Just done the wrench/LE 5 section. the LE 5 had 3 ammo left with the last one to get the wrench out. What a gripping sequence of events running from the monster and the onslaught of regulars with nearly no ammo left hoping one of them drops some resources to craft ammo with ![RedFace :o :o](/styles/default/xenforo/vbSmilies/Normal/redface.gif)
Probably the most tens gaming experience in recent years, and I love that the transitional smoothness is always there, get cornered by a bunch of them? slash your way out or jump through a window opening, Need a quick run away exit? put a bullet into their legs so the clamber around for a moment giving time to get away. The endless ways to escape/fight keeps the action tense, which is really amusing given that faster motion action games fail to get this balance so delicately right. I have the 8% run speed increase charm on my case as well thanks to the Merchant's shooting range prize last time round which really does help get you ahead of an enemy easier, but still keeps the tense mood running high.
![RedFace :o :o](/styles/default/xenforo/vbSmilies/Normal/redface.gif)
Probably the most tens gaming experience in recent years, and I love that the transitional smoothness is always there, get cornered by a bunch of them? slash your way out or jump through a window opening, Need a quick run away exit? put a bullet into their legs so the clamber around for a moment giving time to get away. The endless ways to escape/fight keeps the action tense, which is really amusing given that faster motion action games fail to get this balance so delicately right. I have the 8% run speed increase charm on my case as well thanks to the Merchant's shooting range prize last time round which really does help get you ahead of an enemy easier, but still keeps the tense mood running high.