Ratchet & Clank: Rift Apart

I set it to the very high preset initially then upped everything else that I could to ultra from the very start. Object range is also at the max of 10. Just tried it fullscreen instead of exclusive fullscreen and while my frame times are just as smooth it did significantly smooth out the frame rate line on afterburner.

I have now used the preset Very High only, but also turned on all RT as Very High does not turn them on. In this preset with RT enabled and the same DLSS Quality only, everything is butter smooth and hovers around the 100fps mark almost all the time either dropping or gaining more fps just slightly.

I then manually upped the advanced settings back to Ultra where available, draw range for RT to 10 and anything else that can go higher. The fps range hasn't changed too much, 75fps+ with 80-90fps nominal. Weird, no idea what was going on before then with all the drops and spikes noted above. So for all intents and purposes, it appears to have resolved itself.... This is a mystery lol.

Quite amazing how crisp the graphics are in this. You could be forgiven to think you are watching an animated movie, which is a first I think for this type of game I've seen in the flesh.
 
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Strange, hopefully patches will fix these issues along with the texture quality one that Digital Foundry noticed on that bot as the texture looked a bit low quality for me as well when I zoomed in on photo mode. Visually though this game is stunning, graphics even with DLSS on quality are really crisp and clear. When you watch the cut scene parts especially it really does look like an animated film.
 
Yeah I found this pocket dimension and the ground texture in there was rather whack, a flat 2D layer!

I do appear to now be stuck though. The objective is to follow the Phantom, and the marker on the map points me to go through the club, but the club doors are closed....

Maybe I need to go back to the pocket dimension as am sure I heard something there but wasn't paying attention.

Look how nice it looks though :cool:

JmdGd8X.jpg


Edit:

So turns out there's a game breaking bug where if you leave the club during the follow the Phantom objective, then the club doors close and you can never get back in to continue. The save files aren't incremental like Cyberpunk and other games, so unless you manually create new saves throughout, then the last save is the only save it seems.

I might have to start the game again because of this :mad:
 
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It does look nice. Once it hits around a tenner in 2 years I will take the risk :D

I should have listed to myself and done that with Returnal. Dropped £25 on it and it lasted 17 hours which felt like a chore at times :cry:
 
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Yeah I found this pocket dimension and the ground texture in there was rather whack, a flat 2D layer!

I do appear to now be stuck though. The objective is to follow the Phantom, and the marker on the map points me to go through the club, but the club doors are closed....

Maybe I need to go back to the pocket dimension as am sure I heard something there but wasn't paying attention.

Look how nice it looks though :cool:

JmdGd8X.jpg


Edit:

So turns out there's a game breaking bug where if you leave the club during the follow the Phantom objective, then the club doors close and you can never get back in to continue. The save files aren't incremental like Cyberpunk and other games, so unless you manually create new saves throughout, then the last save is the only save it seems.

I might have to start the game again because of this :mad:

Maybe they'll patch it?
 
Forspoken is so crap that this week they removed Denuvo from it :p

I'm not sure how they will patch the game breaking bug tbh, from some googling it looks like the issue still exists on PS5 lol so you really just have to follow the objective without straying off like I did. Easier said than done lol.

I'm just past half way into the SF video too and yep Alex has found various visual issues.

RTXIO for me seemed good though, no hitches going through rifts. It's just seamless which is pretty great.

One more for good measure :D

PzsRcko.jpg


I'm also liking the instant (ok it's 1 second but still) load time:


GPU Decompression is the stuff right there :cool:
 
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Something really not smooth with your movement in game @mrk not sure if you just playing on some weird crazy high sensitivity. Felt sick watching your opening video :S

I think the motion was off due to the technical issues mentioned in the post, which now seem to be largely resolved. I did a new video as I had to start the game again due to the game breaking progression bug, so figured I'd do a fresh video. This time I had no crashes, GFE recorded the whole time and you get to see the random areas the framerate drops and then goes back up again for unknown reasons. I saw as low as 31fps for a moment as if the game was streaming assets in the background, and of course the GPU and CPU utilisation are not what they should be. 95% of teh time though it was very smooth and felt excellent.

Keep in mind though that the mouse and camera response is basically instant, and reflex lowers the latency further. How I see it in person feels one way as I'm sat in front of the display, and someone watching the recording online will have a different experience much like how driving a car on a track the driver feels normal and in control, but as a passenger being driven it's a very different experience.

 
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The graphics whilst amazing appear to be below that of the PS5 at performance RT? Is this still the case? But performance RT be 60fps on a PS5? And a 4090 pulling around 60-90fps? Something smells.
 
The graphics whilst amazing appear to be below that of the PS5 at performance RT? Is this still the case? But performance RT be 60fps on a PS5? And a 4090 pulling around 60-90fps? Something smells.
Only some textures don't load the expected high Res versions so this is a bug, the green doc when you go through to the next part after the first rift is a prime example, her torso and mouth textures are low!

As for the 60-90 fps, that's at above 4k remember with frame generation disabled and using above the very high settings preset with ray tracing enabled. That aligns just right with what's expected when you enable a bunch of ray tracing settings, especially reflections and distance draw for RT. At least that's my experience as per vid above.
 
The game has good performance, anyone who doesn't think so expects too much. You can check the posts on the steam forum, players are amazed at how well it performs
 
Yeah it performs well, just a shame about the spotty CPU and GPU utilisation at the high end. Anything at very high preset or below appears to be flawless however. It's just at the ultra level settings where these quirks are observed.
 
I am running this on a 4080 paired with a 13700k at 1440p. Turning all the toggles to max, but removing frame generation / dlss etc, the nvidia performance thing suggests it's still running at ~160+ fps. It's a good looking game for sure. There are some low textures as shown in the DF video, but it really is pretty
 
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What are you using for AA if you're not using DLSS? And what resolution?

DLSS is done very very well in this game, there are basically zero artefacts or shimmering that I could see This might be the first and only game to have zero side effects from using upscaling, and you benefit from the sharper image quality too so a win win in every measure.

This is assuming you're using ray tracing and the max settings available.
 
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What are you using for AA if you're not using DLSS? And what resolution?

DLSS is done very very well in this game, there are basically zero artefacts or shimmering that I could see This might be the first and only game to have zero side effects from using upscaling, and you benefit from the sharper image quality too so a win win in every measure.

This is assuming you're using ray tracing and the max settings available.
Everything turned to 11 and running at 1440p.
 
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Mine was smooth yesterday. Put it on today and could see/feel something was up with frame time pacing. Fixed by changing the game resolution down and back up again. Stayed smooth until a couple of hours in and the bug appeared again, fixed again by changing res down and back up again.
 
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