Star Trek Online

Yeah auto fire so one click then dont need to bother with clickin phaser or torps all the time on the one ship.

Yup - right click on the weapon you want to be on auto. Remember you can only have one forward weapon and one rear weapon on auto. Also, targetting a new enemy requires you to press fire again (at least it does for me).
 
Yeah, it gets really bad for us post 8pm. I'm really hoping this is sorted for head start. I know they have new servers coming but I think this is just to up the capacity, and the lag is due to bandwidth issues.

I really hope they are too. Hopefully with the server upgrade, combined with all the open beta people leaving will help reduce our lag! It must be bad, because I never get lag in Champions Online - and I know lots of UK people did. At least the open beta is doing what it should be - pushing the servers.
 
I can see where people are coming from with the " it feels like a single player game " remarks.
Can someone please explain why this game and what makes this game worthy of a monthly fee ? is it the ongoing patches / tweaks/ content ?

For me - because I enjoy the game, team most of the time and look forward to future content with additional playable races. Plus we havent had a Star Trel game in ages - and probably wont again.
 
As well as setting autofire for two weapons just map "Fire all weapons" to a mouse button or other handy key press.

I always bind them to the space bar. Always seems to do the trick. Haven't played for a few days, and when I did I only got upto level 3. I was really enjoying the star cluster "random" missions and hope they really expand these. Think I am just waiting for the headstart now. Anyone know what time on the 29th it activates? I am assuming 6pm GMT. Hopefully they will announce it and not leave us guessing!
 
Post from one of the devs on the recent level and skill cap:

Hey gang,

I know quite a few of you are upset over this, so let me try and explain this change to you.

We have plans to release more content in the future, and at some point we'd like to raise the skill point cap, in the same way other titles have raised their level cap. The skill point cap is in place to ensure that we can not only add more content later on, but also to make sure that we can balance that content to provide you with a suitable challenge. With a skill point cap in place, we know what you're capable of, and we can balance the challenges in new content to provide you a suitable challenge. With no skill point cap, you'll not only be able to max out every skill in the game, but eventually, when we release new content, it will become trivial to you immediately. When we raise the level cap, you’d be max level right away. In the end, not having a skill point cap hurts the game, and consequently the amount of fun you guys can have.

Star Trek Online is also unique in that your Captain isn’t the end of your avatar. You’ve got Bridge Officers to tinker with, who gain skills on their own. You’ve also got a great number of ships available to you, and all sorts of weapons, consoles and devices to discover and utilize. So even though we made the decision to cap your Captain’s skill gain, it doesn’t mean there’s not more to achieve in the Star Trek Online universe at max level. In fact, we’ve got all sorts of stuff planned, from raid-style Episodes to more Fleet Actions to more Star Clusters. We’ll be talking more about what’s coming post-launch soon.

So yes, much like other MMOs, there is a cap as to how far you can advance your character at launch. Much like other titles, there are also other incentives to keep players invested in the game once they reach that cap. Endgame content is going to have some pretty cool rewards that players will need in order to actually "max out" their characters, everything from more Kits for your captain, to new equipment for your ship, and there's also some really cool powerful Bridge Officers to find out there as well.

Thanks,

Stormshade

Also, when asked about any word on the option to respec, StormShade replied -

Yes, it's in the pipe, and will be added to the game soon.

Thanks,

Stormshade

Good to know - and that they will be releasing info about their post release plans soon :D
 
Just read a post on the official forums regarding heat issues and how much strain it puts onto peoples graphics cards. They said type: /perFrameSleep number_of_ms in game, but replacing number_of_ms with a value such as 10.

Not sure what happens exactly as they never said, just thought I'd mention :)

Yes, it used to kill my 4870X2 - but that is just because it doesnt like dual GPUs. Once I disabled one it was fine. No such problem on my 5970!

Yeah I understood that I left the question a little vague and open-ended, perhaps deliberately as it is always subjective.

What did you find good about it and what was bad? I love the idea, but generally dont like MMOs (although maybe thats because I got burned on the P.O.C. that was star wars galaxies).

What I found bad about it was the heavy instancing, oh god the loading screens...soo many loading screens, lack of MMO feel to it (for me anyway), very restricted gameplay (at least from what I saw), and pretty much everything else really. It simply didnt fulfil any of the requirements that I look for in an MMO (UO, Daoc). Theres just no way I would pay monthly for what I saw.

Firstly, I only see loading screens for 4 seconds max :D. Did you play to Lt11? The game gets so much better then! Also, a new patch was just released that is supposed to seriously speed up loading screens.

As most here know, I just purchased a lifetime sub. This is star trek. No one has ever made a great star trek game (except Elite Force and Bridge Commander). New star trek games are rare, extremly so - and this could be our last!

No game is perfect, but I definitely support Cryptic. It is obvious to me that they listen to the community and try their best. People say they did not listen to the City of Heroes community, but I was not there and they do not sound like that now. The more people support this game, the more it will live up to its potential.

Lots of questions seem to come up quite often:

**Why buy a game based on potential? (common argument i've seen on thread) My answer, because this is an MMO. We pay to see new content added, etc.

