Star Trek Online

Post from one of the devs on the recent level and skill cap:

Hey gang,

I know quite a few of you are upset over this, so let me try and explain this change to you.

We have plans to release more content in the future, and at some point we'd like to raise the skill point cap, in the same way other titles have raised their level cap. The skill point cap is in place to ensure that we can not only add more content later on, but also to make sure that we can balance that content to provide you with a suitable challenge. With a skill point cap in place, we know what you're capable of, and we can balance the challenges in new content to provide you a suitable challenge. With no skill point cap, you'll not only be able to max out every skill in the game, but eventually, when we release new content, it will become trivial to you immediately. When we raise the level cap, you’d be max level right away. In the end, not having a skill point cap hurts the game, and consequently the amount of fun you guys can have.

Star Trek Online is also unique in that your Captain isn’t the end of your avatar. You’ve got Bridge Officers to tinker with, who gain skills on their own. You’ve also got a great number of ships available to you, and all sorts of weapons, consoles and devices to discover and utilize. So even though we made the decision to cap your Captain’s skill gain, it doesn’t mean there’s not more to achieve in the Star Trek Online universe at max level. In fact, we’ve got all sorts of stuff planned, from raid-style Episodes to more Fleet Actions to more Star Clusters. We’ll be talking more about what’s coming post-launch soon.

So yes, much like other MMOs, there is a cap as to how far you can advance your character at launch. Much like other titles, there are also other incentives to keep players invested in the game once they reach that cap. Endgame content is going to have some pretty cool rewards that players will need in order to actually "max out" their characters, everything from more Kits for your captain, to new equipment for your ship, and there's also some really cool powerful Bridge Officers to find out there as well.

Thanks,

Stormshade

Also, when asked about any word on the option to respec, StormShade replied -

Yes, it's in the pipe, and will be added to the game soon.

Thanks,

Stormshade

Good to know - and that they will be releasing info about their post release plans soon :D
 
I heard shadows cause a lot of crashes and issues, especially on ground missions. I've disabled them since I began the beta a couple of days ago and it hasn't crashed yet *touch wood*
 
Just read a post on the official forums regarding heat issues and how much strain it puts onto peoples graphics cards. They said type: /perFrameSleep number_of_ms in game, but replacing number_of_ms with a value such as 10.

Not sure what happens exactly as they never said, just thought I'd mention :)
 
Without going back over 51 pages, can someone tell me if this game is actually going to be good or not?

For me, No its not good. For others, Yes it is good.

I'm afraid the only way to tell whether or not you will think its good or not is for you to try it. Very difficult for someone else to tell you whether you will consider something to be good or bad.
 
For me, No its not good. For others, Yes it is good.

I'm afraid the only way to tell whether or not you will think its good or not is for you to try it. Very difficult for someone else to tell you whether you will consider something to be good or bad.

Yeah I understood that I left the question a little vague and open-ended, perhaps deliberately as it is always subjective.

What did you find good about it and what was bad? I love the idea, but generally dont like MMOs (although maybe thats because I got burned on the P.O.C. that was star wars galaxies).
 
Yeah I understood that I left the question a little vague and open-ended, perhaps deliberately as it is always subjective.

What did you find good about it and what was bad? I love the idea, but generally dont like MMOs (although maybe thats because I got burned on the P.O.C. that was star wars galaxies).

Well I have very specific tastes in MMOs, (UO, Daoc etc), so my thoughts are perhaps not indicative of the masses.

But what I found good about it was , its Star Trek and has all the sounds etc from the shows.

What I found bad about it was the heavy instancing, oh god the loading screens...soo many loading screens, lack of MMO feel to it (for me anyway), very restricted gameplay (at least from what I saw), and pretty much everything else really. It simply didnt fulfil any of the requirements that I look for in an MMO (UO, Daoc). Theres just no way I would pay monthly for what I saw.

As I say though, everyone is different. I mean some people are still playing and enjoying Champions Online. Hell some people are still enjoying Horizons. So for many folks STO will be a sufficient MMO, for me though its lacking.

