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really getting fed up with the posts stating RTX/DLSS does not work this gen

BvTETwO.png

It was very hard for me

Even with a 2080ti I can only play with reflections RT on. I can’t have the shadows and GI RT on. It’s looks amazing- just like that screenshot you posted, RT on makes the entire scene look rich and 3d - no more floating objects in the game world, everything is grounded
 
It was very hard for me

Even with a 2080ti I can only play with reflections RT on. I can’t have the shadows and GI RT on. It’s looks amazing- just like that screenshot you posted, RT on makes the entire scene look rich and 3d - no more floating objects in the game world, everything is grounded

But your saying even with a 2080ti you still cant turn it all on?
 
Nvidia's CAS-based solution is the Freestyle Sharpening Filter, it is built into the driver but requires GeForce Experience.
https://www.nvidia.com/en-us/geforce/news/gamescom-2019-game-ready-driver/

Alternatively, you can use a port of AMD's RIS using Reshade.
https://wccftech.com/amd-fidelityfx-cas-got-ported-to-reshade/

With either, you just set the render scaling in the game so that the 3D engine graphics are rendered at a lower resolution and then upscaled to 4K. The sharpening filter then improves the detail of the image. The results between these two methods are pretty much identical.


Hey quick question,

I have downloaded the nvidia experience and only a couple of my games say freestyle ready and they are low power games where I don't need the extra.

Does this mean I should try the amd port instead?
 
It was very hard for me

Even with a 2080ti I can only play with reflections RT on. I can’t have the shadows and GI RT on. It’s looks amazing- just like that screenshot you posted, RT on makes the entire scene look rich and 3d - no more floating objects in the game world, everything is grounded

The issue is, as I see it, the lighting in Control without Ray Tracing looks like a 10 year old game, at least. It's crippled standard lighting to make the ray tracing lighting look better.

The painfully awful shadows, the lack of depth and making the shadows that are their very light.

As with Metro to me it looks like to 'improve' Ray tracing normal lighting/shadows are crippled to ridiculously old levels, to make the difference far larger.
 
The issue is, as I see it, the lighting in Control without Ray Tracing looks like a 10 year old game, at least. It's crippled standard lighting to make the ray tracing lighting look better.

The painfully awful shadows, the lack of depth and making the shadows that are their very light.

As with Metro to me it looks like to 'improve' Ray tracing normal lighting/shadows are crippled to ridiculously old levels, to make the difference far larger.

But if you compare their last game - quantum break - even with rayvtracing off - Control has much better shadows and lighting than quantum break
 
Been playing Control over the weekend on 2080Ti with Ray Tracing.

Resolution: 3840x2160
Render Resolution: 2560x1440

DLSS: off

Been using most settings recommended by Digital Foundry


Ray Traced Reflections on
Ray Traced Transparent Reflections on
Ray Traced Indirect Difused lighting on
Ray Traced Contact Shadows: off
Ray Traced Debris: off

I haven't put Afterburner on, but it feels like it stays above 60fps.

Rockpapershotgun also had recommendations specific for each GPU. This is for the 2080Ti
https://www.rockpapershotgun.com/20...ow-to-get-the-best-ray-tracing-performance/6/

4k with Ray Tracing is basically a no-no.
 
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All games I have played since Shadow of the Tomb Raider with ray tracing on look to me like they have antiquated lighting.

That's pretty much it, Tomb raider everyone said, well it barely looks any different. Since then every major RTX game has had seemingly to me, badly done bloom, massively crippled AO, reduced shadow depth/colour (basically they lighten every shadow to make it seem worse) and then they add back RTX and wow, amazing, what a difference.

Metro without RTX looks stupid and every comparison video I've seen looks like going from 2005 AO to 2018 AO and a few other changes from 2005 to 2018 rasterisation lighting techniques.
 
The issue is, as I see it, the lighting in Control without Ray Tracing looks like a 10 year old game, at least. It's crippled standard lighting to make the ray tracing lighting look better.