*** Where is the MMO in this MMO? (another common argument) My answer,:in the netrual zone or automatic teaming on specific missions. There are designated meeting sites for PvP players AND the ability to have a fleet with their OWN currrency. In addition, you can team up with anyone you want for any PvE mission out there.

*** That's not enough PvP, why pay $15 a month? My answer: PvE comes in the form of EPISODES... this means we can expect SERIES of episodes (whole seasons if you will) on a semi-regular basis. I do not have to dread the day I finish this game and find I've done EVERYTHING possible. I have a family and I work full time... I will NEVER be able to do EVERYTHING possible. Thats PvE... I imagine more PvP will be added. But keep in mind... STO and Cryptic are heavily focused on PvE. I'm on of those people who like that.

** My lvl capped too quickly in beta, once I cap after launch, whats left for me to do? My answer: EXPLORE. Try the game again with a different character and/or class... i've seen this question in other threads. If you'ved finished everything there is in the first month, then you spent too much time playing it. Even so... if you do, keep talking on the forums about what you think was good and what could be added. Cryptic will listen.

*** What about immersion, why isn't there more? I don't think they can satisfy everyone completley. Look at it this way. Most MMO startups have to have money in order to succeed. They usually have money from other games they sold... Cryptic had a little, but not enough. Atari came in and bought them out... thus giving them a cash flow. They made Champions which has been a hit so far. With this cash flow, they have created STO ahead of schedule. Once STO is launched, they can focus on fixing bugs AND adding features/content that we want to see. Right now, they are only concerned about bugs. (Granted, thats only my perspective) Because of the limited budget they had and enormous creativity on their side... I think they did a good job of balancing EFFICIENCY and CREATIVITY.

I also like the the game isn't just another WoW clone - space combat and ground combat really help break it up.

Anyway... the answers above only reflect my opinion. Just thought I would share :)
 
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Forgot to add, seems to be a new patch -


Level Cap Removed!

* Cardassian and Romulan Sectors are now open for Federation Players.
* All bridge officer candidates offer a free basic customization option when they join your crew.
* You can now use the scan button on the MiniMap HUD to direct you towards the closest anomaly.
* Bridge Officers will now request transfer to your crew at various levels.
* Leonard Nimoy has provided an audio journal overview as you enter each new Sector Block.

http://www.startrekonline.com/node/910
 
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It is pretty much a theme park MMO set in the Star Trek universe. If theme park MMOs are not your thing, i.e you prefer the sandbox style ones instead, then you are probably not going to like it.

I have never heard that description before. Might be a dumb question (and probably is), but what is a "theme park" MMO?
 
You also have to remember that this is a beta (where the last closed beta patch was removed - a patch that we all agreed was very good) and that each patch takes the game forward quite significantly. I mean, have you seen all of the changes (we have been getting these on a weekly basis since the start of closed beta)!

http://www.startrekonline.com/node/910

Also, thanks for the explanation, Sleepery :)

Edit: Also just saw we can now save our costumes - will have to get working on my character!
 
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Im newish to mmo's. Tried WoW, gave it a good go, but hated it.

However, as this game is Star Trek based i was determined to give this genre another try - and i am enjoying it, even if i am the only one judging by the forum posts (particulaly the offical ones!)

I do have a problem however, and that activating multiple abilities whilst in combat. It looks like my left hand is having an epiletic fit when trying to activate all the weapons, buffs and steer/ walk. Atfer a period of time it starts to ache.

I guess this will only get worse as more and more weopons/ buffs/ skill become available to me for use.

So i was thinking... would i benefit from a proper gaming keypad or mouse? I have looked at the Razer Naga and the logitech G13. Are these worth it? If so, which one would be better?

Most people are in-game having fun - the trolls have the run of the official boards. Don't worry, based on the fact that their servers are full - well, it says a lot.

Bind all of your weapons to a single keyboard button. I have fire all weapons set to the space bar (in options). Don't forget you can have some weapons on auto fire.

Can't answer the rest of your questions, but glad you are enjoying it. Feel free to leave your username here (to be added to the first post) if you havent already :)

I am curious whether those would be any good too.
 
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I hated EQ corpse runs!! Still shudder thinking about them now!

I think they made space combat too easy now!! Fighting +2 Romulans in groups of 3 and they cant get my shields below 90%... another fix needed.

Yes, ship combat has gone even easier (it was far too difficult in CB...certainly for your average player...but it has gone too far the other way now)! At least the alpha stries are fixed now. I am still impressed by how many changes Cryptic are making with each patch - for those not in the CB, we had one like this almost every week!
 
Game has turned very very easy. I flew over to DS9 for a look around and got snagged into a conflict by an enemy conflict by some Jem'Hadar. Thought I'd just had a blast anyway and ended up soloing a Jem'Hadar war ship that was +19. It did give me a good hammering but still, that's just crazy.

Yep, looks like they are testing it out at an even easier level now. Hopefully player feedback will be consistent and they will make it harder!
 
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