so expect some autist levels of testing and feedback hopefully from me later at some stage....
VERY QUICK FIRST IMPRESSIONS:
Really disappointed. Just been doing a 2 hour comparison between my Reverb G2 and the PSVR2, and the PSVR2 is poor. This isn't hyperbole, I'm genuinely quite shocked at how bad it is. The clarity of the G2 is light years ahead, such a cleaner crisper image. The mura / screen door effect of the PSVR2 was immediately apparent to me also and it is just atrocious. The G2 has zero artefacts like this in comparison. Zero.
The only saving grace of the PSVR2 is the OLED black levels and the general higher brightness, but with the mura, really - what's the point!? The only positive I can say about the PSVR2 is the controllers which I like a lot.
I genuinely don't know what most of the youtube reviewers I've watched are smoking. I can only assume they've been paid off by Sony.
I'll do some more testing and double check my settings, but this isn't my first rodeo. I know what I'm doing and even tried adding some reshade sharpening to some games to see if it helped, but no. I just don't see how the PSVR2 can have the same fresnel lenses and basically same resolution panels as my G2, and look this bad in terms of clarity. In SKyrim VR it felt like (if I was playing in normal flatscreen mode) I'd switched from 4k to 1080p.