Exploit solutions
Traders, visitors, raiders, kidnappers, animals, etc will now escape if surrounded by walls with no way out.
Manhunters and insects will attack doors if colonists try to hop in and out of them while getting shots off.
Hives must now be tended by insects, so if insects are all instantly killed by a turret wall, the hives will die out.
You can no longer avoid the ‘executed prisoner’ mood impact by just shooting or starving the prisoner; pawns will get a “prisoner died innocent” thought. A similar solution applies to the deaths of colonists.
Solved various powerleveling exploits. Once colonists have learned a certain (high) amount in a day, they’ll learn at a much-reduced rate until the next day.
Flowers are no longer good animal feed (reduced nutrition).
Fixed exploit where players would give prisoner to raiders for kidnapping, to make raiders go away without a fight. Solution: Raiders only kidnap colonists.