Soldato
Then that's what I'll doI see Dlss vs no dlss, I see 4k native. But I see zero screen shots of Control 4k RT Max on vs 4k Off. Or Control 4k Native RT Off vs 4k RT on with DLSS. With an FPS counter.
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Then that's what I'll doI see Dlss vs no dlss, I see 4k native. But I see zero screen shots of Control 4k RT Max on vs 4k Off. Or Control 4k Native RT Off vs 4k RT on with DLSS. With an FPS counter.
4K RT Max is a slideshow (below 20 on a 2080Ti in benchmarks), no one is going to playing with those settings.I see Dlss vs no dlss, I see 4k native. But I see zero screen shots of Control 4k RT Max on vs 4k Off. Or Control 4k Native RT Off vs 4k RT on with DLSS. With an FPS counter.
4K RT Max is a slideshow (below 20 on a 2080Ti in benchmarks), no one is going to playing with those settings.
If you are going to the effort, I’d be interested to see DLSS vs Nvidia Sharpen filter at the same source resolutions.Then that's what I'll do
4K RT Max is a slideshow (below 20 on a 2080Ti in benchmarks), no one is going to playing with those settings.
That's exactly the same for mePlayed the first 30 minutes with overclocking 2080ti.
I've tried a couple configurations so far
4k max settings, Ray Tracing Off, DLSS Off = locked 60fps
4k max settings, Ray Tracing ON HIGH, DLSS ON = 50 to 60fps
4k max settings, Ray Tracing ON MEDIUM, DLSS ON = locked 60fps
And the best for last
4k max settings, Ray Tracing on HIGH, DLSS OFF = 25 to 34fps observed
They are good results. Higher than I have seen published in reviews; e.g. this one from OC3D. I don't think their 2080Ti is overclocked and they are running on a 6/12 CPU at 4GHz.Played the first 30 minutes with overclocked 2080ti.
I've tried a few configurations so far
4k max settings, Ray Tracing Off, DLSS Off = locked 60fps and 2080ti drawing a measly 160w power
4k max settings, Ray Tracing ON HIGH, DLSS ON = 50 to 60fps and 2080ti drawing 320w power
4k max settings, Ray Tracing ON MEDIUM, DLSS ON = locked 60fps and 2080ti drawing 280w power
And the best for last
4k max settings, Ray Tracing on HIGH, DLSS OFF = 25 to 34fps observed
That must be it. OC3D say "Our test scene is designed to simulate some of the more demanding workloads that the game offers, while also offering repeatability".The game has no official benchmark. The results anyone gets depends on what part of the game they tested, I'm early on in the game
Played the first 30 minutes with overclocked 2080ti.
I've tried a few configurations so far
4k max settings, Ray Tracing Off, DLSS Off = locked 60fps and 2080ti drawing a measly 160w power
4k max settings, Ray Tracing ON HIGH, DLSS ON = 50 to 60fps and 2080ti drawing 320w power
4k max settings, Ray Tracing ON MEDIUM, DLSS ON = locked 60fps and 2080ti drawing 280w power
And the best for last
4k max settings, Ray Tracing on HIGH, DLSS OFF = 25 to 34fps observed
My thoughts on DLSS: Definitely enable it, it looks brilliant. Not quite native 4k stuff, but if you apply a sharpener over it then you could probably get that fake 4k from the extra sharpness. DLSS on it's own looks fantastically clean and definitely looks sharper than just using 2560x1440p for the render resolution. The performance uplift from DLSS ON is pretty crazy too. As per my above testing just on DLSS can take you from 30fps to 60fps if you have ray tracing on.
4K is fantastic.... For watching sky and Netflix but gaming has to be done on UWYou sure? @Gregster seems to be loving DLSS and he has a ultrawide monitor. You telling me he is playing his RTX games 16:9 on his ultra wide monitor?? Lol!
Time to upgrade to an 4K monitor Gregster mate
You will come around eventually with your next upgrade mate, don’t you worry. More pixels means sharper and better graphics4K is fantastic.... For watching sky and Netflix but gaming has to be done on UW
gaming has to be done on UW
I might downgrade someday just yet. Will see what the 3000 series brings. I may go down the route of selling my monitor, going for 3070 and ultrawide or keeping what I got and going 3080 Ti. All will depend on price and performance. I can do like gregster and do UW gaming on PC and 4K on a OLED and PS5This, its fantastic!
I think, sadly, at the end of the day my hype for RT is going to be relegated to the waiting bin to join my hype for 8K. It's really cool sometimes but ultimately there's still too many compromises around (and I'm not really talking performance) and the vision hasn't come together yet. It's still too early. Think it's going to be a couple more years still.
What impressed me the most recently has been HDR in The Division 2, right at the start in the 2nd area where there's a supply drop, had that happen during dusk, it started raining and then you had the flares around. Utterly and completely jaw dropping scene, I'm sad I didn't capture it. No RT comes anywhere close to the impact that had. All these things on the other hand, they're nice but they are still limited in so many other ways. I think HDR would've been an ever bigger deal for Control than RT. As it is what really kills it for me is the noisiness, but that applies to non-RT as well. Only way to really get rid of it is to kill SSR/RT or just up resolution a lot (but for RT that makes it unplayable). Maybe it's just me being particular about noise, but it's sad that the game is more enjoyable without all these effects than with.
The video talks about noise at 14:45 and 15:35. It's a really detailed video by the way, and a great showcase for ray traced effects.What noise? I don’t see any noise
What noise? I don’t see any noise