RT seems like it's more for saving developers time than for fixing a visual "problem" for end users. When done right, baked in lighting looks great. When devs don't take the time, it looks terrible.
Nvidia's marketing has been very effective too. They managed to convince a lot of people that fake lighting is bad but fake resolution is good.
It is for both.
Developers - it saves a **** ton of time which in return will save project budget
Consumers - you get more consistent/better results. People praised metro raster method as being one of the best games for lighting, shadows etc. yet metro ee shows just how bad it really is in comparison, for some reason, people always ignore metro ee.... When done right like RDR 2 for example, yes raster can look incredible but once you have seen a good RT implementation, all the artefacts/issues with raster become immediately noticeable even in RDR 2 such as halo'ing, light bleeding through objects/walls, reflections randomly disappearing/distorting just because you have changed your camera angle slightly, noise on reflections, shadows not being rendered properly and so on, ray tracing addresses/mitigates all of these raster associated issues. Also, one of the biggest advantages of RT is it will allow for a much more dynamic environment which in return means making room for better use of environment destruction.
Of course the biggest problem as we have seen from members here is when developers don't spend those hundreds/thousands of hours on raster methods... they then call them out for "gimping" raster methods to make RT look good...
You are comparing the peak of rasterization to the tip of the iceberg with what we have seen from ray tracing so far.
Again, why are you putting RT as a nvidia thing? It is an
industry thing.... Even AMD (along with microsoft, sony and many other companies) have pointed out why RT is sought after, which is the exact same reasons that nvidia state/market too. AMD even have multiple articles on it:
The lightweight accelerated ray intersection library for DirectX®12 and Vulkan®.
gpuopen.com
Yes, and those who said different can be called out for it.
People never learn about not making bold statements as it comes back to haunt them, we have seen it many times over the years in this section
Exactly.
I could go back and quote some peoples posts on vram, tessellation, power efficiency etc. when certain brands where better/worse
It really is just because nvidia got there first again and because they are better, they obviously invest/market it more than their competition, imagine a company worth billions marketing their biggest strength.....