As someone else in the thread said, while I played it I tried so hard to convince myself that I liked it and was enjoying it. Tried so hard to tell myself that all the dev news about what was "planned" and "coming" wasnt simply the same "planned" and "coming" speeches I had seen so many times before in MMOs (particular prior to release to get the coins in). Then I realised that I really shouldnt need to be trying so hard to convince myself that I like something, I either do..or I dont.
 
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As said above by Tombstone.

Feels like a single player game, go play Homeworld or Freespace if you want a space sim, the ground combat is just awful, your bridge crew dont always beam down with you, sometimes your a ship when you get onto a planet and it just looks horrible.

The noises are good but get a Star Trek soundboard insted, you can visit your bridge and walk around, thats it nothing else to interact with at all, just look at it.

The loading screens will have you pulling your hair out, most of the people I was running with have cancelled pre orders.

The fleet I was in have been in since closed beta, every question I asked was met with, its planned, it isnt ingame yet, it may come in the future, no one knows the end game etc even the post above from a dev saying about the level cap is vague, players want to know what end game actually is, but with ground combat the way it is I cant see how you can even begin to work as a team to take down a boss.
 
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Just read a post on the official forums regarding heat issues and how much strain it puts onto peoples graphics cards. They said type: /perFrameSleep number_of_ms in game, but replacing number_of_ms with a value such as 10.

Not sure what happens exactly as they never said, just thought I'd mention :)

Yes, it used to kill my 4870X2 - but that is just because it doesnt like dual GPUs. Once I disabled one it was fine. No such problem on my 5970!

Yeah I understood that I left the question a little vague and open-ended, perhaps deliberately as it is always subjective.

What did you find good about it and what was bad? I love the idea, but generally dont like MMOs (although maybe thats because I got burned on the P.O.C. that was star wars galaxies).

What I found bad about it was the heavy instancing, oh god the loading screens...soo many loading screens, lack of MMO feel to it (for me anyway), very restricted gameplay (at least from what I saw), and pretty much everything else really. It simply didnt fulfil any of the requirements that I look for in an MMO (UO, Daoc). Theres just no way I would pay monthly for what I saw.

Firstly, I only see loading screens for 4 seconds max :D. Did you play to Lt11? The game gets so much better then! Also, a new patch was just released that is supposed to seriously speed up loading screens.

As most here know, I just purchased a lifetime sub. This is star trek. No one has ever made a great star trek game (except Elite Force and Bridge Commander). New star trek games are rare, extremly so - and this could be our last!

No game is perfect, but I definitely support Cryptic. It is obvious to me that they listen to the community and try their best. People say they did not listen to the City of Heroes community, but I was not there and they do not sound like that now. The more people support this game, the more it will live up to its potential.

Lots of questions seem to come up quite often:

**Why buy a game based on potential? (common argument i've seen on thread) My answer, because this is an MMO. We pay to see new content added, etc.

*** Where is the MMO in this MMO? (another common argument) My answer,:in the netrual zone or automatic teaming on specific missions. There are designated meeting sites for PvP players AND the ability to have a fleet with their OWN currrency. In addition, you can team up with anyone you want for any PvE mission out there.

*** That's not enough PvP, why pay $15 a month? My answer: PvE comes in the form of EPISODES... this means we can expect SERIES of episodes (whole seasons if you will) on a semi-regular basis. I do not have to dread the day I finish this game and find I've done EVERYTHING possible. I have a family and I work full time... I will NEVER be able to do EVERYTHING possible. Thats PvE... I imagine more PvP will be added. But keep in mind... STO and Cryptic are heavily focused on PvE. I'm on of those people who like that.

** My lvl capped too quickly in beta, once I cap after launch, whats left for me to do? My answer: EXPLORE. Try the game again with a different character and/or class... i've seen this question in other threads. If you'ved finished everything there is in the first month, then you spent too much time playing it. Even so... if you do, keep talking on the forums about what you think was good and what could be added. Cryptic will listen.

