Stalker 2

there is i think the added complication that there seems to be some kind of psi anomaly/ bad guy that spawns not real people that attack you? the bodies vanish when dead
they spawn out of nowhere and can be annoying

haven't seen too much other spawn annoyance though
its got a really good blend of no one about for miles but you could get jumped at any moment by something horrible - its great
When I encountered it, there was some creepy, whispering voice too, perfect for when you're sat in the dark with headphones on :D
 
there is i think the added complication that there seems to be some kind of psi anomaly/ bad guy that spawns not real people that attack you? the bodies vanish when dead
they spawn out of nowhere and can be annoying

Sounds like the controller mutants, although the psy-dogs do that also
 
Not Stalker 2 related really but GAMMA 0.9.3 just released if anyone wants to give that a go whilst a few more patches get released for Stalker 2. I've got a 7600X coming early next week so holding off playing until then.
Just had an email from Overclockers saying my order has likely been delayed so no idea when I'll be playing again :mad:

At least it buys the developers more patching time!
 
I could not collect them. But the whole premise is supposed to be about survival so it would be immersion breaking deliberately not picking up ammo and health kits.
The whole series is REALLY bad when it comes to survival aspects - just like a lot of other games. For instance, stirring up dirt which is radioactive across that area will land on your clothes, weapons, etc. You should always be radioactive until you clean your gear and most certainly don't get better after drinking Vodka... This is a serious "bug of the plot" for both Stalker and Metro series.

Weapons jamming is nice, but way, way overdone and someone that knows its way around weapons (and our guy should), will know how to keep them clean, change a barrel, etc.

Food, water, drugs (as in medicine), ammo, all of these should be plenty since each individual should have enough of them to survive there. Taking a couple of them out should give you plenty resources.

Bottom line, they're using the wrong things to build the survival aspect (and poorly), instead of trying to adapt real life elements to the game.
In my example, I died a few times, sure...but it was ultimately pretty easy to kill them off and proceed. I was honestly expecting to give up and go back down to Stalker difficulty but it really wasn't that hard.

The game felt REALLY hard at the start...but at this point I'm starting to feel like Rambo which is surprising.

Is pretty normal. Other games call themselves "RPGs" or "looter shooters" and just use levels (aka progression inflation) to basically keep you at the same spot, falsely giving the impression of progress.
 
Ermmm... Suit is bread?
TPVEmoY.png

Just picked that up from a dead Spark soldier, best part is, when I put it on it looks just like wearing no armour at all. Except it has the sound affects and enhanced protection. Unable to find anyone to mod it yet frustratingly.
 
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Game is crashing for me constantly now after yesterdays update, not a single issue the previous 23 hours.
Its gone form an incredibly enjoying game to infuriation.
 
The kind of sound immersion in headphones we are talking sadly means that budget needs to be increased :eek:

One day maybe. Not like i don't have the money. Just can't justify it as don't do enough gaming and won't be for the foreseeable.
 
The kind of sound immersion in headphones we are talking sadly means that budget needs to be increased :eek:

Nah. Perfectly good headphones around that price like Fidelio, AKG, DT770. Diminishing returns kicks in And most people can't tell the difference anyway. Above a certain point all they just convince themselves they can because they need to justify the extra hundreds they spend on their headphones.
I think the funniest thing I saw was a box with sand that you pass wires through, and people claimed they could really hear the difference.

Edit. I'm not claiming there are not noticeable differences, especially with planars and stuff. I'm just saying that most people would be extremely happy with a decent pair of headphones around 100 quid.
 
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