At 1440p High (No RT) the 1% mins are 59.1, at 1080p it's 85.4. Looks like a classic case of GPU bottleneck to me. Frame rates tank as you add resolution or RT at the same quality level.Oddly weak 1% lows is usually the CPU's fault.
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At 1440p High (No RT) the 1% mins are 59.1, at 1080p it's 85.4. Looks like a classic case of GPU bottleneck to me. Frame rates tank as you add resolution or RT at the same quality level.Oddly weak 1% lows is usually the CPU's fault.
At 1440p High (No RT) the 1% mins are 59.1, at 1080p it's 85.4. Looks like a classic case of GPU bottleneck to me. Frame rates tank as you add resolution or RT at the same quality level.
Yeah, I get that. My point was this game struggles on a 2080Ti even without RT once you hit 4K.The performance of RT features massively depends on resolution as the more pixels the more samples you need to keep things looking nice.
Control is the first RTX game to have compelling ray tracing. I'm still not convinced about DLSS though. I'd like to see some comparison shots of Control using regular resolution scaling with the new Sharpen filter vs DLSS.
DLSS is doing a good job and at almost zero performance cost. But is it any better than 1440p with Nvidia's new CAS-style Sharpening filter?
Btw, I don't know about DLSS but here's 1440p + CAS vs 4K
It is a good attempt but if you look at the text in the centre ring of the thing on the wall there is a vast difference in the amount of actual detail.
Weirdly, the detail on the back of the computer and disk drive is clearer on the CAS version.It is a good attempt but if you look at the text in the centre ring of the thing on the wall there is a vast difference in the amount of actual detail.
Weirdly, the detail on the back of the computer and disk drive is clearer on the CAS version.
At 1440p High (No RT) the 1% mins are 59.1, at 1080p it's 85.4. Looks like a classic case of GPU bottleneck to me. Frame rates tank as you add resolution or RT at the same quality level.
DLSS is doing a good job and at almost zero performance cost. But is it any better than 1440p with Nvidia's new CAS-style Sharpening filter?
I suspect not and so in which case replacing Tensor cores with more RT cores would be a better use of silicon.
Based on comparisons done with other DLSS titles. I can't see why Control would be any different. Have you tried it?why do you suspect not ? you have not tried it.
Control hits 10fps on ps4 (720p)
PS4 PRO goes down to 17fps (1080P)
DF think at least on consoles the 0.1% low issue is CPU or memory related, their PC video will come out later.
Part of their thought process is comparing the Xbox One S vs the PS4 - the PS4 has a much better GPU and yet it has significantly worse 0.1% lows than the Xbox One S. What's the difference then? Well the One S has faster system memory.
Has anyone done stock vs overclocked VRAM and System RAM to see if overclocking memory boosts the 0.1% lows?
You sure? @Gregster seems to be loving DLSS and he has a ultrawide monitor. You telling me he is playing his RTX games 16:9 on his ultra wide monitor?? Lol!I’d take Radeon image sharpen over dlss anyday.
It’s biggest flaw is it doesn’t play with ultrawide resplutions
yes i have tried it and hence why i am able to comment - came free with my rtx 2080.Based on comparisons done with other DLSS titles. I can't see why Control would be any different. Have you tried it?
If that's true I can't believe it's released for the consoles, that's 100% unplayable.