*** What about immersion, why isn't there more? I don't think they can satisfy everyone completley. Look at it this way. Most MMO startups have to have money in order to succeed. They usually have money from other games they sold... Cryptic had a little, but not enough. Atari came in and bought them out... thus giving them a cash flow. They made Champions which has been a hit so far. With this cash flow, they have created STO ahead of schedule. Once STO is launched, they can focus on fixing bugs AND adding features/content that we want to see. Right now, they are only concerned about bugs. (Granted, thats only my perspective) Because of the limited budget they had and enormous creativity on their side... I think they did a good job of balancing EFFICIENCY and CREATIVITY.

I also like the the game isn't just another WoW clone - space combat and ground combat really help break it up.

Anyway... the answers above only reflect my opinion. Just thought I would share :)
 
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Forgot to add, seems to be a new patch -


Level Cap Removed!

* Cardassian and Romulan Sectors are now open for Federation Players.
* All bridge officer candidates offer a free basic customization option when they join your crew.
* You can now use the scan button on the MiniMap HUD to direct you towards the closest anomaly.
* Bridge Officers will now request transfer to your crew at various levels.
* Leonard Nimoy has provided an audio journal overview as you enter each new Sector Block.

http://www.startrekonline.com/node/910
 
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Firstly, I only see loading screens for 4 seconds max :D.

Its not the amount of time that they are on the screen for, its the constant loading screens. Anytime I do anything I get a loading screen. Thats just not how I like my MMOs. The MMOs that I like have virtually no loading screens because they have virtually no instancing (I dont like instancing in MMOs).


Did you play to Lt11?

Nope, I didnt get to Lt11. Nor should I have to. I either like and enjoy at game or I dont. I am not going to play something that I am not enjoying or liking because I might like it later on if I invest a bit more time in it.


As most here know, I just purchased a lifetime sub. This is star trek. No one has ever made a great star trek game (except Elite Force and Bridge Commander). New star trek games are rare, extremly so - and this could be our last!

Yup, I know that you've enjoyed your time in it and are finding it fun. Its just not enough of an MMO for me. Different tastes and all that :)

I like Star Trek, but I'm not going to invest time and money into something on the basis that it might be the last time I will see a version of it. I need more than a name to do that, I need a game that I like. For me, STO isnt that game.

It is obvious to me that they listen to the community and try their best.

In my MMO experience, most devs "listen" before the game is out. Gets the early $$ in. Its usually only after release that they reduce their listening :) Cynical I know, but experience has taught me that is usually correct.


**Why buy a game based on potential? (common argument i've seen on thread) My answer, because this is an MMO. We pay to see new content added, etc.

Not good enough for me, every game has potential. I buy my games based on whether I am enjoying them right now, not whether I may possibly enjoy them in 8 months time. I would simply prefer to wait 8 months and then try.


*** Where is the MMO in this MMO? (another common argument) My answer,:in the netrual zone or automatic teaming on specific missions. There are designated meeting sites for PvP players AND the ability to have a fleet with their OWN currrency. In addition, you can team up with anyone you want for any PvE mission out there.

That applies to a whole gamut of games which arent MMOs. Like I say, many people will be used to the instanced MMO and for them it will be fine, but thats not the MMO style I like. I like wide open massive MMOs, STO just isnt that. It could have been...there is so much they could have done with the IP but instead they seem to have played it safe and essentially used a reskinned version of their previous MMOs. Or so it feels to me.

*** STO and Cryptic are heavily focused on PvE. I'm on of those people who like that.

I'm not :) , I prefer PvP. As I say, I'm not paying and investing time on the off chance that something "might" be added. Would rather just wait until it is actually added and then take a look.

** what could be added. Cryptic will listen.

As above..the "might" be added carrot that devs like to dangle so much to get people to pay.

*** What about immersion, why isn't there more? I don't think they can satisfy everyone completley. Look at it this way. Most MMO startups have to have money in order to succeed. They usually have money from other games they sold... Cryptic had a little, but not enough. Atari came in and bought them out... thus giving them a cash flow. They made Champions which has been a hit so far.

I'm not entirely sure that I would call Champions Online a "hit", nor would many people in the MMO genre.

