Soldato
- Joined
- 14 Mar 2011
- Posts
- 5,438
***snip***
Like I said, it is a sign of the times, but I feel saddened by it. It is almost as if they don't wan't gamers to think anymore or face the prospect that they just ain't any good. They just want to string them along in bubble wrap with what amounts to an interactive 'tutorial' and then give them achievements when they manage to accomplish something banal.
*claps* absolutely 100% hits the nail on the head for me this does. Games just aren't what they used to be and it's absolutely nothing to do with nostalgia... As you say kids these days (*shakes fist!!*) just seemingly cannot cope, or have been conditioned not to be able to cope, with any sort of challenge or failure whatsoever. Getting totally destroyed when you're new to a game and having to learn and actually become more skillfull and master the game - that is all gone now from most titles...
It's a problem in singleplayer as well... take almost any recent semi-popular or AAA release... it used to be that selecting "Hard" or whatever the top difficulty setting was constituted a major challenge and you had to be ready to fail and work to beat the game or even progress. Stick games like Dead Space or Bioshock or Deus Ex:HR on the hardest difficulty setting and you still won't have any trouble at all - in fact you'll still be practically tripping over ammo and health-packs all game which you can't even pick up because you have so many already
I cannot understand the mindset of these younger players at all - it seems like "beating a game" or overcoming the challenge it presents is seen almost as an irritating chore (especially in multi-player) to get to the real end goal - getting some stupid e-peen swag to feature on an unimportant digital profile or simply being told "you are amazing"