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RDNA 3 rumours Q3/4 2022

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win+alt+B does work on win10. I've only recently updated to win11 and it's the same.

For those that want an easy automated approach to HDR on a per game basis, look into Autoactions as someone linked earlier.

If you want the ultimate automated setup though for PC gaming and a way to mitigate all the multiple launcher ********, HDR ********, etc etc, I massively urge getting Playnite and learning a few scripts that you can add in that on a per game basis. I think it's incredible and the fact it's free is mental.
 
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AAA games like big budget films have artists dedicated to a specific task, the guys doing the lighting are not the same people sculpting the models. They will find other ways to fill their time i guess.

Regarding your last statement. Most people don't even know what "right" is supposed to look like. See the Metro screenshots above and the comments. And no those technologies you've listed will not reduce the size of teams to create games. High quality assets are simply too time consuming for a small team, and neither nanite or RT does anything to make this process quicker.
There is a reason that games developed by small teams generally don't try to compete with AAA titles for the graphics crown.

Edit: Article about lighting artists
Fair enough, maybe some very large studios can afford to spend plenty of money around. The guys doing Metro said it was advantageous for them and I'd say they're an AAA studio.

By "right" I mean shadows actually looking like shadows and not just pixelated dark spots, better AO, better reflections (some imposibile through rasterization), etc.














Just by having these "just working" should help plenty of smaller studios.

As far as I know, you make a high detailed model, then you make a texture after it (to have as much detail as possible when the object is closed and fully rendered), after which you have several versions of it in lower polys for different LODs. So you can get away with just making one model and in general "forget" about optimizing your scene in terms of polys. Plus, the original Demo for UE5 had movie quality assets for photogrammetry running real time.
 
Just by having these "just working" should help plenty of smaller studios.
Time wise, a number of items you've listed (AO and reflections) come from baking, which is computationally expensive not man power expensive. The time saving comes from not having to wait for level/lighting related items to finish baking.
As an example of man power expensive items, from memory RDR2 had about 3-5 people whose job was to work on the horses in the game. For some small studios that could be 10% of their total work force.

As far as I know, you make a high detailed model, then you make a texture after it (to have as much detail as possible when the object is closed and fully rendered), after which you have several versions of it in lower polys for different LODs. So you can get away with just making one model and in general "forget" about optimizing your scene in terms of polys. Plus, the original Demo for UE5 had movie quality assets for photogrammetry running real time.
As long as we have 10GB of VRAM you will still need to optimise your polygons. :D

So the movie quality assets in unreal, I believe were straight from Zbrush (sculpting software).

Models from zbrush can easily be 10's of millions to 100's of millions of polygons. They take up a lot of space. So each model could easily be 500MB to a couple of GB's in size. You could easily be looking at games being 1+TB if they tried to use the Zbrush models without creating low poly versions. So there is a storage issue.

With regards to workflow, you need low poly models for creating the UV maps which are used for texturing the models, you also need low poly models for animating characters/objects. Nanite is also currently limited to static models only. You need a consistent look so you can't have static objects looking signficantly better than other items in the scene.

A UV map is a flat representation of the 3D model. To create this you need to unwrap the model. To unwrap models you need to select edges where the seams of the UV map will be. A dense mesh with millions of polygons will mean more edges that need to be selected by the artist.
You are probably thinking to yourself can this be automated. There are some methods for automated unwrapping but they are generally not as good or space efficient as the manual method. This can lead to lower quality textures or it can even cause issues when texturing. There are methods for texturing without unwrapping, but that brings its own issue and isn't very popular, in either the film or game industry

Here is a video that clarifies what unwrapping is (skip to 3min 20 for what unwrapping is and skip to 5min for seam selection)

The reason you need low poly models for animation (apart from performance) is to ensure the model deforms properly. You need a clean edge where you want deformation to happen otherwise you can end up with weird artifacting when trying to bend parts of the character.
 
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For me, the key for AMD is probably price more than performance - If it is a more powerful card, they will charge the premium for it. They don't need the outright top level performance, they need to be available for a greater proportion of gamers. People pushing 4K60fps plus are in a (growing) minority, but a solid 4k60fps in the majority of games, (there will always be outliers) at the mid range should be the target still for this gen, I think. Have the halo card aim higher, but if the 7700 is able to get there without ridiculous prices, they could be on to a winner.
 
