Ratchet & Clank: Rift Apart

It's actually very annoying experiencing issues like this, and it's completely random too it seems on when it hits or who it affects lol.
 
The game seems to run well when it likes your configuration but there seems to be a bunch configs that it does not like and results is odd issues

Such: users with amd Vega GPUs can't play the game, it crashes on startup. Users with older AMD CPUs report bad performance, seen several posts with users who have ryzen 3000 CPUs and report around 20fps performance with an rtx3080. The 3080 should be good for 60fps at 4k when it doesn't have this cpu issue
 
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Didn't expect to be playing Lemmings agian, it's been a decade+ :D

xnoOS0S.jpg


The game has crashed to desktop here a bunch of times, completely randomly. They really need to patch the stability at the very minimum...

30WD3pS.png


Also, reading reddit:

Tldr: Whenever you change graphics settings, close the game and restart it. There is 100% a bug that tanks your frames ever time you change graphics settings in any way. Relaunching appears to fix this every time though, so not a big deal. Also, set your DLSS or FSR to "dynamic" and crank the "minimum fps target" to the absolute max. I went from getting 50fps on Sargasso (possibly due in part to the bug) to about 105fps and it looks EXAVTLY the same as if I were running native resolution.
 
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The reason why gen4 and gen5 drives don't load the game any faster is because the game never exceeds 2GB/s bandwidth, which is already less than gen3 drives can do. Gen5 drives may be able to reach direct storage speeds of over 20GB/s but games only need a small fraction of that

 
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10.8 hours in, 66% of the achievements done and I haven't encountered one crash yet, no massive frame drops either, it's been pretty much locked to my cap of 120fps the entire time. It's been the most stable game at launch I've played in a long while.

Didn't expect to be playing Lemmings agian, it's been a decade+ :D

xnoOS0S.jpg

First thing I thought of as well, now I want a modern ray traced 3D lemmings game :D
 
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I've got a feeling it's the settings that crash it, there's a bug somewhere. Since changing DLSS to Dynamic and settings the dynamic target to max (144 for me), the crashes have stopped, and the image quality remains unchanged from DLSS Quality.

Here are my settings:

GX6u0eR.jpg


Now, where I was getting 85fps before, I'm now getting 115, this is at the DLDSR res 5160x2160. Nigh on perfect now I'd say.

Oh, apart from the bugged ray traced reflections, which nowadays seems to be a typical thing in games with RT water reflections...


The reason why gen4 and gen5 drives don't load the game any faster is because the game never exceeds 2GB/s bandwidth, which is already less than gen3 drives can do. Gen5 drives may be able to reach direct storage speeds of over 20GB/s but games only need a small fraction of that



This largely doesn't matter, we already have DS1.2 decompression speeds of over 23GB/s - Some of our own results in bulkloaddemo in the other thread have screenshots of this from just the fastest gen 4 drives. But this too doesn't matter as no game within reasonable time will make use of even a fraction of that bandwidth potential, which is why all these games making use of SSD bandwidth in general, let alone direct storage, won't show any real difference in load times as long as you have /an SSD/. This won't change for years I suspect, which is why I keep saying buying all these fast SSDs for gaming is a waste of money.
 
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It's actually very annoying experiencing issues like this, and it's completely random too it seems on when it hits or who it affects
How frequent are the crashes you’re experiencing? Or have your new settings completely stopped them?
Really wanted to try this over the weekend, but as I’ve played it on PS5 already, I’m not sure it’s worth the effort
 
I've had zero crashes with everything cranked to max @ 4k DLSS Quality (played for 10 hours so far) - maybe it's sensitive to 'bad' overclocks/undervolting?
 
Impossible, since I have neither of those :p

Res EVil 4 and Hogwarts also had random crash issues for many people when ray tracing was enabled too.
 
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Impossible, since I have neither of those :p

Res EVil 4 and Hogwarts also had random crash issues for many people when ray tracing was enabled too.
You've got me curious now (since it's been absolutely rock-solid for me) - what are your specs?

My setup:

Ryzen 5800X3D
MSI B550 motherboard
MSI RTX 4090
32GB DDR4
Windows 11
Nvidia 536.67
 
12700KF
Gigabyte Z690 Gaming X mobo
Zotac 4090 Trinity
64GB DDR4 3600 C18
Win11
Used both Game ready and Studio versions of 536.67

The Dynamic Resolution Scaling trick seems to have done the trick, and boosted fps quite a bit too.
 
I'm betting it's a ray tracing bug. AMD already has issues with RT which we know about in this, and other games in recent times have had crashes when ray tracing was enabled too which was fixed in patches. Would not be surprised if a bug exists in this too for the same reason, which only shows up under certain settings/setups.
 
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