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You sure? @Gregster seems to be loving DLSS and he has a ultrawide monitor. You telling me he is playing his RTX games 16:9 on his ultra wide monitor?? Lol!
Time to upgrade to an 4K monitor Gregster mate
DLLS is obsolete now that they copied AMD.
And its available on Pascal.
Is their any reason why you couldn't use DLSS and then the image sharpening to get a double dose of improvement?
RTX is available on Pascal
But performance hit.
I know, its a slide show.
RTX is available on Pascal
But performance hit.
Why is DLSS obsolete? Can NV take advantage of AMD's image sharpening? Because I really like DLSS, it improves performance without impacting image quality too much.
Yeah but Turing is like 6x faster on average for RTX - other than just to see the visuals it doesn't really give playable performance above like 800x600.
Because Image sharpening does the same thing, only in a lot of games better, much better, i understand that Control is a good implementation of it but for most games its really not good.
Nvidia Image Sharpening just works.
An old example of Native 4K, RIS and DLSS 4K, Radeon Image Sharpening, in the middle is at 1640P, it actually looks better than native 4K, 4K DLSS just looks crap. Nvidia Image Sharpening looks the same as RIS. Its the same thing.
I'm playing at 4k with 1080P DLSS and it's smooth with ray tracing on high on Control.? 1440P gets choppy but perhaps shouldn't. Any game with RTX is playable above 800x600.
So if I disable DLSS, have control running at 4k and enable image sharpening is it going to boost FPS to the same point of DLSS without having to lower settings making image quality worse?
I'm struggling to see DLSS looking crap, I had it on my 4K samsung TV and struggle to see why people think it's so terrible, like I really couldn't see how, this was DLSS running on my computer with a TV in my room in front of me. RTX on high.
Because Image sharpening does the same thing, only in a lot of games better, much better, i understand that Control is a good implementation of it but for most games its really not good.
Nvidia Image Sharpening just works.
An old example of Native 4K, RIS and DLSS 4K, Radeon Image Sharpening, in the middle is at 1640P, it actually looks better than native 4K, 4K DLSS just looks crap. Nvidia Image Sharpening looks the same as RIS. Its the same thing.
You first need to understand what DLSS does. Even when you set 4k resolution in game and then enable DLSS it's actually running at 1440p/1800p and recreation to make 4k this is why you gain frame rate with DLSS.
It has its issue like a blury image and not looking as sharp as 4k
With image sharpening you lower the resolution yourself so set 1800p for example and enable RIS you then get a sharp image looking like 4k with also the performance improvement than running native 4k.
you have picked a purposelessly bad example of DLSS to support your argument yet there are other games where DLSS just works ie metro , shadow tomb raider , FFX and now control. Also sharpening can be used on top of DLSS as well if you want to .
I know the render res is lower, but the image is perfectly fine. Just with higher FPS.
I can't see the issue with DLSS, minimal degradation of image quality PLUS higher framerate.
That's not our problem if it's included in the games then great, DLSS works great and is great when it works.
The blurriness is negligible.
I would be willing to bet DLSS doesn't make it into Nvidia next Generation of GPUs.