For me, the key for AMD is probably price more than performance - If it is a more powerful card, they will charge the premium for it. They don't need the outright top level performance, they need to be available for a greater proportion of gamers. People pushing 4K60fps plus are in a (growing) minority, but a solid 4k60fps in the majority of games, (there will always be outliers) at the mid range should be the target still for this gen, I think. Have the halo card aim higher, but if the 7700 is able to get there without ridiculous prices, they could be on to a winner.

Exactly. That’s how they used to be and I would almost always buy AMD. They were bang for buck kings. But then this we are a premium brand crap started…
 
I don't know (Someone will) whether the "premium brand crap" has actually hurt AMD company wise or not. They have probably positioned themselves there to take advantage of the market as it was, so will be interesting to see if they realign this gen.

Or even if they need to, they may have a huge ace up their sleeve - I would LOVE to see that, and see the nvidia reaction. The 4080 could end up being positioned really badly, and being reliant on games adopting their tech/locking out FSR tech (can't see a lockout happening, however).

I don't think that there is an ace, performance wise. I hope I'm wrong.
 
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I don't know (Someone will) whether the "premium brand crap" has actually hurt AMD company wise or not. They have probably positioned themselves there to take advantage of the market as it was, so will be interesting to see if they realign this gen.

Or even if they need to, they may have a huge ace up their sleeve - I would LOVE to see that, and see the nvidia reaction. The 4080 could end up being positioned really badly, and being reliant on games adopting their tech/locking out FSR tech (can't see a lockout happening, however).

I don't think that there is an ace, performance wise. I hope I'm wrong.
That premium brand nonsense is coming back to bite them on the CPU side of things where you have the farcical situation of the 13600k outperforming a 7600X by over 70% in some workloads despite costing a similar amount and probably less when you take into account total platform costs, it could have all been averted had AMD priced it $100 cheaper like they always did before zen 3 so let's hope they learn their lesson when it comes to GPU pricing as I'm sure nvidia can make big price cuts if needed on the remaining 4080 and still turn a good profit.
 
You have appreciate that if anyone has a card above a 3070 your not going to be blown away in the £500-700 bracket. Unless your going for the current £1200 with nvidia your paying a hell of a lot for not much gain.

So we have to assume people that still have money in their sky rockets wanting upgrades that cannot afford/will not bite at ngreedia top tier, are now scoping out what Radeon has to offer. This is where they can launch a RX7800 which could smash a 4060Ti whatever the unlaunched is called and the 4070 on both price and performance right between where these products will be placed.
 
You have appreciate that if anyone has a card above a 3070 your not going to be blown away in the £500-700 bracket. Unless your going for the current £1200 with nvidia your paying a hell of a lot for not much gain.

So we have to assume people that still have money in their sky rockets wanting upgrades that cannot afford/will not bite at ngreedia top tier, are now scoping out what Radeon has to offer. This is where they can launch a RX7800 which could smash a 4060Ti whatever the unlaunched is called and the 4070 on both price and performance right between where these products will be placed.
£650 got you +25% over the previous top tier card last generation and you certainly won't get that this time infact I doubt £1276 will get you that either so it's looking like its best to see what AMD offers or just wait it out till nvidia releases something worthwhile.
 
You have appreciate that if anyone has a card above a 3070 your not going to be blown away in the £500-700 bracket. Unless your going for the current £1200 with nvidia your paying a hell of a lot for not much gain.

So we have to assume people that still have money in their sky rockets wanting upgrades that cannot afford/will not bite at ngreedia top tier, are now scoping out what Radeon has to offer. This is where they can launch a RX7800 which could smash a 4060Ti whatever the unlaunched is called and the 4070 on both price and performance right between where these products will be placed.
Yep, I never planned to upgrade this gen at all, and on seeing the price/performance uplift? Not a chance. The performance is undeniable, I have a 144hz monitor that could benefit, but the price of admission is just too high. I don't need the bleeding edge each gen though, I generally wait at least 2 gens before changing GPU.
That premium brand nonsense is coming back to bite them on the CPU side of things where you have the farcical situation of the 13600k outperforming a 7600X by over 70% in some workloads despite costing a similar amount and probably less when you take into account total platform costs, it could have all been averted had AMD priced it $100 cheaper like they always did before zen 3 so let's hope they learn their lesson when it comes to GPU pricing as I'm sure nvidia can make big price cuts if needed on the remaining 4080 and still turn a good profit.
This is interesting, I'm a little out of the CPU loop. Will definitely look into this.
 
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