Stalker 2

There was a very small update tonight for me on steam but ever since the game is crashing on loading in at the compiling shaders page.
Ive tried everything , verified files, ran as admin, removed mods folder still no joy.
Some on steam forums seem to having the issue too.
Anyone else having similar?
 
Played this for a few hours over the weekend but think I will put it down for a month or so to see if they improve it.

There's a few quality of life things I'd like to see implemented without having to mod the game, longer day/night cycle. Better torch or better visibility in the dark, improved input latency with FG on, equal mouse sensitivity up and down compared to left to right.

Then bugs that need fixing, there is something up with the audio for me, some things that should be loud like shouting from enemies or shots are quiet. Enemies spawning is also bad.

And some story stuff that has bugged for me already, still fairly early in the game but someone I was supposed to find somehow blew themselves up with a nade and was rolling around on the floor in agony and I couldn't interact with them, couple minutes later they get up and shot at me so I kill them.

Looking online I should have had a conversation that led to more objectives including finding an artefact. But he's dead now in my game, even loading an earlier save resulted in the same outcome.
 
Played this for a few hours over the weekend but think I will put it down for a month or so to see if they improve it.

There's a few quality of life things I'd like to see implemented without having to mod the game, longer day/night cycle. Better torch or better visibility in the dark, improved input latency with FG on, equal mouse sensitivity up and down compared to left to right.

Then bugs that need fixing, there is something up with the audio for me, some things that should be loud like shouting from enemies or shots are quiet. Enemies spawning is also bad.

And some story stuff that has bugged for me already, still fairly early in the game but someone I was supposed to find somehow blew themselves up with a nade and was rolling around on the floor in agony and I couldn't interact with them, couple minutes later they get up and shot at me so I kill them.

Looking online I should have had a conversation that led to more objectives including finding an artefact. But he's dead now in my game, even loading an earlier save resulted in the same outcome.

That randomness was always a thing in the stalker games. That person did the same for me but you get an option to heal them. It also doesn’t stop you getting the artefact as it is nearby.

I agree on some of the QoL things but none are game breakers so far.

This part is a general comment and not directed at you.

I don’t understand some of the rose tinted glasses recollections of OG stalker players. There was always those random quest changing events.

Performance has been great for me and graphically I grow more impressed the more I play it. I had a great 4 hour or so session just exploring the zone. Headed through garbage in to the south west section and found a location with a bunch of bandits who were not instantly hostile but didn’t like me hanging about. So I ended up in a large firefight and not one single AI spawned on top of me. It turned out this was a later quest location and I had completed it before I got it. Had the PDA from the dead “boss” as evidence

I ended up in the south west of the lesser zone finding a very nice gun from the “Journalist” cache list. Then came across a village called “blood sucker village” and for obvious reasons a gave it a miss. As I skirted around the village I saw a group of military types on patrol who ended up fighting the mutants and again decided not to get involved. But the battle sounds had a group of bandits show an interest and I had to take cover until they passed by.

Yet according to all the negativity on the toxic steam forum and by the usual clickbait “reviewers” (aka morons) on YouTube, none of this should have happened because…

- All enemies spawn right behind you
- AI spawns constantly
- Locations are empty until you activate the relevant quest line.
- AI always knows exactly where you are
- Stealth doesn’t work
- There are no random AI stuff going on
- The map is “empty” (this paradoxically contradicts point 2 and 3)
- Performance sucks

The funny thing is most of the toxic ******** is from entitled ******** trying to tell us how to think. Yet despite all the negativity I thoroughly am enjoying my play through.
 
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That randomness was always a thing in the stalker games. That person did the same for me but you get an option to heal them. It also doesn’t stop you getting the artefact as it is nearby.

I agree on some of the QoL things but none are game breakers so far.

This part is a general comment and not directed at you.

I don’t understand some of the rose tinted glasses recollections of OG stalker players. There was always those random quest changing events.

Performance has been great for me and graphically I grow more impressed the more I play it. I had a great 4 hour or so session just exploring the zone. Headed through garbage in to the south west section and found a location with a bunch of bandits who were not instantly hostile but didn’t like me hanging about. So I ended up in a large firefight and not one single AI spawned on top of me. It turned out this was a later quest location and I had completed it before I got it. Had the PDA from the dead “boss” as evidence

I ended up in the south west of the lesser zone finding a very nice gun from the “Journalist” cache list. Then came across a village called “blood sucker village” and for obvious reasons a gave it a miss. As I skirted around the village I saw a group of military types on patrol who ended up fighting the mutants and again decided not to get involved. But the battle sounds had a group of bandits show an interest and I had to take cover until they passed by.

Yet according to all the negativity on the toxic steam forum and by the usual clickbait “reviewers” (aka morons) on YouTube, none of this should have happened because…

- All enemies spawn right behind you
- AI spawns constantly
- Locations are empty until you activate the relevant quest line.
- AI always knows exactly where you are
- Stealth doesn’t work
- There are no random AI stuff going on
- The map is “empty” (this paradoxically contradicts point 2 and 3)
- Performance sucks

The funny thing is most of the toxic ******** is from entitled ******** trying to tell us how to think.

I had no option to heal them, and as I said they ended up just standing back up and shooting at me whilst I was trying to Google what should be happening.

