• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

really getting fed up with the posts stating RTX/DLSS does not work this gen

Is their any reason why you couldn't use DLSS and then the image sharpening to get a double dose of improvement?

There is only so much sharpening you would do before it becomes over sharp, Image Sharpening has a slider, default 50% is IMO the perfect amount, i use it at 1440P in everything now, it works really well.

Hats off to Nvidia for Image Sharpening, its what DLLS should have been.
 
Why is DLSS obsolete? Can NV take advantage of AMD's image sharpening? Because I really like DLSS, it improves performance without impacting image quality too much.

Because Image sharpening does the same thing, only in a lot of games better, much better, i understand that Control is a good implementation of it but for most games its really not good.

Nvidia Image Sharpening just works.

An old example of Native 4K, RIS and DLSS 4K, Radeon Image Sharpening, in the middle is at 1640P, it actually looks better than native 4K, 4K DLSS just looks crap. Nvidia Image Sharpening looks the same as RIS. Its the same thing.

LvqGzmE.png
 
Yeah but Turing is like 6x faster on average for RTX - other than just to see the visuals it doesn't really give playable performance above like 800x600.

I'm playing at 4k with 1080P DLSS and it's smooth with ray tracing on high on Control.? 1440P gets choppy but perhaps shouldn't. Any game with RTX is playable above 800x600.

Because Image sharpening does the same thing, only in a lot of games better, much better, i understand that Control is a good implementation of it but for most games its really not good.

Nvidia Image Sharpening just works.

An old example of Native 4K, RIS and DLSS 4K, Radeon Image Sharpening, in the middle is at 1640P, it actually looks better than native 4K, 4K DLSS just looks crap. Nvidia Image Sharpening looks the same as RIS. Its the same thing.

LvqGzmE.png

So if I disable DLSS, have control running at 4k and enable image sharpening is it going to boost FPS to the same point of DLSS without having to lower settings making image quality worse?

I'm struggling to see DLSS looking crap, I had it on my 4K samsung TV and struggle to see why people think it's so terrible, like I really couldn't see how, this was DLSS running on my computer with a TV in my room in front of me. RTX on high.
 
I'm playing at 4k with 1080P DLSS and it's smooth with ray tracing on high on Control.? 1440P gets choppy but perhaps shouldn't. Any game with RTX is playable above 800x600.



So if I disable DLSS, have control running at 4k and enable image sharpening is it going to boost FPS to the same point of DLSS without having to lower settings making image quality worse?

I'm struggling to see DLSS looking crap, I had it on my 4K samsung TV and struggle to see why people think it's so terrible, like I really couldn't see how, this was DLSS running on my computer with a TV in my room in front of me. RTX on high.

You first need to understand what DLSS does. Even when you set 4k resolution in game and then enable DLSS it's actually running at 1440p/1800p and recreation to make 4k this is why you gain frame rate with DLSS.
It has its issue like a blury image and not looking as sharp as 4k

With image sharpening you lower the resolution yourself so set 1800p for example and enable RIS you then get a sharp image looking like 4k with also the performance improvement than running native 4k.
 
Because Image sharpening does the same thing, only in a lot of games better, much better, i understand that Control is a good implementation of it but for most games its really not good.

Nvidia Image Sharpening just works.

An old example of Native 4K, RIS and DLSS 4K, Radeon Image Sharpening, in the middle is at 1640P, it actually looks better than native 4K, 4K DLSS just looks crap. Nvidia Image Sharpening looks the same as RIS. Its the same thing.

LvqGzmE.png


you have picked a purposelessly bad example of DLSS to support your argument yet all the other other games with DLSS ie metro , shadow tomb raider , FFX , Monster Hunter and now control it simply works and works well. Therefore to say that it does not work in most games is not only wrong but misleading. It seems that it does not work in battlefield but in the other games it does so. Also sharpening can be used on top of DLSS as well if you want to .

I notice that the majority of those slagging off DLSS do not have RTX cards.
 
Last edited:
You first need to understand what DLSS does. Even when you set 4k resolution in game and then enable DLSS it's actually running at 1440p/1800p and recreation to make 4k this is why you gain frame rate with DLSS.
It has its issue like a blury image and not looking as sharp as 4k

With image sharpening you lower the resolution yourself so set 1800p for example and enable RIS you then get a sharp image looking like 4k with also the performance improvement than running native 4k.

I know the render res is lower, but the image is perfectly fine. Just with higher FPS.

I can't see the issue with DLSS, minimal degradation of image quality PLUS higher framerate.
 
you have picked a purposelessly bad example of DLSS to support your argument yet there are other games where DLSS just works ie metro , shadow tomb raider , FFX and now control. Also sharpening can be used on top of DLSS as well if you want to .

While I agree it is a bad showing for DLSS in battlefield. Other games still show RIS being better.
 
I know the render res is lower, but the image is perfectly fine. Just with higher FPS.

I can't see the issue with DLSS, minimal degradation of image quality PLUS higher framerate.

The issues are this.
1. It's abit more blurry image depending on development.
2. It cost money for developing into games for a niche market
3. It cost GPU development cost to add so the long run it isn't very cost effective when you have a GPU driver feature that does the job just as well without needing hardware.
 
Back
Top Bottom