Rome 2 : Total War

Really bizarre - had an overwhelming army 3:1 against a garrison defended city, started the battle and it instantly said Major defeat before I even deployed and ended with no losses on either side, and my armies ran away. What is that about?
 
Really bizarre - had an overwhelming army 3:1 against a garrison defended city, started the battle and it instantly said Major defeat before I even deployed and ended with no losses on either side, and my armies ran away. What is that about?

Game has a lot of bugs. i've stopped play for a while until they fix most of this.

i'm also wondering if they'll release a gore pack as its missing blood, they need to add gigs of patches to this one : - )

deep down good game waiting to get out. i'm a member of the project cars alpha and rome total war 2 feels like a just moved out of alpha to beta stages to me sadly.

But what I did play seemed to have potential.. See how the coming weeks worth of patches work out.
 
Really bizarre - had an overwhelming army 3:1 against a garrison defended city, started the battle and it instantly said Major defeat before I even deployed and ended with no losses on either side, and my armies ran away. What is that about?

Are you sure 'auto-resolving' the battle? If this is what happened, you need to ensure you use the correct button (I don't have RTW2 running at present, but I think it say's fight manually, or something). I think your general still gives a rough prediction but you usually have a better chance of victory if fighting manually.

Also when considering the strength of an opponents forces, you will need to include more than just troop numbers. Rank, type, battlefield type etc, etc... so your 3:1 may not have been as favourable as you thought. Fighting against a garrisoned city is going to be much harder than a scrap in a field.
 
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Really bizarre - had an overwhelming army 3:1 against a garrison defended city, started the battle and it instantly said Major defeat before I even deployed and ended with no losses on either side, and my armies ran away. What is that about?

Did you siege them and after certain amount of turns did they attack you? Happened to me and it was because there was a capture point in the middle of the field that I didn't notice until to late.
 
Has anyone seen the Angry Joe review on YouTube...?

(removed link as there are quite a few choice words being spoken.!)

....the longer that I play the game the more I'm tending to agree with his findings, sadly.
 
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I've been playing this quite a bit over the last couple of days since a mod to fix collision detection was released. Battles last longer and you can now flank like the original rome. And you tend to need too to cause units to rout. As it should be.

Was a game breaker for me and I'd stopped playing after only a couple of hours of release. Starting to think that the economy is slightly more balanced than some had given it credit for with just saying build food. I'm also finding I prefer the 2 party influence thing to be better than the family tree. Lets face it in the original Rome generals got the same character traits repeatedly and all looked the same too.
 
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Chariots - anyone found a use for them yet? I'm still very early in game but my one general who was one one died horribly 2 minutes into his first battle. Not entirely sure if it was just bad luck but my word it was a Darwinian moment if ever I saw one :D
 
Has anyone seen the Angry Joe review on YouTube...?

(removed link as there are quite a few choice words being spoken.!)

....the longer that I play the game the more I'm tending to agree with his findings, sadly.


SO funny! And so true at the same time, if you have a spare 30-40 minutes well worth a watch
 
I just defended my walled town and the AI was definately broken. It took it's whole army up a bit outside the wall where there was a building with a gate. Broke the gate and then all it's army crammed infront of that gate and wouldn't attack my actual town. I had to leave my town and slaughter his entire army there to end the battle, it took at least 15minutes sped up :\

Almost like there was supposed to be a capture point there but there wasn't one.. Most broken i've seen the AI so far.
 
Chariots - anyone found a use for them yet? I'm still very early in game but my one general who was one one died horribly 2 minutes into his first battle. Not entirely sure if it was just bad luck but my word it was a Darwinian moment if ever I saw one :D

For sieges I use their fire arrows and park them with my other missile troops. In open battles I tend to just stick them in melee mode and use them like light cavalry going for the missile troops. If the AI army has reinforcements then I find that they try and meet up the two armies and pretty much ignore my troops until then. In this case I'll use them as missile skirmishers and harass them as they move across the map. I always put my general in a heroic cavalry unit, they are way better. Now that I can recruit veteran and heroic rider units I've stopped recruiting chariots altogether, but the ones that I have had from the start are actually pretty badass at this stage.
 
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How to defeat 14 ships full of spartans wanting to land and take your city > use 1 ship to attack them, then just lead them around on the water for 60mins on fforward. Heroic victory..ns it was 80 vs 2000 :D

I can't believe how bad their AI is, why do they send every ship they have against the defending ships until they're all sunk? Their ships are transports, they should by trying to land as soon as possible and avoiding the enemy fleet.

There are so many parts of this game that are broken, I really hope the AI can be modded to fix it, atleast stupid things like this.
 
As I said earlier there was a thread on TWC which claimed SEGA had forced CA to release an unfinished game - that looks a very likely narrative to me.

This game needed 6 more months to finish properly. The AI disaster shows a game that's not been tested or t if hey did test it, they knew the issues but released anyway. When they have so many pre-orders, they don't care if the game is finished or not. Before pre-orders became huge, if they released a poor game, and reviews came out they would lose money, now they don't lose money.
 
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