Played this for a few hours over the weekend but think I will put it down for a month or so to see if they improve it.
There's a few quality of life things I'd like to see implemented without having to mod the game, longer day/night cycle. Better torch or better visibility in the dark, improved input latency with FG on, equal mouse sensitivity up and down compared to left to right.
Then bugs that need fixing, there is something up with the audio for me, some things that should be loud like shouting from enemies or shots are quiet. Enemies spawning is also bad.
And some story stuff that has bugged for me already, still fairly early in the game but someone I was supposed to find somehow blew themselves up with a nade and was rolling around on the floor in agony and I couldn't interact with them, couple minutes later they get up and shot at me so I kill them.
Looking online I should have had a conversation that led to more objectives including finding an artefact. But he's dead now in my game, even loading an earlier save resulted in the same outcome.
That randomness was always a thing in the stalker games. That person did the same for me but you get an option to heal them. It also doesn’t stop you getting the artefact as it is nearby.
I agree on some of the QoL things but none are game breakers so far.
This part is a general comment and not directed at you.
I don’t understand some of the rose tinted glasses recollections of OG stalker players. There was always those random quest changing events.
Performance has been great for me and graphically I grow more impressed the more I play it. I had a great 4 hour or so session just exploring the zone. Headed through garbage in to the south west section and found a location with a bunch of bandits who were not instantly hostile but didn’t like me hanging about. So I ended up in a large firefight and not one single AI spawned on top of me. It turned out this was a later quest location and I had completed it before I got it. Had the PDA from the dead “boss” as evidence
I ended up in the south west of the lesser zone finding a very nice gun from the “Journalist” cache list. Then came across a village called “blood sucker village” and for obvious reasons a gave it a miss. As I skirted around the village I saw a group of military types on patrol who ended up fighting the mutants and again decided not to get involved. But the battle sounds had a group of bandits show an interest and I had to take cover until they passed by.
Yet according to all the negativity on the toxic steam forum and by the usual clickbait “reviewers” (aka morons) on YouTube, none of this should have happened because…
- All enemies spawn right behind you
- AI spawns constantly
- Locations are empty until you activate the relevant quest line.
- AI always knows exactly where you are
- Stealth doesn’t work
- There are no random AI stuff going on
- The map is “empty” (this paradoxically contradicts point 2 and 3)
- Performance sucks
The funny thing is most of the toxic ******** is from entitled ******** trying to tell us how to think. Yet despite all the negativity I thoroughly am enjoying my play through.