Theres a lot more immersion that they could have done with such a licence as Star Trek, if only they had thought outside of the box instead of cloning their previous titles. Again, they "might" add stuff in, maybe. If they do then I would take another look, but I'm not paying and playing something that I am not particularly enjoying on the possibility that maybe it will turn into something I like...maybe...perhaps.

Anyway... the answers above only reflect my opinion. Just thought I would share :)

Likewise :)

As I say, my thoughts might not be the same as the masses, its just that I expect more from my MMOs. Put that down to my history in MMOs , generally prefering the UO/Daoc style than the newer stuff.
 
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I'm going to admint that I'm in despair with regards STO.
Now I've been an MMOPRG player for a long time.
I took part in the Ultima Online Beta which was on US servers only and via a 14.4k modem.

Over the years I have played nearly every single MMORPG released.
Some I played for ages, Ultima Online, Anarchy Online, EQ2.
Some I played for a little while - SWG, Warhammer, DAOC
Others I played until the end of the 30 day trial - WOW, AC

I still rate UO as the best MMORPG ever and although many have tried, nobody has yet come close to matching that game.

Anyway - to the game in hand.
A massive license in Star Trek and an amazing oportunity.
When I first heard about the game I really didn't know how they were going to do it - Star Trek was always about crews, not individual players as such.
How they have gone about it is not bad, a good solution to a problem.

However so far I've really just not been impressed.
The game appears to be lacking that "something".
I feel a lot of the time that I'm playing a single player game - great for those days when you just want to jump in and solo some things, not so good when you actually have time and want it to be an MMORPG.

I just cannot put my finger on it - the game ain't great.
It isn't dire by a long shot, it has potential and a team who are promising that development certainly doesn't stop at release, so maybe its the kind of game to visit again in a few months time.

Personally I've cancelled my pre-order and will not be playing it any more.
In 4-5 months time I may revisit as there don't seem to be any other major MMORPG's due that soon I'm interested in.
It's a shame as I want a new MMORPG - I've been without one since I took my character to level 50 in Warhammer without missing a heatbeat and realised it really wasn't worth it.
 
It is pretty much a theme park MMO set in the Star Trek universe. If theme park MMOs are not your thing, i.e you prefer the sandbox style ones instead, then you are probably not going to like it.
 
It is pretty much a theme park MMO set in the Star Trek universe. If theme park MMOs are not your thing, i.e you prefer the sandbox style ones instead, then you are probably not going to like it.

I have never heard that description before. Might be a dumb question (and probably is), but what is a "theme park" MMO?
 
im only quoting you as you covered a few points others are using to say they wont buy the game..

Its not the amount of time that they are on the screen for, its the constant loading screens. Anytime I do anything I get a loading screen. Thats just not how I like my MMOs. The MMOs that I like have virtually no loading screens because they have virtually no instancing (I dont like instancing in MMOs).

Loading times for me are less than a second, granted im using raid 0. Instancing was introduced to cope with the sheer number of players trying to do one thing, im afraid instancing is a result of progress. You are being very unrealistic expecting new mmos to have no instancing. The sooner you get used to it the sooner you can enjoy the newer mmos coming out. There are probably the same amount of loading times in wow, and it is far more laggy.

Nope, I didnt get to Lt11. Nor should I have to. I either like and enjoy at game or I dont. I am not going to play something that I am not enjoying or liking because I might like it later on if I invest a bit more time in it.

You dont have to get to lt11, but this is an mmo. Usually mmos have leveling based systems. The reason for these systems is to introduce a sense of "progress". If you found it boring leveling up to this try using your imagination when playing the game, like you do in books. Or groups with friends, perhaps even pvp. MMOs give you the tools but you create the experience.

Yup, I know that you've enjoyed your time in it and are finding it fun. Its just not enough of an MMO for me. Different tastes and all that :)

I like Star Trek, but I'm not going to invest time and money into something on the basis that it might be the last time I will see a version of it. I need more than a name to do that, I need a game that I like. For me, STO isnt that game.

This up to you as an individual, personally i feel like you are missing out. I think wow has made it incredibly difficult for new mmos to launch. People forget that wow was probably worse than STO beta, the improvements came with community suggestions and new content. Again this would not be possible without the subscriber base.