The painfully awful shadows, the lack of depth and making the shadows that are their very light.

As with Metro to me it looks like to 'improve' Ray tracing normal lighting/shadows are crippled to ridiculously old levels, to make the difference far larger.

I think part of the problem there is - it is easier to replace the lighting model in a 10 year old game (or 10+ year old techniques) and still have it look OK between ray tracing on and off - newer techniques tend to be a hybrid of approaches that are much harder to match up between ray tracing on and off without having a completely different set of map files, etc.

One of the reasons they did Quake 2 RTX was that the original lighting uses a baked in static technique that uses ray tracing type approaches to build the lightmaps and much of the original lighting is easier to rip out and replace with ray tracing without completely breaking things and having to rework large amounts of level design so it doesn't look completely broken.
 
Hey quick question,

I have downloaded the nvidia experience and only a couple of my games say freestyle ready and they are low power games where I don't need the extra.

Does this mean I should try the amd port instead?
Might be worth a go. Freestyle Sharpening supports around 600 games at the moment.
ReShade has a published list of tested titles.
https://reshade.me/compatibility
 
Try specsavers:p:rolleyes::o

Then it looks better with it off. The shadows are to defined, like in the other games. It's as if every light is a spotlight. Also you wouldn't have shadows like that on a reflective floor (derp). The shadows aren't included in the reflection in RTX either which looks odd, as the reflection is brighter than the original.

The map designers have made the shadows appear close to how they should look and blended it in to hide anomalies. Then RTX just screws it up.
 
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Been playing Control over the weekend on 2080Ti with Ray Tracing.

Resolution: 3840x2160
Render Resolution: 2560x1440

DLSS: off

Been using most settings recommended by Digital Foundry


Ray Traced Reflections on
Ray Traced Transparent Reflections on
Ray Traced Indirect Difused lighting on
Ray Traced Contact Shadows: off
Ray Traced Debris: off

I haven't put Afterburner on, but it feels like it stays above 60fps.

Rockpapershotgun also had recommendations specific for each GPU. This is for the 2080Ti
https://www.rockpapershotgun.com/20...ow-to-get-the-best-ray-tracing-performance/6/

4k with Ray Tracing is basically a no-no.

For some reason they could not get dlss to work. It certainly works on my system on this game
 
Been playing Control over the weekend on 2080Ti with Ray Tracing.

Resolution: 3840x2160
Render Resolution: 2560x1440

DLSS: off

Been using most settings recommended by Digital Foundry


Ray Traced Reflections on
Ray Traced Transparent Reflections on
Ray Traced Indirect Difused lighting on
Ray Traced Contact Shadows: off
Ray Traced Debris: off

I haven't put Afterburner on, but it feels like it stays above 60fps.

Rockpapershotgun also had recommendations specific for each GPU. This is for the 2080Ti
https://www.rockpapershotgun.com/20...ow-to-get-the-best-ray-tracing-performance/6/

4k with Ray Tracing is basically a no-no.

What clock on the 2080ti?

I've tried those settings and I couldn't get 60fps - 60fps is mostly locked with both reflection options on - but adding just lighting is enough to keep it under 60fps but above 50fps - it hovers in the 50s. My 2080ti is 2150mhz core, 7000mhz memory.
 
But if you compare their last game - quantum break - even with rayvtracing off - Control has much better shadows and lighting than quantum break

Look at the barrel in the Quantum Break screenshot compared to the one in the Control screenshot (RTX off). The one in quantum break has far more contrasting shadows.

Quantum_Break_time_blast.jpg

Quantum_Break_time_blast.jpg


control-gamescom-2019-ray-tracing-screenshot-001-off.jpg



I have an RTX 2080 and when playing Control with RTX off I was truly gobsmacked at how flat and dated it looked. Then I realised it looks like they have gimped the RTX off to make RTX on look better. Classic Nividia trick and they used to do the same with PhysX.
 
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