Racing Simulators

If you can put the time in iRacing is pretty damn good. The cars feel great, the racing is close and usually clean. The only downside I've seen so far is that it's £60 a year (plus probably £75's worth of content on the first year of playing) and much of the content is on US circuits (although this is changing now with more japan/euro tracks).

Well worth it for the online experience/physics.

If your wanting to race a few times a week it's a great deal and put in the practice sessions, if you don't want to race weekly it's a waste.
 
Any of the G25/G27 owners had their shifter go a bit loopy? 1/3/5 all report as 3rd, 2/4/6 report as 4th, and reverse reports as 2nd.
 
Your SR is only affected in (official) Races, Time Trials and Qualifying sessions

Also for added fun the SR is counted fully in races but Time Trials and Qualifying 'count less', iirc it's either 0.35x or 0.5x or a combination of that.

Both offline and online practice sessions don't count at all.

This is all in the Sporting Code, Read It! :p
 
NVM : Figured it out and just my luck i have paypal/bank card problems and can't buy it :(
 
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I did 13 or so laps of Road America in the new NW car earlier, seemed reasonably good but hard to tell with the car being crap at road courses, tomorrow I'll try some ovals, I used to like the old NW car, but I also like a loose car so we'll see...
 
Yeah the NW is terrible on the road course but the old car was even worse! I did about 50 laps of Michigan in the new car and it's a LOT more stable with the default set-ups. Tyre wear is going to become a big issue now though. I could do a pretty good lap by being fairly aggressive but it would destroy my tyres so I couldn't keep it up for long.
 
Yeah, I found on the ovals that if/when you pushed really hard and had the odd small lock-up or spinning the wheels out of corners (or through the carousel, that's fun :p) then you can feel the grip go down, one difference with road courses seems to be that you can then go gently without dropping too much pace and the tyres come back to you (which is awesome, the old ones never really seemed to...)

Really want to see what it's like on the skippy, there are complaints that the tyres overheat too quickly, not sure on the ovals but on the road courses I kinda felt that although it was when I was pushing over the limit that it happened but it's a hugely heavy car with shed loads of power, it's going to be easier to overheat the tyres than a proper road course car...
 
Yeah, I found on the ovals that if/when you pushed really hard and had the odd small lock-up or spinning the wheels out of corners (or through the carousel, that's fun :p) then you can feel the grip go down, one difference with road courses seems to be that you can then go gently without dropping too much pace and the tyres come back to you (which is awesome, the old ones never really seemed to...)

Really want to see what it's like on the skippy, there are complaints that the tyres overheat too quickly, not sure on the ovals but on the road courses I kinda felt that although it was when I was pushing over the limit that it happened but it's a hugely heavy car with shed loads of power, it's going to be easier to overheat the tyres than a proper road course car...

Well yeah. The NW is so bad to drive on that course. You choose a braking point, break heavily, and then wonder why the hell your car still went into a gravel trap at 100mph. Wouldn't be so bad but if you break too hard in the fixed set-up it spears off to the left. Not sure it'd be a good idea to even try and race it to be honest. I imagine a lot of people are going to get rear ended into turn 1.

Might actually have to worry about the tyres in the skip once it's out. At the moment I'm finding you can push hard the entire race and you can spend a lot of the race in neutral drifts without losing much grip.
 
Yeah, in the skippy I even go as far as getting a little bit sideways on the way into some corners to get the power down earlier, and I'm almost always aiming for a little bit of oversteer as that's how I prefer to drive,

Once the NTM is on things like the skippy I think I'm going to have to change my driving style, or be a bit more conservative during the races, I have a feeling/hope that with a light car like the skippy you'll be able to thrash the tyres for a few laps before they drop off a cliff, with the penalty that they'll never be quite the same and you'll suffer if you go that far whilst letting them cool down.

Essentially I'm hoping you'll be able to thrash it a bit either for qualifying or to make up a gap on an opponent/overtake, but you won't be able to keep that up all race, which makes sense...
 
Well that's exactly what I've found with the Nationwide so far. You can thrash it round for a few laps using the old driving style but it wrecks the tyres so your lap times will get a lot slower quite quickly. On the other hand if I opted for a more conservative and smoother approach I could put in consistent lap times without the cars grip falling off much.

It's going to be interesting when the NTM is fully released. I get the impression that the smooth drivers are suddenly going to be winning a lot and the drivers that have been drifting their way to fast times will be in the wall a lot!
 
I haven't played this game for a while like 2 weeks or so but my SR was above 3.0 will I still be eligable for the license upgrade on the 27th? Or do I need to do a few races in the week to meet my target?
 
Just did some oval practice with the NTM, michigan in particular with the stock advanced setup, liking it, managed a best of 40.724 but could run very consistently over a 10 lap run in the 41.1's, felt like I knew the car would slide earlier, still tricky to catch slides really but you're going over 150mph mid-corner so it's never gonna be easy :p

Was weird compared to doing that track in the old car which I haven't done for a while, but I remember the last corner being mental in terms of turning in at the right point and after a fraction of a second of turning left I'd be turning right the rest of the way around in a semi-controlled drift, fun but obviously completely wrong. Now I'm actually turning left the entire way around the corner :o :p

I haven't played this game for a while like 2 weeks or so but my SR was above 3.0 will I still be eligable for the license upgrade on the 27th? Or do I need to do a few races in the week to meet my target?

There is as mentioned an MPR (technically it applies to rookie races as well) of 4 races or 4 TT's at or above that class level (so skippy races count towards D class and rookie MPR but not C class or above).

The easy way to check is to go to the membersite and in the top right hand corner is some text saying MPR, hover over that and you get a window showing whether each licence is eligible for promotion/up for demotion and what's left to complete if not.
 
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