Silent Hill 2 PC

Both are excellent though in their own way, I don't think anything was ripped, more creative liberties taken in the best way.
 
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:cry: Seeing how many variations of responses she has to being blinded. So far I've heard 4.
 
Ray Reconstruction in a better comparison:


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And new HDR, this time spent more time tweaking the settings for HDR and man, in areas like this it pops. True Black 400 mode on the monitor is the most accurate across the entire panel, and to my eyes is more pleasing than the peak highlights of 1000 nits mode. It is known though that the AW3225QF has a better black level range when in the 400 mode so this makes sense.

 
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Is this game locked at wide-screen? My monitor is a slightly weird resolution of 3840x2560 and that option is available in the list of resolutions in game but when the game loads up it's still letterboxed 16:9
I've also tried forcing the resolution in the steam parameters but it stays the same?
 
Quite likes this game, the atmosphere is nice, graphics are very good, performance is a bit meh, I had DLSS Balanced, I went into advanced and set rendering to 50% (not sure if I should have or if it does anything) and I'm not sure if that made much performance difference, I'm streaming from my desktop to my Ally onto my TV at 4k 60, performance was around 60 sometimes below but that seemed ok. Wouldn't mind frame gen, perhaps might try lossless scaling.
 
The main issue is traversal stutter I think.

I'm 6 hours in, at the hospital.

Never played Silent Hill 2 before (despite being a big Playstation gamer back in the day) so am enjoying it. It's not dissimilar to Resident Evil 2 remake really.

Though with less action I guess.
 

Is this game locked at wide-screen? My monitor is a slightly weird resolution of 3840x2560 and that option is available in the list of resolutions in game but when the game loads up it's still letterboxed 16:9
I've also tried forcing the resolution in the steam parameters but it stays the same?
It's a non standard res, could be UE5 isn't scaled for such a resolution, you could try the fix geared for cutscenes which may apply to gameplay as well:


Quite likes this game, the atmosphere is nice, graphics are very good, performance is a bit meh, I had DLSS Balanced, I went into advanced and set rendering to 50% (not sure if I should have or if it does anything) and I'm not sure if that made much performance difference, I'm streaming from my desktop to my Ally onto my TV at 4k 60, performance was around 60 sometimes below but that seemed ok. Wouldn't mind frame gen, perhaps might try lossless scaling.
It turns out resolution scaling setting makes no difference if an upscaler is being used, so using DLSS makes the scaling setting defunct.

The main issue is traversal stutter I think.

I'm 6 hours in, at the hospital.

Never played Silent Hill 2 before (despite being a big Playstation gamer back in the day) so am enjoying it. It's not dissimilar to Resident Evil 2 remake really.

Though with less action I guess.
I'm 8 hours into the story and also half way through the hospital, it is now night outside and the hospital has power, it's a different experience here now compared to the yellow sunlight shining through the windows covered in newspaper from earlier. According to Steam I've "played" 17 hours but I suspect the game's timer counts active playtime of the main story only whereas Steam counts the total hours inc how long the game has been open etc.

I like that James gets dirtier as time goes on:

IHzBR3S.jpeg


sSq41tA.jpeg
 


It's a non standard res, could be UE5 isn't scaled for such a resolution, you could try the fix geared for cutscenes which may apply to gameplay as well:



It turns out resolution scaling setting makes no difference if an upscaler is being used, so using DLSS makes the scaling setting defunct.


I'm 8 hours into the story and also half way through the hospital, it is now night outside and the hospital has power, it's a different experience here now compared to the yellow sunlight shining through the windows covered in newspaper from earlier. According to Steam I've "played" 17 hours but I suspect the game's timer counts active playtime of the main story only whereas Steam counts the total hours inc how long the game has been open etc.

I like that James gets dirtier as time goes on:

IHzBR3S.jpeg


sSq41tA.jpeg

You mean as the game goes on he gets more and more... suggestive?
 
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My review is up, I think I covered all bases :o

Great review mate apart from the (deliberate!?) spelling mistake LOL "compared to other games with arrifical lighting bathing a whole scene"
 
a bit unoptimsied or just unreal engine 5, first game i have had to use fsr3 on, i usually run native with that stuff turned off.

seems pretty good so far and i never played the original ones so all fresh to me :)

just one question how do i see how much health i have?
 
Great review mate apart from the (deliberate!?) spelling mistake LOL "compared to other games with arrifical lighting bathing a whole scene"
That's just the accent :o


Fixed!
just one question how do i see how much health i have?

You don't!

Though there is a mod:

 
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Coming towards the end of woodside, really enjoying it. Performance has held up well and stutters haven't been too bad for me. **** those leggy ********!

I did have a weird glitch where the game sort of froze after picking up an item, went to quit via desktop and game sprung back to life.
 
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