Optimized settings
1. Under Display & Graphics, set Renderer Quality Preset to Custom to enable Advanced Quality Settings.
2. Disable SSR. Screen space reflections are ugly in this game (as proven by this image), and even without SSR, the game uses a combination of Lumen and cube maps for puddles, etc.
3. Set Shadows to Low. It could result in a staggering 35%+ fps gain compared to High for seemingly minimal visual difference.
4. Set Shaders to Medium for a 7% increase in fps.
5. Leave all other options at the highest setting (and texture at what your GPU can handle), as those have a seemingly negligible impact on performance.
6. Disable / do not use ray-tracing, as most of the time its improvements are not noticeable and/or really subjective, and it doesn't provide a replacement for the bad SSR anyway. Turning it off, you can get an additional 27%+ boost to your framerate.
7. Use DLSS Quality at 1080p, DLSS Balanced at 1440p, and DLSS Performance at 1600p UW / 2160p for a significant boost in performance.
FOV
1. Download Unreal Engine 5 Unlocker (
https://opm.fransbouma.com/uuuv5.htm)
2. Open the unlocker, run the game, add the executable to the app, and inject DLL.
3. Use the Tilde key to open the console (or set it to a different button under the Configuration menu if you are using a European keyboard).
4. In the console, type "fov 100" (without quotations) or any number of your choice, then hit Enter.
Color fringing and ghosting fix
Similarly to other modern third-person games with lots of post-processing effects (e.g. A Plague Tale: Requiem, Jedi: Survivor, Black Myth: Wukong), when you rotate the camera, there is a very noticeable and distracting, white halo/ghosting/fringing effect around the playable character. Here's how to fix it.
Navigate to C:\Users\YourUsername\AppData\Local\SilentHill2\Saved\Config\Windows and open Engine.ini
Copy the code below to the end of the ini file and save it.
Code:
[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.motionblurquality=0
r.Distortion=0
r.DisableDistortion=1
Here's a video (
) after applying the fix (no more ghosting). This also disables Chromatics Abberation.
Frame Gen
The game doesn't have built-in frame generation support, but Unreal Engine 5 does, at least for FSR. You can enable FSR frame generation by following these steps.
Navigate to C:\Users\YourUsername\AppData\Local\SilentHill2\Saved\Config\Windows and open Engine.ini
Copy the code below to the end of the ini file and save it.
Select FSR 3.0 Supersampling option under Display & Graphics.
Code:
[SystemSettings]
r.FidelityFX.FI.Enabled=1.
Keep in mind that:
1. It is more than likely FSR Frame Gen 3.0, not 3.1 (inferior version).
2. You can't enable NVidia Reflex Boost (or its AMD Alternative) in the game, so you need a really high base fps to make the extra input lag added by frame generation less noticable.
3. Frame generation is only possible by using AMD's upscaling method, which generally provides worse image quality than DLSS and XeSS.
Cutscene framerate unlocker
You can use the Silent Hill 2 fps unlocker. made by RoseTheFlower (
https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/silenthill2remake)
Ultrawide cutscene fix
You can use the Silent Hill 2 widescreen mod[github.com]. made by RoseTheFlower (
https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/silenthill2remake)