oh dear not good reading but for me sums it up preety well .......
Star Trek Online Heading for MMO Graveyard?
Posted by Jack Devore | January 14th, 2010 | No Comments »
FILED UNDER: All. Games. Opinion.
I really don’t have it in for Cryptic, the designers of Star Trek Online, though it may seem so if you happened to read my impressions of the Champions Online beta last August. Many called me out for being overly hostile, for being too critical of a beta, blah-blah-blah. Folks, I’ve been around forever and I’ve played every MMO ever designed. I can spot a loser from a mile away and no amount of polishing and tweaking can fix fundamental design problems. I pegged Champions Online as a complete loser of a game and the ensuing months have proven me correct.
So it is with a heavy heart that I must slam Star Trek Online, which I have been slogging through for several days now.
First, the obvious: Cryptic is over-extended as a company. Making a solid MMO is a mammoth undertaking, a chore made all the more difficult by an ever-expanding market and increased competition. If you can’t deliver something as good as or better than the competition then you are doomed. When one considers Cryptic is a relatively small company, it’s utterly amazing they opted to take-on Star Trek and Champions Online at the same time. This business decision spelled disaster for both products as neither has received the attention they require.
In terms of Champions Online, Cryptic didn’t face a rabid fan-base full of demands and expectations, so its failure was barely visible to the gaming public. But with Star Trek, Cryptic is messing with a popular brand and its failure to deliver a compelling experience will be far more devastating.
The Star Trek Online graphics engine is stale and runs like crap, much like Champions Online. This can be attributed to a lot of players piling on the servers, which in turn hurts the frame-rate, but still: on a powerful Quad-Core machine there is no excuse for the choppy, unacceptable frame-rate I am experiencing.
Graphics can be optimized and streamlined, so that’s no big deal. The big deal arrives in the form of gameplay, the same area Cryptic dropped the ball in Champions Online.
There is nothing new in Star Trek Online you haven’t seen before and seen done better, especially in a game like EVE Online, a title the designers of STO may have wanted to investigate. Same derivative introductory sequence you played in City of Heroes and Champions, same skill mechanics, same interface, same everything, just decked out in Star Trek aesthetics. Same body, different suit. On the upside, Star Trek Online appears to be more group friendly, but that plus is also a negative for gamers who tend to play solo, which represents the overwhelming majority.
Death has no bearing on anything, so if you and your team are on a space-based mission, everyone can die endless times with no impact on your mission. You can trick yourself into thinking tactics will have some kind of impact on the outcome of a space battle or you can be a realist, cut to the chase, and plow your craft into the enemy, rinse and repeat. Zero sense of accomplishment or purpose. Empty and hollow, two things I did not want in a Star Trek MMO.