• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

RDNA 3 rumours Q3/4 2022

Status
Not open for further replies.
I don't care about RT but AMD gimped my 6800XT's VR performance in Project Cars 2 and it doesn’t seem like they are in a hurry to fix it. I am still on a driver from March because every single driver after that is 20-30% worse performance in my favorite sim. (I have tested) *edit* looks like performan e regression issue started in May. 22.5.2

So I will have to shave a chunk of extra performance off the top of the benchmarks I see for the new stuff because my 6800XT is already faster than the ones running the latest drivers. (For my use case)

(Loud engine noise warning!)
 
Last edited:
2.5X would make it 31% better than the 3090Ti in Cyberpunk.

RDNA3 is not going to catch Nvidia with Ada RT performance but only the most committed AMD haters would call it "crap" it will go a long way to closing the gap and decent performance in its own right, couldn't ask for much better given it will only be AMD's second generation RT.

What is 2X even measuring though? various RT operation rates, frame time, fps? I find guessing RT FPS from vague performance improvement multipliers like trying to guess raster FPS from using texture rate or pixel rates or memory bandwidth. I mean they contribute but there are so many other factors that they don't at all tell the entire story.

For all we know AMD halved the FPS penalty for turning RT on. If they did that it goes from a 60% penalty to a 30% penalty and that is pretty close to ADA if the raster performance is there too.
 
HDR and OLED have a much bigger impact on visual quality and the adoption of that is poor as well

Yeah sadly hdr support in a lot of games is so poor, guess this is what happens when so few people have proper/true hdr capable displays. Such a shame as when done right, it is the biggest visual leap you can get.

You know when AMD catch NVidia it will be the best thing ever though right...:D

Funny because it's true! :D That's why I'm hoping rdna 3 smashes nvidias rt just to see the complete u-turn on RT from certain members ;) :p
 
  • Like
Reactions: TNA
Yes because RT is a nvidia only thing, right.... :cry: :o
It isn't and it's not that great on AMD either. When it's universal and most people can access it I'm sure it will just be the way things are done as it is with rasterization now. It's definitely getting more viable now with the extra GPU grunt but I think it's 2-3 generations away from mass adoption.
 
It isn't and it's not that great on AMD either. When it's universal and most people can access it I'm sure it will just be the way things are done as it is with rasterization now. It's definitely getting more viable now with the extra GPU grunt but I think it's 2-3 generations away from mass adoption.

I know that but sadly some seem to associate RT with nvidia, must be all that RTX marketing :p ;)

That is what will eventually happen, it won't even be "ray tracing" settings, it'll just be tied into the standard graphic settings like lighting, shadows, reflections where it will be different levels of ray tracing, just like rasterization.

We just need another few good examples of ray tracing only titles like metro ee to get more developers on board with the full switch over imo, if 4a enhanced can get metro ee running well on consoles then technically we are ready now but obviously old gen consoles and anyone with a gpu before turing doesn't have RT support so yeah will be a while of until old hardware is dumped.
 
RT seems like it's more for saving developers time than for fixing a visual "problem" for end users. When done right, baked in lighting looks great. When devs don't take the time, it looks terrible.

Nvidia's marketing has been very effective too. They managed to convince a lot of people that fake lighting is bad but fake resolution is good.
 
RT seems like it's more for saving developers time than for fixing a visual "problem" for end users. When done right, baked in lighting looks great. When devs don't take the time, it looks terrible.

Nvidia's marketing has been very effective too. They managed to convince a lot of people that fake lighting is bad but fake resolution is good.
Don't forget fake frames too. :D
 
Do you mean like when AMD caught Nvidia in raster and all of sudden raster wasn't the end all to be all. :D

Till Nividia launched the 4090 and now everyone is losing their minds.

Yes, and those who said different can be called out for it.

People never learn about not making bold statements as it comes back to haunt them, we have seen it many times over the years in this section:)
 
RT seems like it's more for saving developers time than for fixing a visual "problem" for end users. When done right, baked in lighting looks great. When devs don't take the time, it looks terrible.

Nvidia's marketing has been very effective too. They managed to convince a lot of people that fake lighting is bad but fake resolution is good.

It is for both.

Developers - it saves a **** ton of time which in return will save project budget

Consumers - you get more consistent/better results. People praised metro raster method as being one of the best games for lighting, shadows etc. yet metro ee shows just how bad it really is in comparison, for some reason, people always ignore metro ee.... When done right like RDR 2 for example, yes raster can look incredible but once you have seen a good RT implementation, all the artefacts/issues with raster become immediately noticeable even in RDR 2 such as halo'ing, light bleeding through objects/walls, reflections randomly disappearing/distorting just because you have changed your camera angle slightly, noise on reflections, shadows not being rendered properly and so on, ray tracing addresses/mitigates all of these raster associated issues. Also, one of the biggest advantages of RT is it will allow for a much more dynamic environment which in return means making room for better use of environment destruction.

Of course the biggest problem as we have seen from members here is when developers don't spend those hundreds/thousands of hours on raster methods... they then call them out for "gimping" raster methods to make RT look good...

You are comparing the peak of rasterization to the tip of the iceberg with what we have seen from ray tracing so far.

Again, why are you putting RT as a nvidia thing? It is an industry thing.... Even AMD (along with microsoft, sony and many other companies) have pointed out why RT is sought after, which is the exact same reasons that nvidia state/market too. AMD even have multiple articles on it:


Yes, and those who said different can be called out for it.

People never learn about not making bold statements as it comes back to haunt them, we have seen it many times over the years in this section
:)

Exactly.

I could go back and quote some peoples posts on vram, tessellation, power efficiency etc. when certain brands where better/worse ;) :cry: :D

It really is just because nvidia got there first again and because they are better, they obviously invest/market it more than their competition, imagine a company worth billions marketing their biggest strength..... :eek: :cry:
 
  • Haha
Reactions: TNA
As with most things developers won't put too much effort (money) into RT until most gamers can benefit. Given the average GPU owner is still way off driving RT at decent FPS it will be some time before we see it really pushed. Until then I'll make do and let the wealthier enthusiasts finance it by buying the likes of the high end cards that can drive RT reasonably well.
 
Status
Not open for further replies.
Back
Top Bottom