Will this work at all on Pascal hardware or is it exclusively Turing?
OS: Windows 7 64-bit or Ubuntu 16.04 LTS 64-bit
Why's it all bright? yuck
Like Quake 1, the originals were dark and gritty. This looks way too like Crysis or Farcry
So how fast is it?
On a GeForce RTX 2080 Ti with a not-quite-final version of Quake II RTX, we saw roughly 97 fps at a resolution of 1920x1080, with visual quality set to high. For comparison, we saw about 419 fps in Quake II, set to 1920x1080 with 8x anisotropic filtering and multisampling turned off, using the OpenGL 3.2 renderer on a Core i7-9750H laptop with a GeForce GTX 1660 Ti GPU. We had to patch the Steam version first using the Yamagi patch.
If you’re underwhelmed by 97 fps on a $1,200 GeForce RTX 2080 Ti card, remember what’s going on here. The game is implementing a fully path-traced renderer and is computationally expensive to run. It’s a technique that’s really only been used in 3D movies to date, and fairly recently, too.
It also yields some beautiful effects. Glass windows and water in Quake II RTX obviously seem like night and day from the original version. So if you’re going to snark about “only 97 fps” on a GeForce RTX 2080 Ti, know that a game session of Quake II RTX will easily render more ray-traced frames than a full-length animated movie, and in real time, too.
The original game is 370mbDoes the game scale well with resolution? ie are you missing out by going 1080p instead of 4k? usually these older games don't benefit much from it.
Only tried it for a few mins and assuming it's using my native res of 1440P to get the 42 - 48 FPSDoes the game scale well with resolution? ie are you missing out by going 1080p instead of 4k? usually these older games don't benefit much from it.