Silent Hill 2 PC

That's just the accent :o


Fixed!


You don't!

Though there is a mod:

cheers i just seen the sides of my screen going red and character felt gimped then used one of the healing thingys, i guess it adds to the tension, now if only i can find a flash light lol :)

getting between 70-100 odd fps with most things maxed had to turn a few things down, no raytracing and fsr3 set to quality mode with 1440p been my native res, installed on a nvme drive as well and not too many stutters, just the odd one for a second or 2 :)

7800x3d
32 gig 6000 mem
7800xt sapphire pulse
 
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Only if you pay the Steam price, it's £42 on cdkeys^

£7 too much. £35 is the sweet spot imo. At the end of the day there is no resale value.

Like if it was a disc I could pay £60;or whatever, enjoy it for a few weeks and sell it for a tenner less and then buy it 2 years or so later used for a fiver or something to add to my collection.
 
£7 too much. £35 is the sweet spot imo. At the end of the day there is no resale value.

Like if it was a disc I could pay £60;or whatever, enjoy it for a few weeks and sell it for a tenner less and then buy it 2 years or so later used for a fiver or something to add to my collection.
got it for 38 quid odd on cdkeys, using some cd coins, standard edition :)
 
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got it for 38 quid odd on cdkeys, using some cd coins, standard edition :)

We thank you for your beta testing efforts sir.

respect-hats-off.gif
 
Been playing through this last couple of days, I never played it first time round so its new to me. Have had some stutters which are annoying, using a 4090, RT On, 4K with DLSS on balanced.
Currently at Brookhaven hospital, it's really enjoyable so far.
 
I remember being absolutely blown away by that first bit overlooking Silent Hill back on the PS2.

So it seems this actually turned out good looking at some of the posts here. Its hard to tell with the steam reviews as there seems to be a lot of culture war rubbish going on. I saw a review that said the performance is bad get 14 clown awards... I might just wait for a patch or two and play closer to christmas.
 
Was playing this late last night/early morning, thinking how flipping good is this game, graphically, aurally, PS5 gamepaddilly...then got a jump scare.

Alt 4'd, swore at my PC, shut it off and retired to bed to sleep, perchance to dream, hopefully no nightmares about drooling rubbered up gimps trying to gnaw my legs off.

Can't wait to get back at it! :p
 
Just left Brookhaven Hospital and man, what a ride. The audio score and effects are sensational. Whack up the volume on your hifi speakers or headphones because every ounce of sound is directed just right.

I'll do a replay once a patch is out and experience one of the other 8 endings I guess once I'm done with the first run.
 
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CPU mod out that seems to greatly help mitigate much of the traversal stutter or frametime issues with the engine currently:

Before
  • Average framerate : 53.0 FPS
  • Minimum framerate : 42.2 FPS
  • Maximum framerate : 63.5 FPS
  • 1% low framerate : 37.8 FPS
  • 0.1% low framerate : 31.4 FPS
After
  • Average framerate : 65.7 FPS
  • Minimum framerate : 53.7 FPS
  • Maximum framerate : 80.8 FPS
  • 1% low framerate : 36.5 FPS
  • 0.1% low framerate : 28.3 FPS
This is in an unusually demanding area after Brookhaven chasing Laura. I am also using ray reconstruction mod so 10fps lost via that too.
 
This mod:


Adjusts the black floor and makes it properly suitable on OLED now.

Before:
pvNBK9G.jpeg


After:
BgourVA.jpeg



Edit* that is SDR btw, not HDR, if playing HDR then leave stock as it's excellent and instead use the other mod that fixes most performance issues people are seeing.
 
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The phone camera does overexpose slightly even when manually controlling the exposure, but the difference between the two is clear even with the overexposure on the after shot too.
 
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This mod is probably even better as it addresses a lot of internal caching and pipeline issues that can/do cause frametime and CPU utilisation problems:


I'm using it now instead of the other one and there are far fewer traversal stutters and when there are, they are less noticeable.

Also, these guys can literally do one!


Even though I was playing on stereo speakers then not headphones, I was still able to pinpoint from the scuttling and noise where it was coming from and dodge just in time. The sound in this game is among the best I have ever heard for spatial positioning without having to use any fancy software or tech you need to pay for (cough Cyberpunk with that 3D audio update cough).

Edit*

Neat stat!

W3jl2Tr.png
 
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Tried this out last night in VR using the uevr injector. Very scary, maybe too scary. Shame that the stutters are jarring, so I'll keep to 2d atm, but thought I'd throw it out there for fellow vr gamers who like to experiment.
 
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CPU mod out that seems to greatly help mitigate much of the traversal stutter or frametime issues with the engine currently:

Before
  • Average framerate : 53.0 FPS
  • Minimum framerate : 42.2 FPS
  • Maximum framerate : 63.5 FPS
  • 1% low framerate : 37.8 FPS
  • 0.1% low framerate : 31.4 FPS
After
  • Average framerate : 65.7 FPS
  • Minimum framerate : 53.7 FPS
  • Maximum framerate : 80.8 FPS
  • 1% low framerate : 36.5 FPS
  • 0.1% low framerate : 28.3 FPS
This is in an unusually demanding area after Brookhaven chasing Laura. I am also using ray reconstruction mod so 10fps lost via that too.


Nice one, thanks for that. I tried a few other so called anti stutter mods and they did bugger all. In fact they made it worse. This mod is a simple reg edit to change cpu and io priority, and it does actually make a positive difference in my tests. Not cured, but much better.

This mod:


Adjusts the black floor and makes it properly suitable on OLED now.

Before:
pvNBK9G.jpeg


After:
BgourVA.jpeg



Edit* that is SDR btw, not HDR, if playing HDR then leave stock as it's excellent and instead use the other mod that fixes most performance issues people are seeing.

Will have a look at that too.
If you're finally getting into HDR now (where have you been man), you really need to check out Reshade and the latest shaders from Lillium. He has one called black floor fix, and once you get the hang of tweaking the settings and then testing with his HDR analysis one, you can get perfect black floor levels in HDR in any game with a tiny bit of effort.

He also has a shader for games that only use AutoHDR that fixes its sRGB gamma raised blacks to 2.2 with one click!
 
I've completely fixed the black floor lift in this game without any mods btw in HDR by simply spending some time figuring out the optimum HDR ingame settings so no need for reshade, plus I dislike reshade :p
 
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