Soldato
Oh right, I was listening through my STX and HD650s, preparing to go Skyrimming
If you're curious about the performance of your own system, the following samples contain a 30kHz and a 33kHz tone in a 24/96 WAV file, a longer version in a FLAC, some tri-tone warbles, and a normal song clip shifted up by 24kHz so that it's entirely in the ultrasonic range from 24kHz to 46kHz:
Intermod Tests:
30kHz tone + 33kHz tone (24 bit / 96kHz) [5 second WAV] [30 second FLAC]
26kHz - 48kHz warbling tones (24 bit / 96kHz) [10 second WAV]
26kHz - 96kHz warbling tones (24 bit / 192kHz) [10 second WAV]
Song clip shifted up by 24kHz (24 bit / 96kHz WAV) [10 second WAV]
(original version of above clip) (16 bit / 44.1kHz WAV)
Assuming your system is actually capable of full 96kHz playback [6], the above files should be completely silent with no audible noises, tones, whistles, clicks, or other sounds. If you hear anything, your system has a nonlinearity causing audible intermodulation of the ultrasonics. Be careful when increasing volume; running into digital or analog clipping, even soft clipping, will suddenly cause loud intermodulation tones.
I've lost some high end due to flying turbo props. annoying really
I like smashing your toy sets
https://mynoise.net/NoiseMachines/ultrasonicNoiseGenerator.php
Try this one instead. It's fairly nice as it uses actual sounds. Your brain hates pure tones and will drown them out pretty quickly. If you can hear the last one, describe how it sounds.
There are other ways it will be deficient but they're not critical tbh (slew rate especially).