Shadow Of The Tomb Raider

DX11 seems to fix all the stuttering issues. Not sure what visual difference DX12 brought anyway (unless you have an unreleased RTX GPU!).

But now finally after 5 days I can play smoothly on 4K maxxed out with a single GTX1080. Also DX11 gives a different visual look to many of the gfx. DX12 seems to hid some of the lighting or maybe its a glitch but DX11 brings out more depth to the HBAO+ & Volumetric lighting on coloured lighting & water especially.
 
DX11 seems to fix all the stuttering issues. Not sure what visual difference DX12 brought anyway (unless you have an unreleased RTX GPU!).

But now finally after 5 days I can play smoothly on 4K maxxed out with a single GTX1080. Also DX11 gives a different visual look to many of the gfx. DX12 seems to hid some of the lighting or maybe its a glitch but DX11 brings out more depth to the HBAO+ & Volumetric lighting on coloured lighting & water especially.

Try setting Power Profile to High Performance. Worked for me. The issue, in part at least, seems to be load transitioning between scenes.
 
Garbage according to worth a buy. Nice GFX but pathetic gameplay.

I'd hazard a guess that the reviewer is garbage then. No idea how you can say the gameplay on these games is "garbage" or "pathetic". Even if you don't like Tomb Raider as a franchise, the gameplay is excellent and it's really well done. These are the same people that will slate Tomb Raider but hang off the nuts of games like Unchartered, virtually the same in terms of being great action games that use big set pieces.
 
Don't really care what Mack says, I cant stand him tbf, he earns a living from nitpicking games, his reviews are all the same.

Personally for me, it's another yawn Tomb Raider, it's not a TR game yet again for me, it's so far from the original greatness that was TR1 and TR2. Gone is all the true adventure, discovering puzzles, finding hidden goodies, the game used to be something thrilling, atmospheric, immersive and rewarding back in its original state. You could spend hours and hours, sometimes even a day trying to work out how to get up to a switch to open the next bit of the level. Now everything is just planted in front of you for immediate gaming gratification. It's catered for today's dumbed down gaming masses that know no better.

If anyone wants a proper Tomb Raider, go play the original and see how disgustingly basic modern day Tomb Raider is. That amazing feeling you get when you get to a new area, the ambient puzzle music that plays, the levels and levels of game design that was made just to get you to a new part of the level. It used to be such an immersive atmospheric game and that was 20 odd years ago. Its sad that shiny graphics and dedicated tombs is the best they can come up with today. Sick and tired of TR these days. Every area in original TR was one gigantic puzzle, everything had to be naturally found, no markers, now you just have these basic little rooms for puzzles.
 
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I must admit in a way i do completely agree with TonyTurbo above. I think in general the series has become a little stale and these on rails set peices do become tedious. Along with a story and character i dont really care about.

However. I am enjoying this one so far it has to be said. Im playing it on the hardest difficulty with no markers or help or glowing things to help me and im finding it a lot lot better than the previous games. I do wish though that you can turn off the contextual icons when near a tree that you can cut or a health bush etc etc.
 
I'm not a fan of Mac/worthabuy, however he does raise some valid points. The AI even on hard is rather dumb. Combat is overly simplified and rather boring; with the exception of the bow, which I found to be quite fun to use. The puzzles aren't as complex as they were in the earlier titles and the climbing becomes more of a chore as the game progresses.

I don't necessarily agree with his review, but as someone who has played all of the games in this series, going right the way back to the original, I would have liked more in terms of development. 6/7 out of 10 is a fair score imo. 9/10 implies that it's almost perfect. Which it simply isn't.
 
Reached a bit of an irritating part where I am killing soldiers with a knife and/or bow and all I can think is, for christs sake Lara when you kill a guy with an assault rifle pick the damned assault rifle up so I can gun these other guys down, no wonder you struggle to survive ! Lol :D
 
Garbage according to worth a buy. Nice GFX but pathetic gameplay.

He has history with this sort of game though, I remember his Assassins Creed Origins review where he absolutely slated the game, yet Assassins Creed Origins was my joint game of the year last year and the general consensus on AC:Origins is that it was a superb game. So its not really much of a surprise that he doesnt like Shadow of the Tomb Raider. He also didnt like Witcher 3. Its not really a comment on the game itself (just as his thoughts on AC:Origins werent a comment on that game, nor his dislike of Witcher 3 a comment on that game), its really more just that he doesnt like this genre, period.
 
Try setting Power Profile to High Performance. Worked for me. The issue, in part at least, seems to be load transitioning between scenes.
Thanks but I already have it on that. I just think the DX12 is not optimised for anything except way below 4K or RTX series something is a little suspect here could even be Denuvo DRM like with Assassins Creed Origins that caused the same kind of hitching until it was patched to work with less CPU cycles.
 
Do you get stuck on some of the puzzles?

I do and when I do I use a no commentary playthrough to find where I'm stuck and get the solution, If you do the same which ones?

I've just had to use episode 5 of this walkthrough to show me the way up and when I saw the way he did it it was so simple I had to laugh as I spent ages trying to do it and I ended up giving up for the night yesterday.

 
Good test of DX12 v DX11

http://www.pcgameshardware.de/Shado...Shadow-of-the-Tomb-Raider-Benchmarks-1264575/


Shadow of the Tomb Raider in advance in the technical test: Up to 116 percent smoother with DirectX 12 [Update]

I trhought Dx12 was the dogs danglies, just watched a 1070 bench at UW (3440x1440p), in Dx12, and it only averaged 37, and wasn't even maxed, had a few things turned off.

At the moment I suppose it's effectiveness has more to do with how familiar the game's developer's are with the DX12 api. It's relatively new still, at least to a lot of Dev's it will be. Plus DX12's more about improving CPU utilization than anything so it's effect on a game may be more about removing switch distance lag or judder offering a much smoother experience** overall rather than a higher frame rate.

**As the article above states
 
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