I went back into the anomaly near him to try and find the artifact but my scanner isn't lighting up at all , it's like it hasn't triggered as I'm not on a mission for him to find it.

It doesn't seem to be game breaking as the story has continued thankfully.

I actually never played through the original stalker as found it to janky and probably to difficult to enjoy. I'm older now though so enjoy the slower pace a bit more.

Are people playing with English audio? That's what it's defaulted to but the accents are all over the place! Thinking of switching to Ukrainian and just having English subs
 
Funny that I have actually had that several times. Sounds like I might be just unlucky if you've had quest items spawn before the quest gets given.
Maybe I will explore more :)

It may happen, just not always. I remember a fair few other open world games had locked areas/buildings until you triggered an event. CP2077, Fallout games, Skyrim. Even BG3 had some soft locked areas.
 
I had no option to heal them, and as I said they ended up just standing back up and shooting at me whilst I was trying to Google what should be happening.

I went back into the anomaly near him to try and find the artifact but my scanner isn't lighting up at all , it's like it hasn't triggered as I'm not on a mission for him to find it.

It doesn't seem to be game breaking as the story has continued thankfully.

I actually never played through the original stalker as found it to janky and probably to difficult to enjoy. I'm older now though so enjoy the slower pace a bit more.

Are people playing with English audio? That's what it's defaulted to but the accents are all over the place! Thinking of switching to Ukrainian and just having English subs

I have the Ukrainian voice overs, it means I can’t tell if they are crap. That guy goes hostile if you trigger his boobytraps. He didn’t throw a grenade, you triggered one of his traps and he was caught in the blast because he is a total tool. So when he got up he assumed you were hostile :)
 
Got to the “down below” mission and can’t complete it no matter what I do.
Whether its bugged or maybe I’ve peed off one of the factions I’m not sure, but I can’t complete the game now :(
 
First single player game I've liked in a while. Finally a game that isn't magic or dungeons and dragons crap.

Yeah it’s a welcome change of pace for an open world game.

I keep seeing the alleged lack of a-life as being why this game sucks. For example I have been through a certain checkpoint a few times and I have to be careful because it seems to be controlled by different factions on occasion. I was told by a poster on the Steam forum that this is just random and that a-life would have done it better. Yet this person provided zero proof there wasn’t some logic the game was applying to make that checkpoint change hands.

The truth is I don’t give a crap how the game put them there, it has the exact same effect on my play through.
 
Got a bit annoyed at it yesterday. I told my wife 'it's walk over here and die' simulator. Will resume this evening and try to figure out why I don't have the keycard to the place I walked to, and why I'm getting zapped by something.
 
What is this a life thing

It’s a stick to beat Stalker 2 with. Oh you want a more detailed explanation?

A-life in the original stalker games was an AI system that was used to populate the map with a simulated population. It had factions like bandits, stalkers, mutants etc all assigned either “offline”, or “online” status depending upon proximity to the player.

So offline the game would simulate persistent movement, contact between factions, control zones, encounters with mutants and even individual stalkers movement (loners) etc. It would even simulate needs for each of these factions, need to control more space, need to eat, sleep or hunt for artefacts/food etc. When the player did something to initiate online mode, the offline status was used to populate the online world with 3D models in realtime.

The devs state this still happens in stalker 2, but that the player bubble is broken. The most vocal gamers/haters are declaring it is not in the game at all. Yet my experiences playing seem to indicate some lower level logic that dictates encounters realistically. Other than the player spawn bubble being a problem for now.
 
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Yeah it’s a welcome change of pace for an open world game.

I keep seeing the alleged lack of a-life as being why this game sucks. For example I have been through a certain checkpoint a few times and I have to be careful because it seems to be controlled by different factions on occasion. I was told by a poster on the Steam forum that this is just random and that a-life would have done it better. Yet this person provided zero proof there wasn’t some logic the game was applying to make that checkpoint change hands.

The truth is I don’t give a crap how the game put them there, it has the exact same effect on my play through.

Equally I’ve come across plenty of factions and monsters slugging it out. The more I play the better it seems to fit the game. It could work better at times, but it doesn’t seem broken.
 
Equally I’ve come across plenty of factions and monsters slugging it out. The more I play the better it seems to fit the game. It could work better at times, but it doesn’t seem broken.

Same here. I have almost 40 hours in the game and while some encounters do seem random and I have seen the insta spawn at faction bases bug, for the most part encounters do seem logical.

I could walk for well over a kilometre and avoid settlements or building and rarely see anything. Maybe the very rare loner, or patrol, or roaming mutants. But decide to investigate an abandoned town, complex or farm etc and the chances of an encounter rise exceptionally. More than a few times I have noted a checkpoint change hands, or even encountered a battle for control of said checkpoint.

Something in the background is controlling these encounters as they don’t seem totally random to me. If the “everything just spawns on top of the players” allegations were true, then you would be constantly having random factions/mutants spawning right on you even in the emptiest places on the map.
 
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there is i think the added complication that there seems to be some kind of psi anomaly/ bad guy that spawns not real people that attack you? the bodies vanish when dead
they spawn out of nowhere and can be annoying

haven't seen too much other spawn annoyance though
its got a really good blend of no one about for miles but you could get jumped at any moment by something horrible - its great

apart from
swamp - until I worked out how easy it is if you do it in a particular way but took me AGESSS to work it out
 
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