Silent Hill 2 PC

By almost double the original. I honestly thought the pacing was fantastic. I got the in water ending but i am currently playing through again to pick up some trophies. I will have to do at least another run as i missed a couple of things that gets some of the different endings.
 
Bloober Team has just released the first patch for Silent Hill 2 Remake. Title Update 1.04 aims to improve performance, fix visual glitches, and reduce stutters. It also adds native support for NVIDIA DLSS 3 Frame Generation
Bloober Team also claimed that it has fixed the stuttering issues related to sky map generation. They’ve also added an option to enable/disable HZB culling to fix stuttering on some AMD/Intel GPUs.

PATCH 1.04 CHANGELOG:

Technical

- Reduced visual glitches when using the latest version of NVIDIA DLSS.
- Added an option to enable DLSS frame generation in the menu when using DLSS for supersampling.
- NVIDIA Reflex is now active when DLSS frame generation is enabled.
- Added support for AMD FSR 3.1.1.
- Added an option to enable AMD Fluid Motion Frames in the menu when using FSR 3.1 for supersampling.
- Updated Intel Nanites to support upcoming driver updates.
- Improved performance and optimization for Steam Deck.
- Fixed stuttering issues related to sky map generation.
- Added an option to enable/disable HZB culling to fix stuttering on some AMD/Intel GPUs.
- All graphic settings should be saved locally.
 
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I'm loving it so far. Taking my time. Investigating everywhere. Now at the hospital. Man those nurses. :cry:

Can I ask, what is the relevance of those bits you can interact where he just stands there. What do they signify?
 
I played this the first time around, not really seen a lot of reviews of this apart from what you guy's are saying so I might have to give this a go.
 
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I'm loving it so far. Taking my time. Investigating everywhere. Now at the hospital. Man those nurses. :cry:

Can I ask, what is the relevance of those bits you can interact where he just stands there. What do they signify?
Glimpses of the past:

 
PATCH 1.04 CHANGELOG:

Technical

- Reduced visual glitches when using the latest version of NVIDIA DLSS.
- Added an option to enable DLSS frame generation in the menu when using DLSS for supersampling.
- NVIDIA Reflex is now active when DLSS frame generation is enabled.
- Added support for AMD FSR 3.1.1.
- Added an option to enable AMD Fluid Motion Frames in the menu when using FSR 3.1 for supersampling.
- Updated Intel Nanites to support upcoming driver updates.
- Improved performance and optimization for Steam Deck.
- Fixed stuttering issues related to sky map generation.
- Added an option to enable/disable HZB culling to fix stuttering on some AMD/Intel GPUs.
- All graphic settings should be saved locally.
Missed this, here we go downloading again and starting NG+ :p
 
With all these clown developers jumping on the UE5 bandwagon, we are in for a total **** show of gaming for the foreseeable. Stutter stutter stutter. Pathetic stuff.
 
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I uninstalled again when I found out that the save files were not cloud synchronised so no NG+ - When I uninstall a game I nuke every trace of it as the uninstallers 99% of the time leave stuff behind inc local versions of saves.

Ah well is what it is.


Traversal stutter going down the hill though from a quick test was much better, still some there but way way less and Frame gen seemed to mute it in practice even though the RTSS graph showed the hitch so all good there. Ghosting seemed to be greatly reduced to the point where I could not spot much leaf ghosting at all now in the carpark whereas you could before. This meant I was able to use DLSS Quality with Frame gen and get over 100fps at 4K all the time now whereas it was necessary to use DLSS Performance before to get that without FG support.

Steps in the right direction, but a step back for the game save issue and progress breaking bug...
 
I uninstalled again when I found out that the save files were not cloud synchronised so no NG+ - When I uninstall a game I nuke every trace of it as the uninstallers 99% of the time leave stuff behind inc local versions of saves.

Ah well is what it is.


Traversal stutter going down the hill though from a quick test was much better, still some there but way way less and Frame gen seemed to mute it in practice even though the RTSS graph showed the hitch so all good there. Ghosting seemed to be greatly reduced to the point where I could not spot much leaf ghosting at all now in the carpark whereas you could before. This meant I was able to use DLSS Quality with Frame gen and get over 100fps at 4K all the time now whereas it was necessary to use DLSS Performance before to get that without FG support.

Steps in the right direction, but a step back for the game save issue and progress breaking bug...
I use Revo uninstaller to nuke everything too. However I always check AppData folder for local saves and back them up, I uninstalled it and gone back to older version now.
 
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