• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

really getting fed up with the posts stating RTX/DLSS does not work this gen

There is LOADS of noise, especially on moving reflections.

Path tracing tends to be pretty noisy - the temporal nature of how light propagates with current systems and noise tends to be quite organic so some people notice it less than others - with some tweaking though it is possible to massively minimise the noise below what most people will notice during gameplay though we are probably a couple of generations away from the performance at higher resolutions to make it almost invisible.

Personally I'd happily accept some noise to have ray tracing used for all lighting.
 
What Nvidia have done at the moment is make it look like RT is their technology. Which is why they justify the increase in price.

What I'm interested in seeing is when AMD does come to market with a line up that can do ray tracing will it require dedicated hardware on the Radeon GPU's and if not then what of the tensor cores on the RTX lineup?
 
Nvidia will keep tensor cores I'd wager. Just look around the Control threads on the internet, everyone thinks they're playing at 4K with DLSS even though they render at 1080p. Like I said from when it got announced: **** technology, but unbelievable marketing potential.
 
I see in this thread people talking about nvidia alternative to DLSS, I'm looking to play 4k on my gtx 1080, can someone link me to the program or instructions on how I can do this.

Currently just playing 1440p 120hz on my tv but some of the games I would like to do 4k 60hz.
 
I see in this thread people talking about nvidia alternative to DLSS, I'm looking to play 4k on my gtx 1080, can someone link me to the program or instructions on how I can do this.
Nvidia's CAS-based solution is the Freestyle Sharpening Filter, it is built into the driver but requires GeForce Experience.
https://www.nvidia.com/en-us/geforce/news/gamescom-2019-game-ready-driver/

Alternatively, you can use a port of AMD's RIS using Reshade.
https://wccftech.com/amd-fidelityfx-cas-got-ported-to-reshade/

With either, you just set the render scaling in the game so that the 3D engine graphics are rendered at a lower resolution and then upscaled to 4K. The sharpening filter then improves the detail of the image. The results between these two methods are pretty much identical.
 
Last edited:
Nvidia's CAS-based solution is the Freestyle Sharpening Filter, it is built into the driver but requires GeForce Experience.
https://www.nvidia.com/en-us/geforce/news/gamescom-2019-game-ready-driver/

Alternatively, you can use a port of AMD's RIS using Reshade.
https://wccftech.com/amd-fidelityfx-cas-got-ported-to-reshade/

With either, you just set the render scaling in the game so that the 3D engine graphics are rendered at a lower resolution and then upscaled to 4K. The sharpening filter then improves the detail of the image. The results between these two methods are pretty much identical.


Thanks
 
What Nvidia have done at the moment is make it look like RT is their technology. Which is why they justify the increase in price.

What I'm interested in seeing is when AMD does come to market with a line up that can do ray tracing will it require dedicated hardware on the Radeon GPU's and if not then what of the tensor cores on the RTX lineup?

AMD has a hybrid patent that would work even on the Vega cards but doesn't use anything more than the normal shaders.
 
https://www.nvidia.com/en-us/geforce/news/dlss-control-and-beyond/

About as close to a confirmation that DLSS 2X is dead as we're likely to get.

DLSS is just a short term thing and yes they are giving it a lot of marketing ********.

Having said that RT is here to stay and ultimately the fix for DLSS will be a brute force hardware one (future cards will be faster and not need it) enabling games to be written with the minimum of messing around with software.

One of the few advantages of being old like me is seeing all the marketing ******** about new tech and knowing most of it will all be obsolete before it ever gets to market.
 
It will be a long time yet before there is enough brute force to run RT properly. They are still struggling to run a single pass at acceptable FPS.

I suspect it's not going to happen during the silicone era. AMD reckoned we'll be on to graphene CPUs in 10 years.
 
There are a lot of other improvements in games which can be made before RT is even a thing tbh. I'd rather see improvements to sound than RT, something which seemed to stop progressing a long time ago.

I'd prefer to see VR improve and become mainstream as well, because unlike RT that actually is a game changer.
While RT arguably may not be a game changer like VR it adds a new level of realism and this will be included in VR at some point, so I think it's important to the future of VR too. I've not even tried VR myself and sometimes doubt it'll even reach mainstream but remain more of a niche product.

With summer and not gaming much I've actually lost track of what's happening with RT now. Only game I own still is BFV although I did try metro exodus on the MS £1 trial for a short while. I'd rather pick up the game for £20 or less at some point to be honest rather than paying a monthly fee when I may not game for a month or two.
From a quick bit of research Control seems to be pretty good and use RT well ? I'm not sure about Wolfenstein young blood, does that have RT or is it coming later? Wonderign what to buy for autumn/winter gaming
 
It will be a long time yet before there is enough brute force to run RT properly. They are still struggling to run a single pass at acceptable FPS.

I suspect it's not going to happen during the silicone era. AMD reckoned we'll be on to graphene CPUs in 10 years.

I am talking about the DLSS bit.

If we say at a guess DLSS can give you an extra 60% or 70% more fps, this is something that can be made up for in the next generation of cards by simply having more silicon available to get those fps.

In one or two generations of GPUs DLSS will be history.
 
I am talking about the DLSS bit.

If we say at a guess DLSS can give you an extra 60% or 70% more fps, this is something that can be made up for in the next generation of cards by simply having more silicon available to get those fps.

In one or two generations of GPUs DLSS will be history.

Only if performance increases but the visuals stay the same. Which is what has been happening for the past 10 years (with a few exceptions like Witcher 3 and Kingdom Come maybe).
 
Last edited:
BvTETwO.png
 
I am talking about the DLSS bit.

If we say at a guess DLSS can give you an extra 60% or 70% more fps, this is something that can be made up for in the next generation of cards by simply having more silicon available to get those fps.

In one or two generations of GPUs DLSS will be history.

Also remember dlss works best when, when it’s off you are well under 60fps.

So 1 or 2 generations from now even with rayvtracing on you’re getting 60fps, dlss will have no place unless there are other settings to take you well under 60
 
Back
Top Bottom