Rome 2 : Total War

For sieges I use their fire arrows and park them with my other missile troops. In open battles I tend to just stick them in melee mode and use them like light cavalry going for the missile troops. If the AI army has reinforcements then I find that they try and meet up the two armies and pretty much ignore my troops until then. In this case I'll use them as missile skirmishers and harass them as they move across the map. I always put my general in a heroic cavalry unit, they are way better. Now that I can recruit veteran and heroic rider units I've stopped recruiting chariots altogether, but the ones that I have had from the start are actually pretty badass at this stage.

Cheers mate will have to give them another go with that in mind, I do always tend to favour cavalry but quite fancied giving chariots a try, then by the sounds of it used them entirely wrong! :D
 
My god the bugs in this game are damned annoying!!! This has happened to me twice now - Was attacking a city and had them surrounded for a few turns so the AI would lose troops through attrition. As it turned out I actually lost 3/4 of my army through attrition and the AI lost none!!

To top it off the AI army spawns right next to a capture flag and I lose because I couldn't get my army to it quick enough

blughh really am just going to put this game away for a few months and hopefully they can fix it. Seems a very broken game right now but it has the potential to be great :(
 
Just started like most of you lot - so first major battle and outnumbered by an attacking enemy so I take alook at the terrain and move my troops to the nearest hill with a natural choke point.

Start the battle and they wander to my starting location - capture that laurel crown thing and I lose?!

Is this a strategy game or an RTS game with capture the flag?
 
Just started like most of you lot - so first major battle and outnumbered by an attacking enemy so I take alook at the terrain and move my troops to the nearest hill with a natural choke point.

Start the battle and they wander to my starting location - capture that laurel crown thing and I lose?!

Is this a strategy game or an RTS game with capture the flag?

Capture the flag, thought that was obvious :rolleyes:
 
I understand the need for capture locations, but it can be frustrating. Playing Sparta with a small 8 squad defense of a rather large invasion force, I also found choke points within the town to use hoplites with peltasts behind. What I didn't realise was that the enemy would simply charge me to run to the capture point. So my lines holding the enemy were broken as nobody wanted to fight my lines, just run to the capture point. I won in the end, but lots of running around and little epic battle..

That said, played 3-4 hours again last night with the new patch and it's getting better, no negative experiences outside of this.
 
Capture locations shouldn't be in the game at all. It didn't happen IRL, so why have they put it in the game? I guess to appeal to the casual gamer, but it does **** me off when you set up a well planned defense which amount to nothing.
 
As I said earlier there was a thread on TWC which claimed SEGA had forced CA to release an unfinished game - that looks a very likely narrative to me.

This game needed 6 more months to finish properly.

Seems very likely, I agree.

Sadly SEGA being the big man and publisher only care about getting a return on their investment ASAP and they know that CA would get the blame (from most players/reviewers at least)...
 
Capture locations shouldn't be in the game at all. It didn't happen IRL, so why have they put it in the game? I guess to appeal to the casual gamer, but it does **** me off when you set up a well planned defense which amount to nothing.

Agreed, I find it's been added in to appeal to the casual gamer looking to speed up battles. I much prefer fighting a 60 minute battle to the bitter end with a handful of tired troops remaining at the end than a few entry level troops walking onto my flag base...
 
Capture points have always been in siege battles but the AI in previous games didn't just do a mad rush at your army to get to them. capture points in open battles should be removed they are retarded in the extreme.
 
Another funny bug I had on this last night, I had an low guarded city that was attacked by a whole ememy fleet via ship....my city defense (2 archer units) would have been outnumbered massively....yet the game said they my chances of winning were very high if I autoresolved....so I did and my 2 units of archers beat an entire army....smooth!
 
As I said earlier there was a thread on TWC which claimed SEGA had forced CA to release an unfinished game - that looks a very likely narrative to me.

This game needed 6 more months to finish properly. The AI disaster shows a game that's not been tested or t if hey did test it, they knew the issues but released anyway. When they have so many pre-orders, they don't care if the game is finished or not. Before pre-orders became huge, if they released a poor game, and reviews came out they would lose money, now they don't lose money.

Exactly I said this pages and pages ago, it would benefit the publisher and developer to wait till the game was actually finished. Once again though greed takes over and they wanted the money now even though sales will have now been affected dramatically.
 
capture points should not be anywhere near normal battles. The main city capture point in previous games sort of made sense and made a good final last stand point for the defending army to try and protect. It sort of makes sense as well as if you are taking a city/castle you will be trying to capture important points of it.

For a field battle it makes absolutely no sense. "Sir, we can see the enemy army 300 yards away, should we attack?"...."NO we have a good defensive position, hold the line"

...."Sir the enemy have just moved some men to an arbitrary point in that field and stayed there for an arbitrary amount of time...this means we have lost and are now dead"... "SWINES!" *dies*

WTF : /
 
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Exactly I said this pages and pages ago, it would benefit the publisher and developer to wait till the game was actually finished. Once again though greed takes over and they wanted the money now even though sales will have now been affected dramatically.

It's pretty clear what has happened, tbh all they cared about was getting pre-orders in, they knew they'd be releasing a unfinished game and they knew reviews would be bad and they knew the community would go ape****.

These are professional people, they knew they had a turkey, and they knew other people would fix it over time.

SEGA doesn't give a ****, they'll have made a fortune on pre-orders, what happens sales-wise after that is just gravy to them. After all, who is picking up the pieces? - CREATIVE ARTS.

This was a masterful example of a PR at it's best (worst) they hyped the game, they pumped out vid after vid that bears no relationship to the game they released.

It's a bit like Apple, they have got a captive audience, people have fallen in love with their pretty products and will pay a premium for their phones, tablets, and their awful Mac's - it doesn't matter that other products are cheaper/ better or have more features.

People are addicted to I-W*nk.

On a much smaller scale that's what happened here.
 
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