In my MMO experience, most devs "listen" before the game is out. Gets the early $$ in. Its usually only after release that they reduce their listening :) Cynical I know, but experience has taught me that is usually correct.

This is true. But not neccesarily a bad thing, there are some community suggestions i do not want in the game.

Not good enough for me, every game has potential. I buy my games based on whether I am enjoying them right now, not whether I may possibly enjoy them in 8 months time. I would simply prefer to wait 8 months and then try.

You keep saying this throughout the post, we get it! you dont like it in its current state!

That applies to a whole gamut of games which arent MMOs. Like I say, many people will be used to the instanced MMO and for them it will be fine, but thats not the MMO style I like. I like wide open massive MMOs, STO just isnt that. It could have been...there is so much they could have done with the IP but instead they seem to have played it safe and essentially used a reskinned version of their previous MMOs. Or so it feels to me.

I agree it could be better but im reserving judgment untill i see all of the content. It does not have to be perfect as im willing to wait out for the devs to improve the game. See my other comments about instancing...

I'm not :) , I prefer PvP. As I say, I'm not paying and investing time on the off chance that something "might" be added. Would rather just wait until it is actually added and then take a look.

There is pvp, dissapointingly it is instanced like battlegrounds. Hopefully wait times will improve on release... Personally i was hoping we would be able to encounter other people randomly in space and simply "gank" them. I do like the skill based system they are using though. It is not simply the best weapons etc although they contribute to a point.

As above..the "might" be added carrot that devs like to dangle so much to get people to pay.

Well im pretty sure "might" means they are considering it, and you should not expect it to be definately implemented.

I'm not entirely sure that I would call Champions Online a "hit", nor would many people in the MMO genre.

Never played it so couldnt say, the game wasnt hyped up that much so.

Theres a lot more immersion that they could have done with such a licence as Star Trek, if only they had thought outside of the box instead of cloning their previous titles. Again, they "might" add stuff in, maybe. If they do then I would take another look, but I'm not paying and playing something that I am not particularly enjoying on the possibility that maybe it will turn into something I like...maybe...perhaps.

I agree with you on this point, the immersion is good to a point but the exploration side of it is pathetic. I went into the delta cluster finding random planets and the missions consisted of, scan this, scan that. Bring this item (which you would get as a random drop or off the exchange). Really annoyed about this and how they hyped up the genesis system, unless that system is something totally seperate.

I was also expecting more of an EVE universe rather than the sector blocks. The best example of the current universe in sto is X beyond the frontier series. Each sector is a block linked to another making the game feel small. You can see the seperations between sectors which further impress upon the player the fact the universe is not free roaming.

As I say, my thoughts might not be the same as the masses, its just that I expect more from my MMOs. Put that down to my history in MMOs , generally prefering the UO/Daoc style than the newer stuff.

I think you need to open up your expectations a bit more, if you can name some new mmos that are exactly what you want then fair enough.

I played WOW for 4 years, ultima online for a couple of months but couldnt afford the phone bill at the time as i was like 12 years old. Played AOC which was a huge let down, i played warhammer which was another huge let down, both of the latter games i knew immediately it would be a let down as soon as i started playing. I guess AOC was worse because they "conned" us, the entire first section of the game had voice acting where as further content was pure text...
 
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I have never heard that description before. Might be a dumb question (and probably is), but what is a "theme park" MMO?

Everything is like a theme park ride - you might storm the castle and kill the dragon, but it resets right after you finish, nothing ever changes, and you only have the illusion of a living world, unless you try to push over the scenery :)

Almost all mmo's are this to some extent, but some are more blatant about it than others, keeping you strictly on the rails from one area to another.
 
You also have to remember that this is a beta (where the last closed beta patch was removed - a patch that we all agreed was very good) and that each patch takes the game forward quite significantly. I mean, have you seen all of the changes (we have been getting these on a weekly basis since the start of closed beta)!

http://www.startrekonline.com/node/910

Also, thanks for the explanation, Sleepery :)

Edit: Also just saw we can now save our costumes - will have to get working on my character!
 
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