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The consoles may have 16 gig of RAM GDDR6. However, isn't some of this utilised for other resources, like interface and apps?
Also, Jedi Survivor is so badly optimised (21 gig VRAM usage on RTX 4090, at 4k) that if the PC build was to run on say the PS5, the PS5 would be about 5 or more gig short on VRAM!
Which tells me that yet another port from console to PC is broken...Like Cyberpunk 2077 (when released), and others.
The Dev's then make the excuse by saying PC GPU's with 8 gig are not optimal, when in fact it is ineptitude/rushing product design to get the games out of the door for console. PC's have ample RAM. If they wanted they could shove the slower background textures on system RAM...Or use other tricks to get around GPU VRAM limitations.
Also, Jedi Survivor is so badly optimised (21 gig VRAM usage on RTX 4090, at 4k) that if the PC build was to run on say the PS5, the PS5 would be about 5 or more gig short on VRAM!
Which tells me that yet another port from console to PC is broken...Like Cyberpunk 2077 (when released), and others.
The Dev's then make the excuse by saying PC GPU's with 8 gig are not optimal, when in fact it is ineptitude/rushing product design to get the games out of the door for console. PC's have ample RAM. If they wanted they could shove the slower background textures on system RAM...Or use other tricks to get around GPU VRAM limitations.