It's a design choice.Is anyone here struggling with how dark the game is? Is it a design thing? Sure, I can raise the brightness, but then it's just grey. I am using an OLED aw3423dwf with HDR enabled.
What setting are you using, bonus if you using the same display?
What's GAMMA? Is that a mod for a previous STALKER?Not Stalker 2 related really but GAMMA 0.9.3 just released if anyone wants to give that a go whilst a few more patches get released for Stalker 2.
It's a modpack for Anomaly which was a "mod" of the original STALKER games.What's GAMMA? Is that a mod for a previous STALKER?
If a quest requires a certain time of day then it can't be changed, otherwise you can change time and lock it..The day/night cycle is something I would dearly love to see tweaked quite substantially by the devs or via a mod.
I don't know if the devs will do that, though, as I wonder if the time changes might screw with the odd quest?
It's not really though ia itr because eyes adjust to the lightness.The dark areas are properly dark, you're not supposed to be able to see anything in darkness, that's how eyes work![]()
I don't know why but every single one of these comprehensive engine tweaks mods has just made everything worse on my pc. The only ones that have actually improved things are one for LODs and another one for reflections.Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)
![]()
Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)
Definitive Unreal 'Engine.ini' changes with the goal to remove most stutters, improve performance and stability, decrease input latency, improve picture clarity. All with no visual loss.www.nexusmods.com
Updated
The day/night cycle is something I would dearly love to see tweaked quite substantially by the devs or via a mod.
I don't know if the devs will do that, though, as I wonder if the time changes might screw with the odd quest?
Basically the day is too short before it turns dark again.
I take that back seems like the CPU load just drops of a cliff. Alt-tab out and in seems to fix it for a short while but eventually the game needs to be shutdown and started back up. Longer I play the the more frequent and worse it gets.I've been keeping an eye on the PC performance and temps and there dosnt appear to be any obvious trigger from that side.
I'd like the day and night to go slower, it's too fast for me.What’s wrong with it?
Software Lumen is not capable of that level of granularity with indirect bounce lighting from whatever light source is in the distance, hardware Lumen is, that isn't in the game yet. This isn't a game issue, it's an unreal engine issue without hardware RT. Using baked lighting would solve that but then you'd have inaccurate baked lighting that isn't dynamic and is a mere artist's interpretation of what a scene should look like whereas hardware RT/lumen uses physical light simulation to paint light however soft where it needs to be.It's not really though ia itr because eyes adjust to the lightness.
if your in a dark warehouse you can still see things, in this game it might as well be a blackhole.
That's how cameras work not human eyes
I started on the Game Pass version and have since bought on Steam carrying over my save too. Performance is identical for me.There is something not right with the steam version. I can play the GamePass version fine, very little performance issues except for the odd rare slowdown on loading in from a save.
When I'm playing from steam version the performance is dog ****! Frequent infuriating FPS drops. I'm going from high double figures down to single figures for a short period of time it dosnt even seem to be related to being in populated areas. I've been keeping an eye on the PC performance and temps and there dosnt appear to be any obvious trigger from that side.
I've got graphics settings identical on both. Pretty much default high settings@3440x1440 with hair turned to low and depth of field/motion blur low.
Making for a very uncomfortable experience at the moment.